Micro 812 has ended in a
OLD Micro Game Queue
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BNL Micro Madness
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Kinda late for this, but
Micro 812 has ended in aMAFIAwin!- BNL
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BNL Micro Madness
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BNL Micro Madness
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I have one pre-in from Rob14
He has yet to confirm the slot he wants
Edit: Table for reference:
A B C D E F G H I A X 1 8 3 1 1 4 9 5 B X 2 8 7 1 1 5 9 C X 4 9 5 1 1 6 D X 7 9 5 1 1 E X 3 9 3 1 F X 6 10 7 G X 8 10 H X 9 I X Last edited by BNL on Fri Sep 14, 2018 4:12 pm, edited 1 time in total.- BNL
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BNL Micro Madness
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3 named townies is already townsided in itself- BNL
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BNL Micro Madness
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/in to Mod
Last edited by BNL on Thu Dec 27, 2018 4:49 pm, edited 1 time in total.- BNL
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BNL Micro Madness
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BNL Micro Madness
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Please choose a slot when you sign up.In post 582, Dunnstral wrote:/in The Room Odds
Here is the table for reference:
A B C D E F G H I Total A X 1 2 6 9 3 6 1 8 36 B X 3 2 7 9 7 5 3 37 C X 10 2 6 2 9 4 38 D X 4 5 7 3 2 39 E X 6 1 8 3 40 F X 4 1 7 41 G X 7 8 42 H X 9 43 I X 44
More details:
- If town hits deadline and lynches by plurality (rather than majority), the Deflector will not be able to act. This is to encourage good town play and not let the clock hit deadline for a default lynch.
- The punishments for breaking room-related post restrictions are as follows: Each time you make an accidental mention of someone you cannot talk about, I will issue a public warning. If you get 3 warnings or more, you will lose your ability to room-vote for the rest of the Day. If you intentionally break your post restriction, this also makes you lose your room vote. If after getting 3 warnings, you make many (5) infractions within a short period (48 hours), or you intentionally break your post restriction again, you will be force replaced.
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BNL Micro Madness
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Flavor Leaf is taking slot I
This leaves E, F, G, H.
A B C D E F G H I Total A X 1 2 6 9 3 6 1 8 36 B X 3 2 7 9 7 5 3 37 C X 10 2 6 2 9 4 38 D X 4 5 7 3 2 39 E X 6 1 8 3 40 F X 4 1 7 41 G X 7 8 42 H X 9 43 I X 44 - BNL
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BNL Micro Madness
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You're in luck, there's currently a game in the queue which may have Jesters in it.
My game's getting pulled today if it doesn't get filled so it'll be coming soon but I'll appreciate getting the last 3 slots filled- BNL
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BNL Micro Madness
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BNL Micro Madness
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Micro 845 has ended in a................................MAFIA.............victory!- BNL
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BNL Micro Madness
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BNL Micro Madness
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Scratch that, I'll be modding a more interesting game
/in to Mod
Game Name:Branching Mafia
Game Type:Open
Game Size:9
Co/Backup Mod:None
Reviewed By:None
Hydrae Allowed?:No
Other Restrictions?:No
Deadlines?:Day 1 is 4 days, Night 1 is 2 days, Day 2 is 3 days. I will use 24/24 prods.
Is it possible your game has any of the following bastard roles or mechanics?cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the gameNo
Description:Is there any other information players should know about your game?
This is a Mafia game with 1 beginning, but 2 endings!
The game will be based on Express Mafia.
2 Mafia Goons vs 7 Vanilla Townies. If scum is lynched on Day 1, town win. Otherwise, scum will send a Mafia goon to World A (a PT) along with two townies, and the other Mafia Goon will bring another two townies into World B. World A and World B will proceed as two concurrent LyLo games hidden from each other.
In each world, I will expose the alignments of each player in the other world. The townies not in either world (including the lynched townie) are treestumped and may post in thread but cannot see posts made by anyone else.- BNL
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BNL Micro Madness
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This is a tricky part of the setup
I want town to play to their win condition, so townies must try to win their subgame, but they win if town wins either subgame, and they get a double win if they win both subgames.
The wincon of the treestumped townies is to get town to win in both subgames. They cannot sacrifice one to win the other.
The Mafia’s wincon is trickier, they must indepentently try to win their subgames but they win if either one wins, and they get a double win if they both win.
I realise wincons in this game will be chaos, but that does not prevent me from trying this game It probably won’t be a problem if the players are playing to an honor system.- BNL
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BNL Micro Madness
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I think the easiest way to put it is
The winner of each subgame wins one point
And each faction tries to get as many points as possible
And I’ll count a town win on Day 1 as town getting 2 points.
Let’s not clog the queue thread. If you want to break my game, do it in my game- BNL
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BNL Micro Madness
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If by the 28th I don’t have at least 5 players I will be pulling my game- BNL
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BNL Micro Madness
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Micro 854 has ended witha Town win on Mars AND a Town win on Jupiter!- BNL
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BNL Micro Madness
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/in to Mod
Game Name:Poison with Rooms
Game Type:Open
Game Size:9
Co/Backup Mod:None
Reviewed By:Discussion
Hydrae Allowed?:Yes
Other Restrictions?:No
Deadlines?:Days will last one day per player alive plus two days. Nights will last 2 days. Prods will start at 48 hours but decrease by 6 hours every Day phase, with a response time of 24 hours
Is it possible your game has any of the following bastard roles or mechanics?No
Description:Is there any other information players should know about your game?
Setup
2:7 mountainous. Instead of a factional NK, the Mafia may poison a townie every Night, who will die at the end of the next Night phase. The Mafia will also (compulsively) poison a randomly chosen townie pregame. However, if a poisoned townie is lynched, Town immediately win.
Additionally, the mechanic Get a Room (stolen from Plotinus) will be in effect.- BNL
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BNL Micro Madness
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I have no preins.
I'll also be amending the voting for Get a Room:
- The number of votes required for a room is half the number of living players rounded down plus one for each player in a room after the first. Hence, if there are 9 players alive, 5 votes are required for a 2 person room, 6 votes for 3 people, 7 votes for 4 people etc.
- Once a room is made, all room votes are reset.
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BNL Micro Madness
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BNL Micro Madness
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/in to Mod
Game Name:Black Knight
Game Type:Open
Game Size:9
Co/Backup Mod:None
Reviewed By:None
Hydrae Allowed?:No, unless 3 players PM me they are fine with hydras
Other Restrictions?:None
Deadlines?:N+2:2, where N is the number of living players. Prods are 36+24.
Is it possible your game has any of the following bastard roles or mechanics?cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the gameNo
Description:Link to setup
This game is basically mountainous, except that on Days 1 and 2, at least 1 scum must be on every town lynch, or they let town win immediately.
Self voting is only allowed while both scum are alive.Copyright © MafiaScum. All rights reserved.
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