Micro 845: The Room Odds - Game Over

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #25 (ISO) » Tue Jan 15, 2019 8:00 pm

Post by BNL »

Vote Count 1.2Dunnstral (2): Flavor Leaf, tris
Flavor Leaf (1): Plotinus

Not Voting (6): Dunnstral, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart

With 9 players alive, it takes 5 to lynch.
The deadline is 27 January 1am UTC-4, or in (expired on 2019-01-27 01:00:00)

Rooms and Post Restictions
Plotinus, tris ((expired on 2019-01-18 14:47:58))

Something_Smart, Flavor Leaf ((expired on 2019-01-18 13:22:13))

Get a RoomNot Voting (9): Dunnstral, tris, Plotinus, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart, Flavor Leaf

It takes 2n-1 votes to get a n player Room.

InfractionsNone yet

Mod notes:
Plotinus and tris have gotten a Room.
GTKAS - BNL

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Post Post #26 (ISO) » Tue Jan 15, 2019 8:08 pm

Post by Clemency »

i have no idea whats happening tbh
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
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Post Post #27 (ISO) » Tue Jan 15, 2019 8:12 pm

Post by tris »

In post 26, Clemency wrote:i have no idea whats happening tbh
What's confusing you?
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Post Post #28 (ISO) » Tue Jan 15, 2019 8:18 pm

Post by Clemency »

life, mate
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Post Post #29 (ISO) » Tue Jan 15, 2019 8:19 pm

Post by Ruby Red »

give me and clem a room
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Post Post #30 (ISO) » Tue Jan 15, 2019 8:19 pm

Post by Ruby Red »

get a room: RUBYRED and clemency
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Post Post #31 (ISO) » Tue Jan 15, 2019 8:19 pm

Post by Clemency »

oh god why
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Post Post #32 (ISO) » Tue Jan 15, 2019 8:20 pm

Post by Clemency »

get a room: ruby and clem
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Post Post #33 (ISO) » Tue Jan 15, 2019 8:21 pm

Post by Plotinus »

get a room: Ruby and clemency


Get a RoomRuby Red, Clemency (3): Ruby Red, Clemency, Plotinus
(R-0)


Not Voting (9): Dunnstral, tris, Plotinus, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart, Flavor Leaf

It takes 2n-1 votes to get a n player Room.

Ruby Red
and
Clemency
have gotten a Room.
Last edited by BNL on Tue Jan 15, 2019 8:30 pm, edited 1 time in total.
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Post Post #34 (ISO) » Tue Jan 15, 2019 8:22 pm

Post by Plotinus »

now that that's hammered:
get a room: persival, gamma emerald, dunnstral
The failure mode of clever is asshole.

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Post Post #35 (ISO) » Tue Jan 15, 2019 8:23 pm

Post by Flavor Leaf »

Get a room: Persivul, Gamma, Dunnstral
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Post Post #36 (ISO) » Tue Jan 15, 2019 8:23 pm

Post by Clemency »

get a room: persivul,gamma,dunn
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
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Post Post #37 (ISO) » Tue Jan 15, 2019 8:29 pm

Post by BNL »

Vote Count 1.3Dunnstral (2): Flavor Leaf, tris
Flavor Leaf (1): Plotinus

Not Voting (6): Dunnstral, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart

With 9 players alive, it takes 5 to lynch.
The deadline is 27 January 1am UTC-4, or in (expired on 2019-01-27 01:00:00)

Rooms and Post Restictions
Ruby Red, Clemency ((expired on 2019-01-18 15:21:38))

Plotinus, tris ((expired on 2019-01-18 14:47:58))

Something_Smart, Flavor Leaf ((expired on 2019-01-18 13:22:13))

Get a RoomPersivul, Gamma Emerald, Dunnstral (3): Plotinus, Flavor Leaf, Clemency
(R-2)


Not Voting (6): Dunnstral, tris, Gamma Emerald, Persivul, Something_Smart, Ruby Red

It takes 2n-1 votes to get a n player Room.

InfractionsNone yet

Mod notes:
Ruby Red and Clemency have gotten a Room.
Last edited by BNL on Tue Jan 15, 2019 8:38 pm, edited 2 times in total.
GTKAS - BNL

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Post Post #38 (ISO) » Tue Jan 15, 2019 8:32 pm

Post by Flavor Leaf »

Flavor Leaf
Plotinus/Tris
Ruby Red/Clemency
Persivul/Gamma Emerald/Dunnstral

Those are the rooms.
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Post Post #39 (ISO) » Tue Jan 15, 2019 8:35 pm

Post by Plotinus »

the 3 person room needs 5 votes, but yeah
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Post Post #40 (ISO) » Tue Jan 15, 2019 8:44 pm

Post by tris »

Get a room: Persivul, Gamma, Dunnstral
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Post Post #41 (ISO) » Tue Jan 15, 2019 9:55 pm

Post by Dunnstral »

Kind of feels strange that us 3 are getting shoved into a room that none of us asked for, without any logic behind it beyond "everybody should be in a room"
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Post Post #42 (ISO) » Tue Jan 15, 2019 10:08 pm

Post by Plotinus »

How bout each of you get first dibs on the second batch of rooms this day phase, then? Who would you most want to be in a room with out of everybody here, Dunn?

The rooms are a tool. We should use all the tools we have available to us.
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Post Post #43 (ISO) » Wed Jan 16, 2019 12:08 am

Post by Persivul »

In post 16, Plotinus wrote:Since the rooms stay open for the whole game, it is optimal to create as many as possible.
Why is that optimal?
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Post Post #44 (ISO) » Wed Jan 16, 2019 12:11 am

Post by Persivul »

In post 23, tris wrote:Mostly to make a wagon. I also was interested in your assigning scum points to Flavor Leaf's post. I doesn't seem scummy to me, so I was interested in knowing why you thought so. Of course, the more direct way to do that would be to ask you, but I felt like putting a naked vote to make a wagon instead and see what happens.
Don't you find Flavor's post to be self-conscious? Scum start the game thinking about themselves. Town start the game thinking about everyone else.
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Post Post #45 (ISO) » Wed Jan 16, 2019 12:14 am

Post by Persivul »

In post 34, Plotinus wrote:now that that's hammered:
get a room: persival, gamma emerald, dunnstral
Can someone explain to me why setting random neighborhoods is beneficial?
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Post Post #46 (ISO) » Wed Jan 16, 2019 12:15 am

Post by Persivul »

In post 41, Dunnstral wrote:Kind of feels strange that us 3 are getting shoved into a room that none of us asked for, without any logic behind it beyond "everybody should be in a room"
^This
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Post Post #47 (ISO) » Wed Jan 16, 2019 12:27 am

Post by Plotinus »

In post 43, Persivul wrote:
In post 16, Plotinus wrote:Since the rooms stay open for the whole game, it is optimal to create as many as possible.
Why is that optimal?
I've modded a bunch of games with this mechanic. It's optimal for town to have places to work together out of scum's eyes, and you can scumhunt people in private differently from you can scumhunt them in public.

With 4 rooms and everyone in a room, at least two of them and possibly 3 of them will be masonries. If the people in the masonries can figure out that they are in a masonry, synergy will ensue.
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Post Post #48 (ISO) » Wed Jan 16, 2019 12:42 am

Post by Dunnstral »

I'm not strongly against the room, it's just weird that we took this sudden change in approach. The previous rooms had people asking for them

I'd rather that people asked to be part of rooms, rather than assigning them for them. Also, do you not think that scum can pocket people inside of rooms?

I've played with your mechanic before (a long time ago) For the most part it worked out, but there was always a bit of paranoia, and people only got rooms with people they wanted to
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Post Post #49 (ISO) » Wed Jan 16, 2019 12:49 am

Post by Clemency »

sounds like someone's salty they got picked last in the group project
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