Cassiopeia's Cave - Undertale Edition GAME THREAD

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Wed Jan 02, 2019 2:29 pm

Post by the worst »

....
/in Segaco's idea

I'm easily persuaded
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Post Post #126 (ISO) » Wed Jan 02, 2019 3:48 pm

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I cast persuade on the worst to follow my plan instead.
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Post Post #127 (ISO) » Wed Jan 02, 2019 3:59 pm

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/in firebringer's pocket
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Post Post #128 (ISO) » Wed Jan 02, 2019 4:41 pm

Post by Enter »

There's only one winner. I'd rather split and die, knowing I probably won't make it to the end anyways but we end up with stronger smaller parties for it, than not split and not die only to have more weak party members at the end.

Go darwinism!
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Post Post #129 (ISO) » Wed Jan 02, 2019 5:15 pm

Post by xofelf »

I suppose that's a valid point too. Hm. Idk peeps, I just wanna fight things with friends, and get rid of things I can't use and keep all the great things that I can, is that too much to ask for? Honestly.
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Post Post #130 (ISO) » Wed Jan 02, 2019 5:31 pm

Post by PvtUrist »

VOTE: Staying together to 1-1 for first room. Agree on splitting after this.

also shouldn't the Priest be healed after combat by her passive?
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Post Post #131 (ISO) » Wed Jan 02, 2019 10:44 pm

Post by JunkoChan »

In post 130, PvtUrist wrote:VOTE: Staying together to 1-1 for first room. Agree on splitting after this.

also shouldn't the Priest be healed after combat by her passive?
woops you are correct, I have him at 240 in my notes tho, maybe I skipped that here
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Post Post #132 (ISO) » Thu Jan 03, 2019 2:22 pm

Post by JunkoChan »

1/8 PM's received Remember, this path taking decision will be taken by mayority vote even if I receive less than 8 PM's
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Post Post #133 (ISO) » Fri Jan 04, 2019 4:21 am

Post by JunkoChan »

​Page two: The paths

"This is the hardest part, at that moment I was just a hawk, couldn't talk, couldn't make decisions...
stay together... please..."


The group was standing in front of the tunnels, trying to decide where to go when suddenly The Warrior, with a sharp look on his face walked towards the first tunnel.

The Blue Ranger: Where are you going? we haven't decided where to go yet
The warrior: There is no time to sit around, you already saw it didnt you? we are trapped here, only way out is to move forward.
Kinesis: How are you so sure about that? how are you so sure this is the right way?
The Warrior: *sigh* I'm not but in times like this staying together and being positive is the best we can do.
The Priest: I think he is right, we need to stay together and fight our way through this.
The Beast Master: I'll follow you warrior.
The Ninja: Any path we take I'll protect you.
The Red Ranger: I still think we should check the other tunnel but I won't go there alone.

"Thank you.."


Path 1-1


After walking for a few hours the party found a gigantic house in the middle of what looked like some kind of ruins and decided to investigate, the atmosphere was tense, but for a special reason they were in a good mood.

Inside the mansion there was someone called Toriel

Image

A kind creature that received the group and let them rest in the house for a bit.

The group told Toriel everything that happend since they got inside the cave

ImageOh poor deary, being mind controled sounds awful

The Priest: I don't wanna talk about it

The Blue Ranger: Oh come on Priest, tell goat Mom how it feels!

The Priest: Agh it feels like having a drill dancing in your head okay?

Everyone: hahahahaha

Image now, now children, that's enough chat for today, it's time to sleep

The Warrior: Sorry goat mom, but we need to go, we have to find the cave's exit

Image No, you don't need to do that, you can stay here, I'll take care of you

Kinesis: I wish we could do that but we don't belong here, this is not our home

Image Don't be silly this is your home now

Pyromancer: Don't make this more difficult please we really need to go

Image ... In that case I have no option

There is no way I can let you guys go like this unless you..


Rewards:
+5 Determination
+3 Determination (Player who received the highest amount of damage)
Buffs: 2 p/p
Items: 6 butterscotch pies(Heal 50 Hp) 1 Book of wizardry(gain +10 attack, gain +40 attack instead if you are a Priest or a Pyromancer)
Exp: 40

Toriel deals 40 damage to the player(s) with the highest amount of health, and 15 damage to the players above and below them on the initiative list

Special ability: “Rain of fire” (?) Used every turn that Toriel takes 200 or more dmg

Initiative
8 Blue Ranger
5 Warrior
1 Kinesis
3 Ninja
4 Red Ranger
2 Spirit Master
6 Priest
7 Pyromancer

Countdown for this turn: (expired on 2019-01-06 11:50:21)
Last edited by JunkoChan on Sat Jan 05, 2019 2:06 am, edited 3 times in total.
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Post Post #134 (ISO) » Fri Jan 04, 2019 4:23 am

Post by JunkoChan »

Btw each encounter has it's own music theme if someone missed it: Second encounter - Toriel's mansion 1-1
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Post Post #135 (ISO) » Fri Jan 04, 2019 4:42 am

Post by PvtUrist »

Firebringer is this a relative of yours

In post 133, JunkoChan wrote:Special ability: “Rain of fire” (?) Used every turn that Toriel takes 200 or more dmg
Spoiler:
Image

I'm assuming its ability means AEO and setting everyone on fire. Prehaps we should deal 199 for now since we'd want to avoid early DoT effects.

"
Status can be stacked
and they reset after each combat
Burned: Lose 10 Hp per Turn"
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Post Post #136 (ISO) » Fri Jan 04, 2019 5:04 am

Post by PvtUrist »

Spoiler: T1
Turn 1 damage (assuming below 200 dmg per turn);

8 Blue Ranger 100
5 Warrior 205
1 Kinesis 175
3 Ninja 50
4 Blue Ranger 100
2 Spirit Master 180-15=165

6 Priest 250-40=210

7 Pyromancer 150-15=135


Spoiler: T2
Turn 2 damage;

8 Blue Ranger 100
5 Warrior 205
1 Kinesis 175
3 Ninja 50
4 Blue Ranger 100
2 Spirit Master 165-15=150

6 Priest 210-40=170

7 Pyromancer 135-15=120


Spoiler: T3
Turn 3 damage;

8 Blue Ranger 100-15=85

5 Warrior 205-40=165

1 Kinesis 175-15=160

3 Ninja 50
4 Blue Ranger 100
2 Spirit Master 150
6 Priest 170
7 Pyromancer 120


Spoiler: T4
Turn 4 damage;

8 Blue Ranger 85
5 Warrior 165
1 Kinesis 160
3 Ninja 50
4 Blue Ranger 100
2 Spirit Master 150-15=135

6 Priest 170-40=130

7 Pyromancer 120-15=105


Spoiler: T5
Turn 5 damage;

8 Blue Ranger 85-15=70

5 Warrior 165-40=125

1 Kinesis 160-15=135

3 Ninja 50
4 Blue Ranger 100
2 Spirit Master 135
6 Priest 130
7 Pyromancer 105


tl;dr Priest Spirit and Pyro tanks turn 1, 2 and 4, then Warrior Ranger1 and Kinesis turn 3 and 5, then it's random between "Kinesis Warrior Ninja" and "Spirit Ranger2 Priest"

Depending on whether this counts as AEO attack, it's either very lucky or slightly unlucky that the Ninja isn't being targetted.

I suggest we coordinate 199 dmg per turn for atleast the beginning turns, then do our skill bursts when it reaches low enough health to either be 1-shot or
be left 1-2 turns away from ded (I'm afraid of its special being DoT, which is better for us the later it's applied).
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Post Post #137 (ISO) » Fri Jan 04, 2019 5:07 am

Post by Elements »

can the kenisis cause toriel to use her special ability?
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Post Post #138 (ISO) » Fri Jan 04, 2019 6:21 am

Post by JunkoChan »

In post 137, Elements wrote:can the kenisis cause toriel to use her special ability?


No
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Post Post #139 (ISO) » Fri Jan 04, 2019 8:20 am

Post by xofelf »

The Priest being a tank just feels so wrong. But yeah, I think we should coordinate to be under 200 as much as possible. Seems like the best plan.
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Post Post #140 (ISO) » Fri Jan 04, 2019 9:54 am

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we should definitely be careful with her special ability
who's scum? i haven't read up yet but like, it's me
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Post Post #141 (ISO) » Fri Jan 04, 2019 5:07 pm

Post by Firebringer »

I don't know if i can fight my relative here guys.

toriel taught me all about how to use pryo magic.
she is my aunt and mentor.

i will try to fight her but i think my attacks won't work
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Post Post #142 (ISO) » Fri Jan 04, 2019 9:05 pm

Post by PvtUrist »

is actually incorrect because I forgot initiative was randomized every turn.

2 Spirit Master 180-15=165
6 Priest 250-40=210
7 Pyromancer 150-15=135

is still the case for turn 1, Priest still tanks turn 2, after that I dunno.

1)
@Junko
does the Ninja take damage from this?

2)"Toriel deals 40 damage to the
player(s)
with the highest amount of health, and 15 damage to the players above and below them on the initiative list"

Meaning if two people are highest health at the same turn, we get hit twice. So if something like that happens, either item-heal or even slight PvP (deal 1 damage to friendly) if Junko allows it.

3)I will deal 70 damage to start off the jenga.
Last edited by JunkoChan on Sat Jan 05, 2019 1:28 am, edited 2 times in total.
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Post Post #143 (ISO) » Fri Jan 04, 2019 11:43 pm

Post by Elements »

alternativly we could all smack for full damage turn one to find out what the special ability is and then play off that
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Post Post #144 (ISO) » Fri Jan 04, 2019 11:45 pm

Post by the worst »

In post 143, Elements wrote:alternativly we could all smack for full damage turn one to find out what the special ability is and then play off that
this could be fun
:twisted:
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Post Post #145 (ISO) » Fri Jan 04, 2019 11:54 pm

Post by PvtUrist »

If the party wipes here I'm so blaming Elements
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Post Post #146 (ISO) » Fri Jan 04, 2019 11:55 pm

Post by Enter »

In post 145, PvtUrist wrote:
If the party wipes here I'm so blaming Elements
It would be SUPER funny if the party wipes
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Post Post #147 (ISO) » Sat Jan 05, 2019 12:19 am

Post by Elements »

well, im hitting for max damage so between me and pvt thats already 155
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Post Post #148 (ISO) » Sat Jan 05, 2019 1:29 am

Post by JunkoChan »

In post 142, PvtUrist wrote: is actually incorrect because I forgot initiative was randomized every turn.

2 Spirit Master 180-15=165
6 Priest 250-40=210
7 Pyromancer 150-15=135

is still the case for turn 1, Priest still tanks turn 2, after that I dunno.

1)
@Junko
does the Ninja take damage from this?

2)"Toriel deals 40 damage to the
player(s)
with the highest amount of health, and 15 damage to the players above and below them on the initiative list"

Meaning if two people are highest health at the same turn, we get hit twice. So if something like that happens, either item-heal or even slight PvP (deal 1 damage to friendly) if Junko allows it.

3)I will deal 70 damage to start off the jenga.
he can dodge the 40 dmg part but not the 15 dmg
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Post Post #149 (ISO) » Sat Jan 05, 2019 1:33 am

Post by PvtUrist »

In post 148, JunkoChan wrote:he can dodge the 40 dmg part but not the 15 dmg
Gotcha. Also there's 2 blue rangers and no red ranger.
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