Slaxx's Mini Normal Review, January 2019


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Post Post #2 (isolation #0) » Sun Jan 06, 2019 7:54 pm

Post by Slaxx »

Ohaiiiii

So I tried to make it not super swingy.

Basic setup I want to retain is

Mason/Mason/Traitor/Mafia/Mafia

With some sort of PT cop or Traffic Analyst type tjing

I like the idea of two masons that show up guilty on an investigative report and one mafioso that doesn’t.
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Post Post #3 (isolation #1) » Sun Jan 06, 2019 7:56 pm

Post by Slaxx »

The simpler the better. Like if it’s townsided make the rolecop permanent or need the JOAT to a 1/2 shot traffic analyst

If it’s a scumsided replace the JOAT’s TA with PT cop and BG with doc

Etc
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Post Post #4 (isolation #2) » Sun Jan 06, 2019 7:57 pm

Post by Slaxx »

Also if it’s scumsided thought about making the mafia rolecop so he’s basically a goon but trying to avoid killing the traitor
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Post Post #5 (isolation #3) » Sun Jan 06, 2019 7:58 pm

Post by Slaxx »

A loyal rolecop*
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Post Post #10 (isolation #4) » Mon Jan 07, 2019 3:58 pm

Post by Slaxx »

Sweet! I think we should change BG to doc and analyst to PT as bulletproof said. My setups tend to be scumsided because my meta tends to be townsided if that makes any sense. When I have desktop I will add the traitor piece in.
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Post Post #12 (isolation #5) » Sat Jan 12, 2019 2:39 pm

Post by Slaxx »

Spoiler: Setup
Vanilla Townie x 7
Town Mason x 2
Town JOAT (1-PT Cop, 1-Doctor, 1-Commuter)

Mafia Traitor
Mafia Goon
Mafia 2-shot Rolecop


Spoiler: Town Role PMs
Vanilla Townie Role PM:
Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Mason PM:
Welcome, [Player]! You are a
Mason
.

Abilities:

You and [Partner] know each other to be town. You may communicate anytime here: [QT Link]

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town JOAT PM:
Welcome, [Player]! You are a
Town Jack of All Trades
.

Abilities:

Each night, you may choose
one
of the following actions to attempt to perform. Each action may only be attempted once:
-Doctor:
Choose a person to protect. If they were to be killed that night and your action is successful they will not die.
-Commuter:
You become immune to all night actions and night kills for the night this action is performed.
-PT Cop:
Choose a person to investigate. If you are successful, you will find out if they have the ability to communicate with another player via a private topic. You will receive "Positive" if that player has access to a private topic or "Negative" if they do not have access to a private topic. Players with access to a private topic, but are the only one remaining, will also show up as "Positive".

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: Mafia Role PMs
Mafia Traitor Role PM:
Welcome [Player]! You are a
Mafia Traitor
.

Your team-mates are [Player] and [Player]. You do not share a private topic with them and they do not know your identity, but they are aware your role exists. If both mafia members die, you are endgamed and your faction loses.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Mafia Goon Role PM:
Welcome [Player]! You are a
Mafia Goon
.

Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.

You have the following active ability, but may use only one per night:

Abilities:

-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Mafia Loyal Rolecop PM:
Welcome [Player]! You are a
Mafia 2-shot Rolecop
.

Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.

You have the following active abilities, but may use only one per night:

Abilities:

-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
-Each night, twice during the game, you may target a player. Assuming no interference with your action, you will learn that player's role.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


Spoiler: Rules
Rules:

(Mostly copied from Chibi with Slaxxy edits)


General:

-All site-wide rules apply.
-I want to remind you and emphasize the site's stance against racial/homophobic/gender-related/ablest slurs.
-Heated discussion is a favorite tactic of mine, but consistent harassment or non-game related insults won't be tolerated.
-If you pretend to break rules, you actually break rules. Don't pretend to break rules.
-Do not quote any game-related message I send you. No Role PMs, messages about night actions, etc. When in doubt, just ask please.
-If you need to get my attention, please include "
@mod
" in your post or PM me.
-
This
(#4040BF) is my color. It is calming and it is beautiful and you do not get to use it.
-Do not use encryption, hidden text or excessively small text in your posts.
-Each Day phase will last for (1/2n+7) days where n= number of players, rounded up. 13 players yields 14 days. Every additional two FATALITIES cuts that by a day. A 3 player group would have a 9 day deadline.
-Night phases are 48 hours. You may post after a lynch, but not after the thread is locked and the flavor has been written.
-On any given Night, if all living players PM me to request a ‘Fast Night’, the next Day phase will begin as soon as I can resolve actions and unlock the thread.
-
NO BAH POSTS.
I will modkill you for this. I hate it. Death is final. Do not post after death.
-If you have the ability to edit your posts, don't.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-I reserve the right to alter/remove/add any rules as I see fit. You will, of course, be notified if that happens.
-Please point out any mistakes and they will be corrected where possible. For serious mistakes that may affect the outcome of the game, please PM me.

Voting:

-All votes and unvotes must be in
bold
or in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers or quotes will not be counted.
-For ease of counting, please place all votes at the start of a line. On a separate line by itself would be even better.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Unvotes are helpful, but not necessary.
-Please refrain from engaging in any kind of voting trickery. If it looks like a vote, I'm counting it as a vote.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch. The number of votes needed to hammer will be included with every vote count.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "Twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.

Activity:

-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without making a game-relevant post will be prodded.
-If you are prodded, you have 24 hours to make at least one game-relevant post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate 3 prods, you will be replaced at my discretion.
-Prod dodging will result in you being replaced at my discretion.
-Due to the relatively short deadlines, you may be V/LA only once per Day/Night rotation.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 4 days or longer you will be replaced at my discretion. Please announce your V/LA at least 24 hours in advance.
-You may ask for exceptions to be made for activity requirements
within reason
. Eg. Adding an extra 12 hours to your prod timer. Requests are approved at my discretion, and will not count as V/LA.

Mechanics:

-Night actions this game will follow Natural Action Resolution.
-If you do not send me an action for the Night, I will assume that you are not making one. If you have a Night action, but do not want to perform it during a particular Night phase, you may instead submit a "No Action" PM.
-Mafia will be able to communicate with each other during day phases.

Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: Results
JOAT Uses 1-PT Cop on Masons/Mafia:
Your investigation came back Positive.
JOAT Uses 1-PT Cop on VT/Traitor:
You investigation came back Negative.
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Post Post #13 (isolation #6) » Sat Jan 12, 2019 2:44 pm

Post by Slaxx »

I want to say this will be a pretty fun setup but we will see. I like a lot of PTs because it gives me insight in to how people play hehe
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Post Post #15 (isolation #7) » Sat Jan 12, 2019 6:05 pm

Post by Slaxx »

VT:
You found X was a Vanilla Townie
Mafia Traitor:
You found X was a Mafia Traitor
Mason:
You found X was a Town Mason
JOAT:
You found X was a Town Jack of All Trades
I assume rolecop just gets JOAT role and not powers for normal?
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Post Post #19 (isolation #8) » Sat Jan 12, 2019 7:24 pm

Post by Slaxx »

No Role PMs but I will flip JOAT powers.

I’ll fix rolecop stuff when I’m not like six drinks deep, I probably shouldn’t be posting in games but lol

So action items:
1. Fix Doc to protect from 1 kill
2. Remove alignment from rolecop and give JOAT specs (Vanilla/Traitor/Mason/JOAT 1-Com 1-Doc 1-PT Cop)
3. Add “No Result” option for PT Cop
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Post Post #20 (isolation #9) » Sun Jan 13, 2019 10:57 am

Post by Slaxx »

Spoiler: Setup (Will Flip As Such)
Vanilla Townie x 7
Town Mason x 2
Town JOAT (1-PT Cop, 1-Doctor, 1-Commuter)

Mafia Traitor
Mafia Goon
Mafia 2-shot Rolecop


Spoiler: Town Role PMs
Vanilla Townie Role PM:
Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Mason PM:
Welcome, [Player]! You are a
Mason
.

Abilities:

You and [Partner] know each other to be town. You may communicate anytime here: [QT Link]

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town JOAT PM:
Welcome, [Player]! You are a
Town Jack of All Trades
.

Abilities:

Each night, you may choose
one
of the following actions to attempt to perform. Each action may only be attempted once:
-Doctor:
Choose a person to protect. If successful, that person will be protected from a single attempt to kill them.
-Commuter:
You become immune to all night actions and night kills for the night this action is performed.
-PT Cop:
Choose a person to investigate. If you are successful, you will find out if they have the ability to communicate with another player via a private topic. You will receive "Positive" if that player has access to a private topic, "Negative" if they do not have access to a private topic, or "No Result" if your action is not successful for any reason. Players with access to a private topic, but are the only one remaining, will also show up as "Positive".

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: Mafia Role PMs
Mafia Traitor Role PM:
Welcome [Player]! You are a
Mafia Traitor
.

Your team-mates are [Player] and [Player]. You do not share a private topic with them and they do not know your identity, but they are aware your role exists. If both mafia members die, you are endgamed and your faction loses.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Mafia Goon Role PM:
Welcome [Player]! You are a
Mafia Goon
.

Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.

You have the following active ability, but may use only one per night:

Abilities:

-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Mafia Loyal Rolecop PM:
Welcome [Player]! You are a
Mafia 2-shot Rolecop
.

Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.

You have the following active abilities, but may use only one per night:

Abilities:

-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
-Each night, twice during the game, you may target a player. Assuming no interference with your action, you will learn that player's role. If your attempt is unsuccessful, you will receive "No Result".

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


Spoiler: Rules
Rules:

(Mostly copied from Chibi with Slaxxy edits)


General:

-All site-wide rules apply.
-I want to remind you and emphasize the site's stance against racial/homophobic/gender-related/ablest slurs.
-Heated discussion is a favorite tactic of mine, but consistent harassment or non-game related insults won't be tolerated.
-If you pretend to break rules, you actually break rules. Don't pretend to break rules.
-Do not quote any game-related message I send you. No Role PMs, messages about night actions, etc. When in doubt, just ask please.
-If you need to get my attention, please include "
@mod
" in your post or PM me.
-
This
(#4040BF) is my color. It is calming and it is beautiful and you do not get to use it.
-Do not use encryption, hidden text or excessively small text in your posts.
-Each Day phase will last for (1/2n+7) days where n= number of players, rounded up. 13 players yields 14 days. Every additional two FATALITIES cuts that by a day. A 3 player group would have a 9 day deadline.
-Night phases are 48 hours. You may post after a lynch, but not after the thread is locked and the flavor has been written.
-On any given Night, if all living players PM me to request a ‘Fast Night’, the next Day phase will begin as soon as I can resolve actions and unlock the thread.
-
NO BAH POSTS.
I will modkill you for this. I hate it. Death is final. Do not post after death.
-If you have the ability to edit your posts, don't.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-I reserve the right to alter/remove/add any rules as I see fit. You will, of course, be notified if that happens.
-Please point out any mistakes and they will be corrected where possible. For serious mistakes that may affect the outcome of the game, please PM me.

Voting:

-All votes and unvotes must be in
bold
or in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers or quotes will not be counted.
-For ease of counting, please place all votes at the start of a line. On a separate line by itself would be even better.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Unvotes are helpful, but not necessary.
-Please refrain from engaging in any kind of voting trickery. If it looks like a vote, I'm counting it as a vote.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch. The number of votes needed to hammer will be included with every vote count.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "Twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.

Activity:

-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without making a game-relevant post will be prodded.
-If you are prodded, you have 24 hours to make at least one game-relevant post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate 3 prods, you will be replaced at my discretion.
-Prod dodging will result in you being replaced at my discretion.
-Due to the relatively short deadlines, you may be V/LA only once per Day/Night rotation.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 4 days or longer you will be replaced at my discretion. Please announce your V/LA at least 24 hours in advance.
-You may ask for exceptions to be made for activity requirements
within reason
. Eg. Adding an extra 12 hours to your prod timer. Requests are approved at my discretion, and will not count as V/LA.

Mechanics:

-Night actions this game will follow Natural Action Resolution.
-If you do not send me an action for the Night, I will assume that you are not making one. If you have a Night action, but do not want to perform it during a particular Night phase, you may instead submit a "No Action" PM.
-Mafia will be able to communicate with each other during day phases.

Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: Results
JOAT:


JOAT Uses 1-PT Cop on Masons/Mafia:
Your investigation came back Positive.
JOAT Uses 1-PT Cop on VT/Traitor:
Your investigation came back Negative.
JOAT PT-Cop Action Failure:
Your investigation came back No Result.
Rolecop Investigations:

JOAT:
You learn [Player] is a Jack of All Trades (1-PT Cop, 1-Doctor, 1-Commuter).
Mason:
You learn [Player] is a Mason.
Traitor:
You learn [Player] is a Traitor.
VT:
You learn [Player] is a Vanilla.
No Result:
No Result.
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Posts: 7382
Joined: January 1, 2010
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Post Post #23 (isolation #10) » Sun Jan 13, 2019 4:03 pm

Post by Slaxx »

Spoiler: Setup (Will Flip As Such)
Vanilla Townie x 7
Town Mason x 2
Town JOAT (1-PT Cop, 1-Doctor, 1-Commuter)

Mafia Traitor
Mafia Goon
Mafia 2-shot Rolecop


Spoiler: Town Role PMs
Vanilla Townie Role PM:
Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Mason PM:
Welcome, [Player]! You are a
Mason
.

Abilities:

You and [Partner] know each other to be town. You may communicate anytime here: [QT Link]

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town JOAT PM:
Welcome, [Player]! You are a
Town Jack of All Trades
.

Abilities:

Each night, you may choose
one
of the following actions to attempt to perform. Each action may only be attempted once:
-Doctor:
Choose a person to protect. If successful, that person will be protected from a single attempt to kill them.
-Commuter:
You become immune to all night actions and night kills for the night this action is performed.
-PT Cop:
Choose a person to investigate. If you are successful, you will find out if they have the ability to communicate with another player via a private topic. You will receive "Positive" if that player has access to a private topic, "Negative" if they do not have access to a private topic, or "No Result" if your action is not successful for any reason. Players with access to a private topic, but are the only one remaining, will also show up as "Positive".

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: Mafia Role PMs
Mafia Traitor Role PM:
Welcome [Player]! You are a
Mafia Traitor
.

Your team-mates are [Player] and [Player]. You do not share a private topic with them and they do not know your identity, but they are aware your role exists. If both mafia members die, you are endgamed and your faction loses.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Mafia Goon Role PM:
Welcome [Player]! You are a
Mafia Goon
.

Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.

You have the following active ability, but may use only one per night:

Abilities:

-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.
Mafia 2-Shot Rolecop PM:
Welcome [Player]! You are a
Mafia 2-shot Rolecop
.

Your team-mate is [Player]. You may talk to them anytime here: [PT Link]. You also know that there is a Mafia-Aligned Traitor in the town, but you do not know their identity. If you and your partner die, the traitor will be endgamed and town will win.

You have the following active abilities, but may use only one per night:

Abilities:

-Each night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
-Each night, twice during the game, you may target a player. Assuming no interference with your action, you will learn that player's role. If your attempt is unsuccessful, you will receive "No Result".

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with a summary of your role.


Spoiler: Rules
Rules:

(Mostly copied from Chibi with Slaxxy edits)


General:

-All site-wide rules apply.
-I want to remind you and emphasize the site's stance against racial/homophobic/gender-related/ablest slurs.
-Heated discussion is a favorite tactic of mine, but consistent harassment or non-game related insults won't be tolerated.
-If you pretend to break rules, you actually break rules. Don't pretend to break rules.
-Do not quote any game-related message I send you. No Role PMs, messages about night actions, etc. When in doubt, just ask please.
-If you need to get my attention, please include "
@mod
" in your post or PM me.
-
This
(#4040BF) is my color. It is calming and it is beautiful and you do not get to use it.
-Do not use encryption, hidden text or excessively small text in your posts.
-Each Day phase will last for (1/2n+7) days where n= number of players, rounded up. 13 players yields 14 days. Every additional two FATALITIES cuts that by a day. A 3 player group would have a 9 day deadline.
-Night phases are 48 hours. You may post after a lynch, but not after the thread is locked and the flavor has been written.
-On any given Night, if all living players PM me to request a ‘Fast Night’, the next Day phase will begin as soon as I can resolve actions and unlock the thread.
-
NO BAH POSTS.
I will modkill you for this. I hate it. Death is final. Do not post after death.
-If you have the ability to edit your posts, don't.
-My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
-I reserve the right to alter/remove/add any rules as I see fit. You will, of course, be notified if that happens.
-Please point out any mistakes and they will be corrected where possible. For serious mistakes that may affect the outcome of the game, please PM me.

Voting:

-All votes and unvotes must be in
bold
or in VOTE: vote tags, with vote tags being preferable.
-Votes in spoilers or quotes will not be counted.
-For ease of counting, please place all votes at the start of a line. On a separate line by itself would be even better.
-Abbreviations and nicknames are acceptable, as long as I can understand them.
-Unvotes are helpful, but not necessary.
-Please refrain from engaging in any kind of voting trickery. If it looks like a vote, I'm counting it as a vote.
-Lynches will occur when a majority (>50%) is reached. If no majority is reached before deadline, the day will end in a no lynch. The number of votes needed to hammer will be included with every vote count.
-Voting to end the day in a no-lynch requires only 50% of players, not >50%.
-Once a hammer has occurred, the game is in "Twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted.

Activity:

-You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without making a game-relevant post will be prodded.
-If you are prodded, you have 24 hours to make at least one game-relevant post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate 3 prods, you will be replaced at my discretion.
-Prod dodging will result in you being replaced at my discretion.
-Due to the relatively short deadlines, you may be V/LA only once per Day/Night rotation.
-If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 4 days or longer you will be replaced at my discretion. Please announce your V/LA at least 24 hours in advance.
-You may ask for exceptions to be made for activity requirements
within reason
. Eg. Adding an extra 12 hours to your prod timer. Requests are approved at my discretion, and will not count as V/LA.

Mechanics:

-Night actions this game will follow Natural Action Resolution.
-If you do not send me an action for the Night, I will assume that you are not making one. If you have a Night action, but do not want to perform it during a particular Night phase, you may instead submit a "No Action" PM.
-Mafia will be able to communicate with each other during day phases.

Welcome, [Player]! You are a
Vanilla Townie
.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: Results
JOAT:


JOAT Uses 1-PT Cop on Masons/Mafia:
Your investigation came back Positive.
JOAT Uses 1-PT Cop on VT/Traitor:
Your investigation came back Negative.
JOAT PT-Cop Action Failure:
Your investigation came back No Result.
Rolecop Investigations:

JOAT:
You learn [Player] is a Jack of All Trades (1-PT Cop, 1-Doctor, 1-Commuter).
Mason:
You learn [Player] is a Mason.
Traitor:
You learn [Player] is a Traitor.
VT/Goon:
You learn [Player] is a Vanilla.
No Result:
No Result.


There we go!

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