Micro 845: The Room Odds - Game Over

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #50 (ISO) » Wed Jan 16, 2019 12:58 am

Post by BNL »

Vote Count 1.4Dunnstral (2): Flavor Leaf, tris
Flavor Leaf (1): Plotinus

Not Voting (6): Dunnstral, Clemency, Gamma Emerald, Persivul, Ruby Red, Something_Smart

With 9 players alive, it takes 5 to lynch.
The deadline is 27 January 1am UTC-4, or in (expired on 2019-01-27 01:00:00)

Rooms and Post Restrictions
Ruby Red, Clemency ((expired on 2019-01-18 15:21:38))

Plotinus, tris ((expired on 2019-01-18 14:47:58))

Something_Smart, Flavor Leaf ((expired on 2019-01-18 13:22:13))

Get a RoomPersivul, Gamma Emerald, Dunnstral (4): Plotinus, Flavor Leaf, Clemency, tris
(R-1)


Not Voting (5): Dunnstral, Gamma Emerald, Persivul, Something_Smart, Ruby Red

It takes 2n-1 votes to get a n player Room.

InfractionsNone yet

Mod notes:
Typo fixed
GTKAS - BNL

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Post Post #51 (ISO) » Wed Jan 16, 2019 1:19 am

Post by Plotinus »

In post 48, Dunnstral wrote:I'm not strongly against the room, it's just weird that we took this sudden change in approach. The previous rooms had people asking for them

I'd rather that people asked to be part of rooms, rather than assigning them for them. Also, do you not think that scum can pocket people inside of rooms?

I've played with your mechanic before (a long time ago) For the most part it worked out, but there was always a bit of paranoia, and people only got rooms with people they wanted to
who do you want to be in a room with? If you don't want to be in a room with Gamma and Persivul, that's perfectly understandable. Name some people you do want to be in a room with and then we can wait until their restrictions are over.

Sure, scum can pocket people, but so can town be aware of whether they are being pocketed. This mechanic favours whichever side is making the most of use of it :]
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Post Post #52 (ISO) » Wed Jan 16, 2019 1:31 am

Post by Persivul »

In post 47, Plotinus wrote:I've modded a bunch of games with this mechanic. It's optimal for town to have places to work together out of scum's eyes, and you can scumhunt people in private differently from you can scumhunt them in public.
I get that, but randomly assigning rooms before people have had a chance to form town reads doesn't accomplish that.
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Post Post #53 (ISO) » Wed Jan 16, 2019 1:40 am

Post by Plotinus »

unget a room persivul dun gamma
I agree there is no point in you having a room that you don't want and won't use.

VOTE: Dunn
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Post Post #54 (ISO) » Wed Jan 16, 2019 3:10 am

Post by Something_Smart »

I mean, having a room you might not use is better than not having that room... we have nothing to lose by rooming at least two of Persivul/Gamma/Dunn.

And Dunn, scum can pocket people inside rooms, but it's usually harder than doing it in thread for all but the most skilled scum players (tris beware! :P)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #55 (ISO) » Wed Jan 16, 2019 3:21 am

Post by Persivul »

I don't have a problem with the room being created. I want to understand the mindset of the people pushing them.
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Post Post #56 (ISO) » Wed Jan 16, 2019 4:19 am

Post by Dunnstral »

In post 53, Plotinus wrote:I agree there is no point in you having a room that you don't want and won't use.
Then why did you vote me?
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Post Post #57 (ISO) » Wed Jan 16, 2019 4:49 am

Post by Plotinus »

Because you didn't answer my question. Who in this game are you interested in working together with?
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Post Post #58 (ISO) » Wed Jan 16, 2019 5:17 am

Post by Gamma Emerald »

In post 8, Flavor Leaf wrote:I'm afraid to hammer that Get a Room because SS and Myself for one were tied for the second highest chance of being paired as a scum team (if I am reading the chart correctly), and SS and I have pulled a crazy scum gambit early like that before.

I feel like you're trying to frame me already, haha.

Welp, might as well test the waters.

Get A Room: Something_Smart and Flavor Leaf


Get a RoomSomething_Smart, Flavor Leaf (3): Something_Smart, Dunnstral, Flavor Leaf
(R-0)


Not Voting (6): tris, Plotinus, Clemency, Gamma Emerald, Persivul, Ruby Red

It takes 2n-1 votes to get a n player Room.

Something_Smart
and
Flavor Leaf
have gotten a room.
This seems rather stupid
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Post Post #59 (ISO) » Wed Jan 16, 2019 5:18 am

Post by Gamma Emerald »

In post 16, Plotinus wrote:VOTE: Flavor Leaf

Since the rooms stay open for the whole game, it is optimal to create as many as possible. We should do one batch of 4 rooms now, then another batch of 4 rooms when the post restrictions expire, and then a final room when those post restrictions expire.

Get a room: Plotinus, tris
This interferes with in-thread interaction though. Hard pass on this plan.
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Post Post #60 (ISO) » Wed Jan 16, 2019 5:39 am

Post by Something_Smart »

It only interferes with interaction for 96 hours per game day, but we get the rooms for the whole game.

Besides, the room mechanic is cool. Let's use it :P
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #61 (ISO) » Wed Jan 16, 2019 6:26 am

Post by Persivul »

Dunn, wanna be roomies?

VOTE: Flavor
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Post Post #62 (ISO) » Wed Jan 16, 2019 6:30 am

Post by Gamma Emerald »

In post 60, Something_Smart wrote:It only interferes with interaction for 96 hours per game day, but we get the rooms for the whole game.

Besides, the room mechanic is cool. Let's use it :P
I guess. I can actually see town utility given how short that is. Don't want to blow my plan yet, but if it becomes important I'll bring it up.
Get a room: Gamma, Persivul, Dunnstral
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Post Post #63 (ISO) » Wed Jan 16, 2019 6:33 am

Post by Gamma Emerald »

btw I wanna ask this
@mod what happens if only town deflector and a mafia goon are alive at night?
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Post Post #64 (ISO) » Wed Jan 16, 2019 7:33 am

Post by Flavor Leaf »

In post 63, Gamma Emerald wrote:btw I wanna ask this
@mod what happens if only town deflector and a mafia goon are alive at night?
I imagine Mafia wins because they control 50% of the population?

Deflector says they can target “other” people, meaning they can’t self target, so they’d end up just dying if you played the night through.
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Post Post #65 (ISO) » Wed Jan 16, 2019 7:37 am

Post by Flavor Leaf »

In post 55, Persivul wrote:I don't have a problem with the room being created. I want to understand the mindset of the people pushing them.
I just sheeped onto the plan. Did we hit 2 scum with the three? Is it you and Dunn?

That would make sense why you were the only one sketched out about the room idea.
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Post Post #66 (ISO) » Wed Jan 16, 2019 7:37 am

Post by Flavor Leaf »

@Gamma - you ready to be locked into a room with 2 scum?
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Post Post #67 (ISO) » Wed Jan 16, 2019 7:40 am

Post by Flavor Leaf »

In post 44, Persivul wrote:
In post 23, tris wrote:Mostly to make a wagon. I also was interested in your assigning scum points to Flavor Leaf's post. I doesn't seem scummy to me, so I was interested in knowing why you thought so. Of course, the more direct way to do that would be to ask you, but I felt like putting a naked vote to make a wagon instead and see what happens.
Don't you find Flavor's post to be self-conscious? Scum start the game thinking about themselves. Town start the game thinking about everyone else.
I’m the most genuine scum player on site. I’m far more self concious and self aware as town.

I also have a proven record of playing drastically different from everyone else on site.

This is scummy.
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Post Post #68 (ISO) » Wed Jan 16, 2019 7:41 am

Post by Flavor Leaf »

VOTE: Persivul

I’ll 1v2 the scum team right now. Calling it now. They will both flip scum.
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Post Post #69 (ISO) » Wed Jan 16, 2019 7:45 am

Post by Flavor Leaf »

I’m gonna make a chart later.

Persivual and Dunn had a 3 of a chance to be scum together.

Basically, it’s like a raffle, and that’s how many tickets that pairings name is on, right?-
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Post Post #70 (ISO) » Wed Jan 16, 2019 7:52 am

Post by Flavor Leaf »

In post 61, Persivul wrote:Dunn, wanna be roomies?

VOTE: Flavor
Actually scratch the partner thing.

This is a pocket attempt.
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Post Post #71 (ISO) » Wed Jan 16, 2019 7:59 am

Post by Flavor Leaf »

I’m overreacting. I realize that. I just got a little triggered from actually putting thought into the thread, then seeing the Persovul comments.
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Post Post #72 (ISO) » Wed Jan 16, 2019 8:40 am

Post by Persivul »

In post 65, Flavor Leaf wrote: I just sheeped onto the plan. Did we hit 2 scum with the three? Is it you and Dunn?

That would make sense why you were the only one sketched out about the room idea.
If I were scum I'd love a 2/3 room - would likely be pretty easy to pocket the townie.
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Post Post #73 (ISO) » Wed Jan 16, 2019 8:42 am

Post by Gamma Emerald »

In post 66, Flavor Leaf wrote:@Gamma - you ready to be locked into a room with 2 scum?
I can take it. I've been in a hood with you when you were scum!
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Post Post #74 (ISO) » Wed Jan 16, 2019 8:43 am

Post by Gamma Emerald »

In post 72, Persivul wrote:
In post 65, Flavor Leaf wrote: I just sheeped onto the plan. Did we hit 2 scum with the three? Is it you and Dunn?

That would make sense why you were the only one sketched out about the room idea.
If I were scum I'd love a 2/3 room - would likely be pretty easy to pocket the townie.
Oh you'd think I'd be easy to pocket, think again fool. Flavor taught me to be on guard.
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