OLD Micro Game Queue

For archiving signup threads after their corresponding games are complete.
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Post Post #621 (isolation #0) » Mon Jan 14, 2019 7:57 am

Post by Not Known 15 »

/in to Mod

Game Name:Accuser and Investigator I

Game Type:
Open
Game Size:
9

Co/Backup Mod:
No
Reviewed By:
Open, thread viewtopic.php?f=115&t=78310

Hydrae Allowed?:
Disallowed.
Other Restrictions?:
No.
Deadlines?:
All phases except Night: 7 days. Night 3 days or 2 days outside of weekend.
Is it possible your game has any of the following bastard roles or mechanics?
(
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
)
One mid-game de facto public alignment change.


Description:
Thread
Last edited by Not Known 15 on Mon Jan 14, 2019 10:44 am, edited 1 time in total.
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Post Post #717 (isolation #1) » Sun Feb 10, 2019 10:18 am

Post by Not Known 15 »

In post 713, BNL wrote:I think the easiest way to put it is
The winner of each subgame wins one point
And each faction tries to get as many points as possible

And I’ll count a town win on Day 1 as town getting 2 points.

Let’s not clog the queue thread. If you want to break my game, do it in my game :wink:
I am not trying to clog the queue thread - your submission was incorrect:
In post 707, BNL wrote:Is it possible your game has any of the following bastard roles or mechanics? cults,
mid-game alignment changes,
moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
No
I added the red text - there ARE alignment changes mid-game, de facto, and in a very very unpleasant way that is 100% bastard.
This is a tricky part of the setup

I want town to play to their win condition, so townies must try to win their subgame,
but they win if town wins either subgame,
and they get a double win if they win both subgames.

The wincon of the treestumped townies is to get town to win in both subgames
. They cannot sacrifice one to win the other.

The Mafia’s wincon is trickier, they must indepentently try to win their subgames but they win if either one wins, and they get a double win if they both win.
Let me rephrase that: If the Town fails to lynch Mafia Day 1(a common occurence) then not only the lynched Townie has to win 2 LYLO's instead of one, but
the
mafia can convert two other townies at their own pleasure into massively role and wincon disadvantaged players
who have to win two LYLO's they can neither vote in nor hear, only speak via the moderator, while the others have to win only one LYLO and get full alignment information about the other LYLO in addition.
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Post Post #764 (isolation #2) » Fri Feb 22, 2019 4:04 am

Post by Not Known 15 »

/in to Mod
Game Name:Collective Sleepwalking
Game Type:Themed
Game Size:9

Co/Backup Mod:No, but I might get one.
Reviewed By:No

Hydrae Allowed?: Strictly forbidden.
Other Restrictions?:WOTM
Deadlines?: 7days/2 days
Is it possible your game has any of the following bastard roles or mechanics? cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
Yes.

Description:All people in this game only know their alignment powers(including associations), and any results they get due to their roles. Alignments will always flip, but their powers don't. Role powers WILL flip, and they are always truthful.
There might be other hidden mechanics.
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Post Post #795 (isolation #3) » Mon Mar 04, 2019 10:58 am

Post by Not Known 15 »

/out to mod

Collective Sleepwalking

Lack of interest.
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Post Post #1062 (isolation #4) » Sun Apr 21, 2019 10:06 pm

Post by Not Known 15 »

/in Jingle(paragon)
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Post Post #1128 (isolation #5) » Fri May 03, 2019 11:20 am

Post by Not Known 15 »

/in Star-Crossed
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Post Post #1282 (isolation #6) » Tue May 28, 2019 5:48 am

Post by Not Known 15 »

/in to Mod

Game Name:High Power 1

Game Type:
Semi-Open
Game Size:
9

Co/Backup Mod:
Ircher
Reviewed By:
Semi-Open

Hydrae Allowed?:
No.
Other Restrictions?:
No.
Deadlines?:
Day 1:10 days. Night:2 days Day 2+ 7 days.
Is it possible your game has any of the following bastard roles or mechanics?
Impossible.

Description:

The Semi-open setup is the following:
Randomly pick a row.
Then pick a column.
If the column is empty(C), try again unless this is the fourth attempt, then the setup is 1 C.
A (6
Vanilla Townies
,
daytalk
)
B (6
Vanilla Townies
,
daytalk
)
C (5
Vanilla Townies
,
daytalk
)
Mafia
Mafia Night 1 Ninja 1-shot Rolecop and Mafia Goon
Mafia Goon and Mafia Night 1 (Ninja Rolecop)
Mafia Night 1 (Ninja Rolecop) and Mafia Night 1 Ninja 1-shot Rolecop
Row 1
Town Cop
Town Cop
Town Watcher and Town Jailkeeper
Row 2
Town Jailkeeper
Town Watcher
Row 3
Town Jailkeeper
Town Watcher

Mafia isn't Multitasking.
This is a suggested Newbie Queue Setup, if at least one new player joins, some advice on how to play will be automatically given to town(before the game starts, of course) . Advice will be distributed to scum regardless of experience.
Last edited by Not Known 15 on Tue May 28, 2019 12:17 pm, edited 1 time in total.
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Post Post #1322 (isolation #7) » Thu Jun 06, 2019 1:02 pm

Post by Not Known 15 »

Pre-ins from Schiavetto and Baezu.
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Post Post #1338 (isolation #8) » Tue Jun 11, 2019 7:59 am

Post by Not Known 15 »

/out to mod(sorry for emptying the queue, but I no longer think that this is the right setup as advertized)
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Post Post #1460 (isolation #9) » Fri Jul 05, 2019 9:19 am

Post by Not Known 15 »

/in Jingle
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Post Post #1999 (isolation #10) » Fri Nov 22, 2019 4:12 am

Post by Not Known 15 »

/in to Mod

Game Name:Recruitment

Game Type:
Theme
Game Size:
9

Co/Backup Mod:
None, but if there's interest feel free to ask
Reviewed By:
Not needed.

Hydrae Allowed?:
2 heads yes, more heads no.
Other Restrictions?:
WOTM.
Deadlines?:
about 7 days/ about 2 days. Usually.
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
Yes.

Description:
You can expect to have a reasonable chance to win the game. There will be a minority faction which is able to recruit people, although perhaps not everybody.
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Post Post #2013 (isolation #11) » Mon Nov 25, 2019 5:47 am

Post by Not Known 15 »

One pre-in - Doctor Drew.
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Post Post #2125 (isolation #12) » Sat Dec 28, 2019 10:41 am

Post by Not Known 15 »

Micro 907, Recruitment, has ended.
Spoiler:
Town wins(against the Cult).
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Post Post #2142 (isolation #13) » Tue Dec 31, 2019 12:40 pm

Post by Not Known 15 »

/in to Mod

Game Name:
Jester Nightless IV
Game Type:
Open
Game Size:
9

Co/Backup Mod:
None
Reviewed By: Open setup


Hydrae Allowed?:
0
Other Restrictions?:
No one who got modkilled in my last three games may play.
Deadlines?:
7 days per ingame day.
Is it possible your game has any of the following bastard roles or mechanics?
It has a game-ending jester.

Description:
https://wiki.mafiascum.net/index.php?ti ... _Nightless
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Post Post #2248 (isolation #14) » Sun Jan 19, 2020 3:48 am

Post by Not Known 15 »

/in Saga
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Post Post #2261 (isolation #15) » Mon Jan 20, 2020 5:29 pm

Post by Not Known 15 »

Micro 912, Jester Nightless IV, has ended with a
Spoiler:
Jester
win.
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Post Post #2834 (isolation #16) » Mon Jun 01, 2020 1:50 am

Post by Not Known 15 »

/in to Mod

Game Name:
All over the place I
Game Type:
Semi-open
Game Size:
9

Co/Backup Mod:
None, currently.
Reviewed By:
not reviewed, semi-open

Hydrae Allowed?:
Disallowed.
Other Restrictions?:
No.
Deadlines?:
Day 1: 10 days; Nights: 2 days, Day 2+ 7 days.
Is it possible your game has any of the following bastard roles or mechanics?
obviously not.

Description:

AOTPVanilla Townies123
Mafia
Mafia Goon x2
Mafia Multitasking 1-shot Rolecop+ Mafia Multitasking 1-shot Roleblocker
Mafia Goon+ Mafia 1-shot Rolecop
1
Vanilla Townie x6
Town Tracker
Town Cop
Town 4-shot Roleblocker
2
Vanilla Townie x5
Town Night 1 Cop
+ Vanilla Townie
Town Mason x2
Town 1-shot Rolecop x2
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Post Post #2879 (isolation #17) » Wed Jun 10, 2020 1:16 pm

Post by Not Known 15 »

/out to mod micro
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Post Post #3057 (isolation #18) » Thu Jul 09, 2020 12:00 pm

Post by Not Known 15 »

/in Trust Fall
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