Plotinus and tris have gotten a Room.
Micro 845: The Room Odds - Game Over
- BNL
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BNL Micro Madness
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Plotinus and tris have gotten a Room.- Clemency
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Clemency anyMafia Scum
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tris sheSplatoon Tetris
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What's confusing you?In post 26, Clemency wrote:i have no idea whats happening tbh- Clemency
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- Ruby Red
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Ruby Red Mafia Scum
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- Plotinus
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Plotinus Kitten Caboodle
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get a room: Ruby and clemency
Ruby Red, Clemency (3): Ruby Red, Clemency, Plotinus (R-0)
Not Voting (9): Dunnstral, tris, Plotinus, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart, Flavor Leaf
It takes 2n-1 votes to get a n player Room.
Ruby RedandClemencyhave gotten a Room.Last edited by BNL on Tue Jan 15, 2019 8:30 pm, edited 1 time in total.The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4- Plotinus
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Plotinus Kitten Caboodle
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now that that's hammered:get a room: persival, gamma emerald, dunnstralThe failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4- Flavor Leaf
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Flavor Leaf Survivor
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Get a room: Persivul, Gamma, DunnstralCHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
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Dunnstral (2): Flavor Leaf, tris
Flavor Leaf (1): Plotinus
Not Voting (6): Dunnstral, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart
With 9 players alive, it takes 5 to lynch.
The deadline is 27 January 1am UTC-4, or in (expired on 2019-01-27 01:00:00)
Ruby Red, Clemency ((expired on 2019-01-18 15:21:38))
Plotinus, tris ((expired on 2019-01-18 14:47:58))
Something_Smart, Flavor Leaf ((expired on 2019-01-18 13:22:13))
Persivul, Gamma Emerald, Dunnstral (3): Plotinus, Flavor Leaf, Clemency (R-2)
Not Voting (6): Dunnstral, tris, Gamma Emerald, Persivul, Something_Smart, Ruby Red
It takes 2n-1 votes to get a n player Room.
None yet
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Ruby Red and Clemency have gotten a Room.Last edited by BNL on Tue Jan 15, 2019 8:38 pm, edited 2 times in total.- Flavor Leaf
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Flavor Leaf Survivor
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Flavor Leaf
Plotinus/Tris
Ruby Red/Clemency
Persivul/Gamma Emerald/Dunnstral
Those are the rooms.CHECK OUT MY HOW TO PLAY AS SCUM GUIDE Maybe it'll help you catch me
”Yeah, the moment I realized Flavor was scum I stopped trying because I’m sure as hell not beating him.” - Clemency
”Not bragging about myself as much as I'm actually praising the Scum player of the year...and probably the decade.” - Almost50
"Just accept that FL is too good as scum, period." - Clidd- Plotinus
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Plotinus Kitten Caboodle
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the 3 person room needs 5 votes, but yeahThe failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4- tris
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tris sheSplatoon Tetris
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- Dunnstral
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Dunnstral he/himGoodfellas
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How bout each of you get first dibs on the second batch of rooms this day phase, then? Who would you most want to be in a room with out of everybody here, Dunn?
The rooms are a tool. We should use all the tools we have available to us.The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4- Persivul
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Why is that optimal?In post 16, Plotinus wrote:Since the rooms stay open for the whole game, it is optimal to create as many as possible.- Persivul
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Don't you find Flavor's post to be self-conscious? Scum start the game thinking about themselves. Town start the game thinking about everyone else.In post 23, tris wrote:Mostly to make a wagon. I also was interested in your assigning scum points to Flavor Leaf's post. I doesn't seem scummy to me, so I was interested in knowing why you thought so. Of course, the more direct way to do that would be to ask you, but I felt like putting a naked vote to make a wagon instead and see what happens.- Persivul
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Can someone explain to me why setting random neighborhoods is beneficial?
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^ThisIn post 41, Dunnstral wrote:Kind of feels strange that us 3 are getting shoved into a room that none of us asked for, without any logic behind it beyond "everybody should be in a room"- Plotinus
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Plotinus Kitten Caboodle
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I've modded a bunch of games with this mechanic. It's optimal for town to have places to work together out of scum's eyes, and you can scumhunt people in private differently from you can scumhunt them in public.In post 43, Persivul wrote:
Why is that optimal?In post 16, Plotinus wrote:Since the rooms stay open for the whole game, it is optimal to create as many as possible.
With 4 rooms and everyone in a room, at least two of them and possibly 3 of them will be masonries. If the people in the masonries can figure out that they are in a masonry, synergy will ensue.The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4- Dunnstral
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Dunnstral he/himGoodfellas
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I'm not strongly against the room, it's just weird that we took this sudden change in approach. The previous rooms had people asking for them
I'd rather that people asked to be part of rooms, rather than assigning them for them. Also, do you not think that scum can pocket people inside of rooms?
I've played with your mechanic before (a long time ago) For the most part it worked out, but there was always a bit of paranoia, and people only got rooms with people they wanted toCopyright © MafiaScum. All rights reserved.
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