Spoiler: Response to Arch RE - config changes
Fair. I honestly didn't notice that wizards were included in that config, I just saw a situation where summoned minions would refuse to attack Creepers and understood as a player I would go "what gives spell-buddy?!"In post 20594, davesaz wrote:Strongly disagree with letting wizards target creepers. Don't need more random holes in the landscape even if they are outside claimed areas.
Not particularly. Crystal ore (and Crystal flowers) are incredibly common; I didn't touch those numbers at all. As for trading for spells/better wands, mob combat and looting achieves the same end, and with other dimensions both of those things are now easier and less invasive. If you feel that strongly about it, I'd counter that the numbers were a bit high as they were: towers appeared roughly every biome, which I don't think is intended, and I think structures like that (even if important for progression) should be a joy to find, not aI found wizard tower rarity to be ok. Making them more rare makes them harder to find, but finding them is important to progression.
predictable
find. Regardless, I can drop it down to 10 or 11 - e.g. make them more common but not as common as they were. Does that work?I like Undergarden too, I've got it enabled. And I agree on Visceral Heap, gross. But I'll fight you on Corrupted Sands. Soul SandUndergarden is the nether biome that has grass and trees. I'm ok with it.
Strongly prefer saying no to the nether biomes that are mostly soul sand and flesh (corrupted sands and visceral heap)
in Vanilla
is too uncommon, IMO, and the number of uses for it in a magic modpack cannot be understated. We really need a good reliable source for it, en masse, especially if we're adding other things to the Nether which can choke out Soul Sand generation.I'm not seeing a config for individual BoP "features", but I can tell you I've disabled all the biomes I could find with Quicksand. Poison is another thing entirely; too many of the more interested biomes (especially the more interesting Swamp/Forest biomes) have those, and we want some variety in our world for many reasons. I've changed my opinion on some of these after looking at the BoP wiki, and I'll update the Sheet with the biomes I included in the release configs.BoP features: quicksand, poison pools, poison ivy off, if still configurable
Hmmm. I haven't added COFH, but I will do that today and look into buffing Vanilla ore sizes. FTR, according to comments Large Veins's build MC version is 1.12 and itWithout tech to find them directly (digi miner, quarry) I find diamonds to be too rare. Nearly a month andtotaldiamonds found was about 40 after making swiss cheese of two areas about 50-80 chunks in size each. Less than 10 in stock. I was worried about being able to make repairs.
does not
work in 1.12.2, which I think is ridiculous but it means if our intent was to buff oregen we need another way to do it.I can do it also? Up to you, or if there's some hoop I'd have to jump through that you've already bypassed, I can upload to Drive and you take it to Curse, either way.I can put the pack on Curse when ready. Is there a plan to test any more?