Texas Justice Mafia - Game over!


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Texas Justice Mafia - Game over!

Post Post #0 (isolation #0) » Sat Sep 25, 2004 3:08 am

Post by mith »

Current Status:
Game over, Town wins.

The Quick:

mathcam
ZONEACE

The Dead:


Internet Stranger (Murderous Yocum) - killed night 1
Quailman (Innocent Texan with Shotgun) - killed night 1
bigbenwd (Innocent Texan with Shotgun) - killed night 2
Cubsfan4life (Innocent Texan with Shotgun) - killed night 2
Electra (Innocent Texan with Shotgun) - killed night 2
lulu muumuu (Innocent Texan with Shotgun) - killed night 2
Malaprop (Innocent Texan with Shotgun) - killed night 2
NanookTheWolf (Innocent Texan with Shotgun) - killed night 2
PBuG (Innocent Texan with Shotgun) - killed night 2
PeaceBringer (Murderous Yocum) - killed night 2
rite (Innocent Texan with Shotgun) - killed night 2
rolandofthewhite (Innocent Texan with Shotgun) - killed night 2
Save the Dragons (Innocent Texan with Shotgun) - killed night 2
silgado106 (Innocent Texan with Shotgun) - killed night 2
spork76 (Innocent Texan with Shotgun) - killed night 2
Talitha (Innocent Texan with Shotgun) - killed night 2
Tigris (Murderous Yocum) - killed night 2
Kerplunk (Murderous Yocum) - lynched day 2

When word of an underground criminal organization gets out in the podunk town of Bucksnort, Texas, the townsfolk decide to take matters into their own hands. The noose is tied, the shotguns are loaded, but one question remains unanswered: Who are the Mafia?


Setup:

4 Mafia:

You are the Murderous Yocum Gang (Mafia). Each night you may choose one person to kill. Your kills will be indistinguishable from vigilante kills.


16 One-shot Vigilantes:

You are a one shot vigilante. Once during the game, you may choose to kill someone. If you decide to kill at night, please send your choice ASAP.


Standard Rules:


1. The moderator's ruling is final. If you think that a decision is unfair, feel free to post why you think so after the game is over. Moderators can always use constructive criticism. Do not, however, be nasty about it.
2. Do not post anything game-related at night. Most moderators will close the threads at night, but it is still your responsibility to check that it is daytime before you post. (note: Only an issue in twilight, as I will be locking threads. See below.)
3. Do not post anything game-related (even "I suspect him!") once you are dead. In particular, if day has just started, make sure that you haven't died before revealing information you just received at night.
4. Votes should look like:
Vote: Player
. Some moderators will not count a vote unless it is in this format. (note: Unvotes for switches are not necessary, but include them if you like.)
5. Never show emails or PMs from the moderator to anyone in the game. Quoting your PM to prove your innocence is strictly forbidden. (note: Not relevant, the PMs are quoted above.)
6. Do not discuss the game with other players outside of the thread unless you are part of the group, and only do that at night.
7. Do not sign up for a game under two different names. You will get caught, and possibly banned if I am feeling mean. (Ok, probably not, but moderators are unlikely to let you play.)
8. Lynching requires a >50% majority. If a deadline is required (see 9), the player with the most votes will be lynches as long as they have >1/3 of the population voting for them. If there is a tie, then:
a. If it is a 50-50 split, both will be lynched.
b. If there are players not voting for one of the two, day will continue until someone unvotes, switches, or adds a vote to one of the two.
9. Deadlines will only be used if the post rate drops below a 1 post per player for day average. For the purposes of this rules, consecutive posts by the same player will be counted as one post. Deadlines will last 48 hours, not counting Sundays, and will be very strict since there will be no role claiming or cop/etc. information revealed.
10. As soon as someone reaches a majority, or the deadline is reached, day is over. Try to remember to check the thread before you post if it is near a majority/deadline.
11. Night deadlines will last a minimum of 48 hours and a maximum of 72 hours, not counting Sundays. As soon as I have the Mafia choice after the minimum, I will post the scene and day will start. Therefore, if you want to use your vigilante kill, send it ASAP.

(note: This series of games will be mirrored on the GL (assuming I can get 20 to sign up over there ;)). If you sign up there, don't sign up here, and vice versa. Since it's possible that an interesting strategy might come up in any of the games, I would prefer you did not read the other game until yours is completed, but that is, of course, unenforcable.)
Last edited by mith on Mon Oct 11, 2004 11:04 pm, edited 6 times in total.
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Post Post #1 (isolation #1) » Mon Sep 27, 2004 11:33 pm

Post by mith »

I made a mistake on the deadline. The deadline is tomorrow, not today.

I have not received confirmations from:

mathcam

Though I believe all of them have read the PM.
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Post Post #2 (isolation #2) » Wed Sep 29, 2004 9:37 am

Post by mith »

A farm near Bucksnort. Quailman sits on his porch with a shotgun in one hand and binoculars in the other. He has fallen asleep watching a bird perched on top of his apparently useless scarecrow.

A noise wakes him. It's night, and as his eyes adjust he seems to see a group approaching. He rubs his eyes and starts to get up, but before he can, one of the group speaks.


"You that there bird watchin' fellar?"

Quailman, bewildered, nods.


"Got sumthin' 'ere for ya."

Quailman leans forward to see what it is. He gets a shotgun in his face.

The group returns to their homes in silence. One of them is surprised to find a visitor waiting for him. Before he can get his shotgun raised, the stranger has a gun of his own against his belly.


"Where ya been, IS?"

"Out fer a walk. What's it to ya?"

"I don't like the looks 'a you. There's some mighty strange goings on 'round here. I think you might have sumthin' ta do with it."

"Now wait just a cotton-pickin' minute..."

The stranger didn't.

***

The community of Bucksnort, population 20... make that 18... discovers Quailman's brains and Internet Stranger's guts splattered on their respective farms. A quick investigation of IS's house reveals some mention of a "Yocum Gang" operating in the area. One member of the community has already taken matters into his or her own hands... now it's everyone else's turn.


Internet Stranger (Mafia) and Quailman (Town) are dead. It's day 1, 10 to lynch.
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Post Post #26 (isolation #3) » Wed Sep 29, 2004 10:37 pm

Post by mith »

Night choices are all resolved simultaneously.

Vote Count:
10 to lynch

Cubsfan4life: 2 (lulu muumuu, PeaceBringer)
bigbenwd: 1 (Tigris)
lulu muumuu: 1 (Cubsfan4life)
PBuG: 1 (Talitha)
PeaceBringer: 1 (NanookTheWolf)
rolandofthewhite: 1 (Save the Dragons)
Save the Dragons: 1 (rolandofthewhite)
Talitha: 1 (PBuG)
Tigris: 1 (silgado106)
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Post Post #66 (isolation #4) » Sat Oct 02, 2004 4:40 am

Post by mith »

No new votes or unvotes. You people make my life easy.
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Post Post #103 (isolation #5) » Tue Oct 05, 2004 1:22 am

Post by mith »

Vote Count:
10 to lynch

Cubsfan4life: 2 (lulu muumuu, PeaceBringer)
No Lynch: 2 (rolandofthewhite, spork76)
bigbenwd: 1 (Tigris)
lulu muumuu: 1 (Cubsfan4life)
PBuG: 1 (Talitha)
PeaceBringer: 1 (NanookTheWolf)
rolandofthewhite: 1 (Save the Dragons)
Talitha: 1 (PBuG)
Tigris: 1 (silgado106)

bigbenwd has been prodded by request.
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Post Post #124 (isolation #6) » Tue Oct 05, 2004 11:36 pm

Post by mith »

I'll give ben 24 hours, or he's replaced.
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Post Post #137 (isolation #7) » Wed Oct 06, 2004 11:31 pm

Post by mith »

For a bunch of crazy Texans, the town is less bloodthirsty than one might expect. Deciding to put off their killing until night, they symbolically lynch a suspicious looking scarecrow, and wander off to get their guns.


It is night. Deadline is 10/9, 11:30 GMT - 10/11, 11:30 GMT (see deadline rules).
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Post Post #138 (isolation #8) » Mon Oct 11, 2004 12:20 am

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Night scene will be posted sometime after I eat.
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Post Post #139 (isolation #9) » Mon Oct 11, 2004 4:11 am

Post by mith »

As the sun sets, everyone leaves... but not for long. By moonlight the town gathers, everyone but ZONEACE carrying a shotgun.


"Alright folks, you know the plan. Everyone take aim, and when I count to three, shoot."

"1"

"2"

"5"

Everyone turns to look at ZONEACE, who never was too good with numbers. They keep their shotguns aimed, but as they are about to correct ZONEACE, some clouds block out the moonlight and a muffled voice shouts "3!". The town is startled and, worried they will get shot before they can shoot their target, they all fire at about the same time.

Smoke surrounds the townsfolk for a while, but finally it clears and the clouds finish passing by the moon. Only three of Bucksnort's population have survived... Kerplunk, mathcam, and ZONEACE.


bigbenwd, Cubsfan4life, Electra, lulu muumuu, Malaprop, NanookTheWolf, PBuG, PeaceBringer Yocum, rite, rolandofthewhite, Save the Dragons, silgado106, spork76, Talitha, and Tigris Yocum are dead. It is day 2, 2 to lynch.
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Post Post #147 (isolation #10) » Mon Oct 11, 2004 11:01 pm

Post by mith »

Kerplunk was, indeed, Mafia. Town wins.

Post game commentary coming later, when I have time.
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Post Post #150 (isolation #11) » Tue Oct 12, 2004 3:05 am

Post by mith »

My initial first thought was that ZONEACE's first night move was terrible (and lucky, obviously), but a couple thoughts from during day 1:

Killing on the first night is actually no worse than a random town lynch (and that's how they usually turn out in no/low-info games) the first day, from an individual townie's perspective.

If it does work, it gives an essentially confirmed innocent if one of the scum doesn't come out to claim the kill, and huge odds for the kill cycle plan. Even worse for the scum if they do claim the kill, because then you just lynch both and have a 2 Mafia/14 or 12 townie situation (depending on whether you lynch right first or not), which is a bit worse for the Mafia I think.

If it doesn't work, you still get a confirmed innocent (again, if the Mafia lies about it, lynch them both, and you come out ahead, at least), which I suspect helps the odds on the lynch-cycle plan a bit more than having that extra townie alive (possibly not, though, I haven't run any numbers).

The problem, of course, is that if more than one vig uses their kill, you have a big mess, and the Mafia *can* then safely claim a kill.

A worse play, I think, was the quick second vote without letting Kerplunk speak (I was hoping for a good argument), but again, that turned out lucky.
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Post Post #165 (isolation #12) » Sun Oct 17, 2004 10:43 pm

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I think the main thing the scum could've done to throw a wrench into things is say that one of them killed IS. They'd have to make it geniune looking, obviously, or the town just lynches both and we're down to two scum. But there's no way to prove someone *doesn't* have a shot (or does, for that matter), and it would cast doubt on ZONEACE being confirmed. As soon as PB posted "I guess we have one confirmed townie unless anyone else wants to take responsibility for the shot.", they were in trouble.
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Post Post #166 (isolation #13) » Fri Nov 19, 2004 2:09 am

Post by mith »

You will all be pleased to know that mafiascum.net gets the "Who played this variant better?" award for TJ Mafia. :P

Texas Justice on The Grey Labyrinth
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Post Post #170 (isolation #14) » Fri Nov 19, 2004 10:25 pm

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I didn't mean the town did better, I meant the players as a whole did better. :P
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