Cassiopeia's Cave - Undertale Edition GAME THREAD

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Cassiopeia's Cave - Undertale Edition GAME THREAD

Post Post #0 (isolation #0) » Sat Dec 29, 2018 2:26 pm

Post by JunkoChan »

Characters


Kinesis
1
Image
Lv:1 Exp:1
Hp: 0/200
Attack Range: 10-40
Status:
Dead

Items: 1 burned butterscotch pie (Heal 20)
Buffs: 1 Attack up!, 1 Hp Up!, 1 exp gift
Determination: 0

Spirit master
2
Image Image
Lv:1 Exp:2
Hp: 92/200
Attack Range: 0-145
Status:
Items: 1 Jelly Bean (Heal 20)
Buffs: 1 Hp Up, 1 Attack up!
Determination:0

Ninja
3
Image
Lv:1 Exp:1
Hp: 42/75
Attack Range 60-115
Status:
Items:
Buffs: 1 Attack up!, 1 Hp Up!
Determination: 5

Red Ranger
4
Image
Lv:1 Exp: 5
Hp: 95/115
Attack Range: 15-80
Status:
Items: 2 Jelly Beans
Buffs: 3 Attack Up!
Determination:3

Warrior
5
Image
Lv:1 Exp:4
Hp: 127/220
Attack Range: 20-85
Status:
Items: 1 Broadsword (30 Max Attack)
Buffs:
Determination:0

Priest
6
Image
Lv:1 Exp: 5
Hp: 70/270
Attack Range: 0-22
Status:
Items:
Buffs: 2 exp gift, 1 Hp Up!
Determination: 3

Pyromancer
7
Image
Lv:1 Exp: 3
Hp: 67/165
Attack Range: 15-80
Status:
Items: 1 burned butterscotch pie (Heal 20) 1 Book of Wizardry (+40 Max Attack)
Buffs: 2 exp gift, 1 Attack Up!
Determination:0

Blue Ranger
8
Image
Lv:1 Exp: 5
Hp: 87.5/115
Attack Range: 15-65
Status:
Items: 1 burned butterscotch pie (Heal 20)
Buffs: 3 exp gift
Determination:0

Dungeon Map

Image

Player List:

PvtUrist
Segaco
Elements
the worst
Enter
xofelf
Firebringer
Frozen Angel
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Post Post #1 (isolation #1) » Sat Dec 29, 2018 2:27 pm

Post by JunkoChan »

Is it over? Is it… finally over?
No… there is the light, I have to go through this once again…


First page: the day I died.

It was a quiet and warm evening, a group of brave people decided to explore the recently found cave close to the town and their leader started to speak to the crowd:

ImageListen, for those who don’t know me, my name is Rose Bonestrousle, I might look like a fragile girl for your inexperienced eyes but I’ll be the leader of this journey, today we have an important task in our hands, the glory is waiting for us so let’s begin!

One of the explorers sighed and started to speak

- Hey shorty, I came here because my brother insisted, but why do we have to find the gold? aren’t Miners supposed to take care of that?

*Sigh* Yes you are right, actually… I have something to confess, we are not here just to find the gold.

ImageThis place is dangerous, said Rose with a sharp expression in her face.

A group of miners and authorities came earlier this week to explore the cave, none of them came back, (The crowd gasped) the rumors say this cave is filled with monsters, and that’s why only a group like us can do it, now… even after hearing this, are you coming with me?

- That makes things more interesting *grin* let do this! He shouted and the crowd followed shortly after.

Afterwards the group went inside the cave and left the warm sun behind them.

ImageHowdy! I’m Flowey!

Inside the cave a talking flower guided the group for a while, until…

ImageWell here it is, the dungeon entrance!

ImageBut this is just a big wall of goo (said Rose pointing at a massive green wall in front of her)

ImageOuh that’s what we call a moldsmal wall, is just there to fool the visitors, you just gotta give it a good hit and voila, you will find the gold in no time.

ImageA good hit huh? then It’s time to show you what I can do!

Rose started to cast a spell whispering something that sounded like “Rain of feathers” when suddenly a gigantic portal appeared behind her, and from its inside hundreds of white feathers made their way to the moldsmal wall tearing it apart.

Rose, turned around proudly

Not bad for a shorty huh?

The look on their faces, it’s unbearable... every single time, I thought they were impressed by my performance… but I was wrong.


Rose heard a loud roar coming from behind her, and before she could move an inch the creature now standing in front of her fired a beam with almost the same power as her own “Rain of feathers”


ImageImage
"I guess... I’m still fragile... after all..."

The only thing left is a glowing heart and a ghostly illusion of Rose levitating a few centimeters above the ground, Flowey appeared close to her

ImageNyahahaha silly little girl, Now your soul belongs to Asgore

- STOP RIGHT THERE, the spirit master appeared in front of Rose and Flowey and grabbed Rose’s soul before the flower could do something to stop her.

The spirit master created a magic circle around the soul and said: “reincarnate” with a soft voice

Rose became a white Hawk

- Walk beside me and you will be fine, I kept my promise. said the Spirit master.

The Hawk nodded

ImageYou insolent fools, well, well, well, it doesn’t matter I’ll take all of your souls anyway, go get them Moldbygg! HAHAHAHA

The Moldbygg roars once more and goes straight to the now perplexed crowd
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Post Post #2 (isolation #2) » Sat Dec 29, 2018 3:41 pm

Post by JunkoChan »

First Encounter - Dungeon Entrance

Moldbygg Hp 1000/1000
Image
Rewards
Gold(?): 3
Buffs: 1 p/p
items: 4 jelly beans(Heal 20 Hp) 1 ???
Exp: 40
Moldbygg deals 10 AoE damage to the left side of the room or the right side of the room each turn, and poisons the player who dealt the most damage to it

When you send me your action for this turn, pick a side to stand on (Left or Right)

Initiative
2 Spirit Master
1 Kinesis
5 Warrior
7 Pyromancer
3 Ninja
6 Priest
4 Red Ranger
8 Blue Ranger


Good Luck!
Countdown for this turn:
(expired on 2019-01-01 23:03:00)
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Post Post #4 (isolation #3) » Sat Dec 29, 2018 4:01 pm

Post by JunkoChan »

Quick note: Initiative let's you know when is your turn during the fight, your number is right next to you character name in the OP

To sabotage a player send Sabotage "character name" instead of your turn action
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Post Post #6 (isolation #4) » Sat Dec 29, 2018 4:06 pm

Post by JunkoChan »

In post 5, Firebringer wrote:@Mod Can I talk to the monster instead of attack it?
Does he look like he wants to chat? haha, no sorry. thanks for your kindness tho.
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Post Post #11 (isolation #5) » Sat Dec 29, 2018 5:21 pm

Post by JunkoChan »

In post 10, xofelf wrote:Uh Miss Game Host Lady? Are you sure we can't be friends with all the monsters? It seems like the best course of action. We'll just be their friends and they'll give us stuff for free, right?
Image Sure we just want to be friends hahahaha
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Post Post #19 (isolation #6) » Sun Dec 30, 2018 1:16 am

Post by JunkoChan »

In post 13, Elements wrote:
In post 2, JunkoChan wrote:poisons the player who dealt the most damage to it
what if multiple players deal the same damage?
They all get poisoned

3/8 actions received for this turn
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Post Post #20 (isolation #7) » Sun Dec 30, 2018 1:20 am

Post by JunkoChan »

In post 18, PvtUrist wrote:(btw if Junko allows the action it tells me that the victim is either one higher or one lower initiative from me)

also @firebringer I picked Priest but rolled something else, so no blaming the support this time around :P
Can't allow that PM actions for this turn are only dmg and stand left or right

No huging :3
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Post Post #32 (isolation #8) » Sun Dec 30, 2018 4:25 am

Post by JunkoChan »

5/8 PM's received
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Post Post #39 (isolation #9) » Sun Dec 30, 2018 5:48 am

Post by JunkoChan »

In post 37, Enter wrote:
@mod can players change their input after PM has been sent?
Players can change their actions any amount of times before the turn ends, the turn ends when I post the outcome of the current turn

In post 38, PvtUrist wrote:That is a smart man above me

also
@Junko
does it mean the Sprit Master can do 0-140 dmg because Rose is RIP?
No the +1 here (Passive ability: "Reincarnate" Gain 70 Max attack*(dead allies+1) - Hp currently missing) is for Rose
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Post Post #43 (isolation #10) » Sun Dec 30, 2018 9:27 am

Post by JunkoChan »

7/8 PM'S Received
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Post Post #44 (isolation #11) » Sun Dec 30, 2018 10:20 am

Post by JunkoChan »

Turn 1


As the beast approaches the party regroup for the first round of attacks!

The Spirit Master deals 69 dmg (931/1000)
Kinesis deals 20 dmg (911/1000) Hope! +5 damage (906/1000)
The Warrior deals 40 dmg (866/1000)
The Pyromancer deals 30 dmg (836/1000)
The Ninja deals 80 dmg (756/1000)
The Priest deals 20 dmg (736/1000)
The Red Ranger deals 60 dmg (666/1000)
The Blue Ranger deals 60 dmg (606/1000)

Moldbygg flinches as an instinctive reaction to pain, but strikes back shortly after dealing 10 damage to the LEFT side of the battlefield hitting
EVERYONE


Moldbygg Hp 606/1000
Gold(?): 3
Buffs: 1 p/p
items: 4 jelly beans(Heal 20 Hp) 1 ???
Exp: 40
Moldbygg deals 10 AoE damage to the left side of the room or the right side of the room each turn, and poisons the player who dealt the most damage to it

When you send me your action for this turn, pick a side to stand on (Left or Right)


Initiative:
7 Pyromancer
3 Ninja
4 Red Ranger
2 Spirit Master
8 Blue Ranger
6 Priest
5 Warrior
1 Kinesis

Imageoh ho~ so you guys think you have a chance against us, that is hi-lar-i-ous.

Image If that's how it is, then let me show you something to fill your spirits:

(Flowey throws a bunch of golden pieces to the party, the gold fades shortly after)

ImageYes, as you can see the gold is not real, in fact, there is no gold in this cave, and soon...
there won't be humans.


Countdown for this turn:
(expired on 2019-01-02 17:24:38)
Last edited by JunkoChan on Sun Dec 30, 2018 10:37 pm, edited 2 times in total.
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Post Post #50 (isolation #12) » Sun Dec 30, 2018 11:47 am

Post by JunkoChan »

In post 49, the worst wrote:Can we change sides?
Yes you can change every turn if you wish to
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Post Post #56 (isolation #13) » Sun Dec 30, 2018 9:53 pm

Post by JunkoChan »

In post 53, PvtUrist wrote:but Junko chan

whats a beast master?

btw max damage and left
a typo :facepalm: and remember to send actions via pm, you guys can lie here but pm's are sacred
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Post Post #58 (isolation #14) » Sun Dec 30, 2018 10:36 pm

Post by JunkoChan »

In post 57, PvtUrist wrote:
In post 56, JunkoChan wrote:pm's are sacred
no u

You're assuming we'd ever lie in thread :evil:

(but yes ill pm my actions soon)
things can get a little hmmm naughty sometimes haha

6/8 PM's received
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Post Post #60 (isolation #15) » Sun Dec 30, 2018 11:15 pm

Post by JunkoChan »

Happy new year! Image
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Post Post #66 (isolation #16) » Mon Dec 31, 2018 4:44 am

Post by JunkoChan »

Turn 2


Our attacks aren't doing much guys, we need to kill this thing before we get eaten, leave it to me! The pyromancer says.

The Pyromancer screams to the party to step away, then pulls out a book, saying "enchantria fire ball" he shoots a massive fireball to the monster dealing 200 dmg! (406/1000) Hope! deals 10 dmg (396/1000)
The Ninja deals 80 dmg (316/1000)
The Red Ranger deals 60 dmg (256/1000)
The Spirit Master deals 70 dmg (186/1000)
The Blue Ranger deals 60 dmg (126/1000)
The Priest deals 20 dmg (106/1000)
The Warrior deals 40 dmg (66/1000)
Kinesis deals 20 dmg (46/1000)

Moldbygg screams painfully and gets smashed against a wall dropping down rocks on the RIGHT side on the room dealing 10 dmg to The Priest

Moldbygg Hp 56/1000
Gold(?): 3
Buffs: 1 p/p
items: 4 jelly beans(Heal 20 Hp) 1 ???
Exp: 40
Moldbygg deals 10 AoE damage to the left side of the room or the right side of the room each turn, and poisons the player who dealt the most damage to it

When you send me your action for this turn, pick a side to stand on (Left or Right)


Initiative:
6 Priest
1 Kinesis
4 Red Ranger
2 Spirit Master
5 Warrior
8 Blue Ranger
7 Pyromancer
3 Ninja

(expired on 2019-01-03 11:44:09)
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Post Post #70 (isolation #17) » Mon Dec 31, 2018 5:37 am

Post by JunkoChan »

Forgot to add warrior's passive, fixing.
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Post Post #72 (isolation #18) » Mon Dec 31, 2018 6:13 am

Post by JunkoChan »

In post 71, Enter wrote:Can Priest heal out of combat? Or rather... Do we return to max as soon as we finish the monster?
Priest can heal out of combat using his ability "As One"

You do not return to full hp after fights
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Post Post #74 (isolation #19) » Mon Dec 31, 2018 6:22 am

Post by JunkoChan »

In post 73, PvtUrist wrote:Btw would the story have gone differently had we not have a Spirit Master? Is Rose doomed to live as a hawk forever?
The story is not linear, your decisions shape what's going to happen, from role picking, to comments, to turn actions, if there wasn't a Spirit Master Rose would have been an NPC managed by me to aid you
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Post Post #106 (isolation #20) » Tue Jan 01, 2019 1:55 pm

Post by JunkoChan »

7/8 PM's received
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Post Post #107 (isolation #21) » Wed Jan 02, 2019 3:09 am

Post by JunkoChan »

Turn 3


Kinesis saw the priest hesitating to fight, realizing they need him to get the best out of this fight he closes his eyes and start focusing and then the priest's eyes turned black...

The Priest (mind controled) walked straight to the frontline and green waves started floating around the party, making everyone feel better, afterwards the waves turned red and went straight to the monster dealing 30 dmg! (21/1000)
The Kinesis (mind controling) (16/1000)
The Red Ranger find a crack on the beast's rear and shoots an arrow directly to that point dealing the final blow! (60 dmg) (0/1000)
The Spirit Master drops to the floor
The Warrior was
busy
being hold down
The Blue Ranger was
busy
holding down someone
The Pyromancer was
busy
holding down someone
The Ninja
busy
being hold down

Healing wave healed
Kinesis for 10 hp
Red Ranger for 5 hp
Spirit Master for 10 hp
Warrior for 10 hp
Blue ranger for 5 hp
Pyromancer for 10 hp
Ninja for 10 hp
Total Hp healed: 60
Total dmg dealt: 30

Moldbygg stumbles around and faints smashing the floor, desapearing in the air turning himself into dust.

Moldbygg Hp 0/1000
Gold(?): 3
Buffs: 1 p/p
items: 4 jelly beans(Heal 20 Hp) 1 ???
Exp: 40
Moldbygg deals 10 AoE damage to the left side of the room or the right side of the room each turn, and poisons the player who dealt the most damage to it

When you send me your action for this turn, pick a side to stand on (Left or Right)



Moldbygg was defeated!

Rewards:
Kinesis: 1 Attack Up! 5 exp
Spirit Master: 1 Hp Up! 5 exp 1 Jelly Bean
Ninja 1 Attack Up! 5 exp 1 Jelly Bean
Red Ranger 1 Attack Up! 5 exp 2 Jelly Bean +3
DETERMINATION

Warrior 1 Hp Up! 5 exp
Priest 1 exp gift +2 1 Broadsword(Gain 10 Max dmg gain 30 Max dmg instead if you are a warrior or a ninja)
Pyromancer 1 exp gift +1 5 exp
Blue Ranger 1 exp gift + 2 5 exp
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Post Post #108 (isolation #22) » Wed Jan 02, 2019 3:11 am

Post by JunkoChan »

Image... I guess is time for me to go, bye!

The flower disappeared protected by the dust filling the air of the cave after the intense battle.

The group tries once again to leave the cave, but the entrance is gone, and there is a black fog instead, after a brief rest the party decides to keep going forward, but they now have to choose a path, behind the now shattered Moldsmal wall 2 tunnels appeared

The first tunnel seems to lead to an structure that looks like a mansion. (1-1)

The second tunnel seems to have... snow(?) inside a growling noise can also be heard. (1-2)

Send a PM choosing a path (1-1) or (1-2) and tell me if you want to split the party or stay together.

Time limit for this decision is 48 hours
(expired on 2019-01-04 10:11:50)
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Post Post #109 (isolation #23) » Wed Jan 02, 2019 4:13 am

Post by JunkoChan »

Tutorial Time

Now that you guys got some stuff let me explain item trade!

If you wish to trade something send me a PM with the title: trade request!

Example:

I want to trade my Magic wand with the Ninja for 2 Determination

To Ninja; If you accept I'll only heal you next round

I'll send this message to the ninja afterwards

If the receiving end, in this case the ninja accepts the trade is done, if he refuses he can do a counter offer.

Limit is 1 trade every 4 turns, path taking turns count as turns
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Post Post #116 (isolation #24) » Wed Jan 02, 2019 11:02 am

Post by JunkoChan »

In post 115, Elements wrote:I think the split groups are random? At least that's what it says on the info bit at the start
This is correct, you guys pick split or stay to decide wheter or not you guys split

if at least half of you want to split then teams are randomly decided

if more than half of you want to stay together then whatever path having the most votes will be your destination.
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Post Post #121 (isolation #25) » Wed Jan 02, 2019 12:43 pm

Post by JunkoChan »

Trade request sent by The Warrior to The Priest!

Trade request accepted by The Priest!

The Priest sent 1 Broadsword!
The Warrior received 1 Broadsword!
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Post Post #123 (isolation #26) » Wed Jan 02, 2019 1:19 pm

Post by JunkoChan »

Image What a lovely sight
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Post Post #131 (isolation #27) » Wed Jan 02, 2019 10:44 pm

Post by JunkoChan »

In post 130, PvtUrist wrote:VOTE: Staying together to 1-1 for first room. Agree on splitting after this.

also shouldn't the Priest be healed after combat by her passive?
woops you are correct, I have him at 240 in my notes tho, maybe I skipped that here
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Post Post #132 (isolation #28) » Thu Jan 03, 2019 2:22 pm

Post by JunkoChan »

1/8 PM's received Remember, this path taking decision will be taken by mayority vote even if I receive less than 8 PM's
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Post Post #133 (isolation #29) » Fri Jan 04, 2019 4:21 am

Post by JunkoChan »

​Page two: The paths

"This is the hardest part, at that moment I was just a hawk, couldn't talk, couldn't make decisions...
stay together... please..."


The group was standing in front of the tunnels, trying to decide where to go when suddenly The Warrior, with a sharp look on his face walked towards the first tunnel.

The Blue Ranger: Where are you going? we haven't decided where to go yet
The warrior: There is no time to sit around, you already saw it didnt you? we are trapped here, only way out is to move forward.
Kinesis: How are you so sure about that? how are you so sure this is the right way?
The Warrior: *sigh* I'm not but in times like this staying together and being positive is the best we can do.
The Priest: I think he is right, we need to stay together and fight our way through this.
The Beast Master: I'll follow you warrior.
The Ninja: Any path we take I'll protect you.
The Red Ranger: I still think we should check the other tunnel but I won't go there alone.

"Thank you.."


Path 1-1


After walking for a few hours the party found a gigantic house in the middle of what looked like some kind of ruins and decided to investigate, the atmosphere was tense, but for a special reason they were in a good mood.

Inside the mansion there was someone called Toriel

Image

A kind creature that received the group and let them rest in the house for a bit.

The group told Toriel everything that happend since they got inside the cave

ImageOh poor deary, being mind controled sounds awful

The Priest: I don't wanna talk about it

The Blue Ranger: Oh come on Priest, tell goat Mom how it feels!

The Priest: Agh it feels like having a drill dancing in your head okay?

Everyone: hahahahaha

Image now, now children, that's enough chat for today, it's time to sleep

The Warrior: Sorry goat mom, but we need to go, we have to find the cave's exit

Image No, you don't need to do that, you can stay here, I'll take care of you

Kinesis: I wish we could do that but we don't belong here, this is not our home

Image Don't be silly this is your home now

Pyromancer: Don't make this more difficult please we really need to go

Image ... In that case I have no option

There is no way I can let you guys go like this unless you..


Rewards:
+5 Determination
+3 Determination (Player who received the highest amount of damage)
Buffs: 2 p/p
Items: 6 butterscotch pies(Heal 50 Hp) 1 Book of wizardry(gain +10 attack, gain +40 attack instead if you are a Priest or a Pyromancer)
Exp: 40

Toriel deals 40 damage to the player(s) with the highest amount of health, and 15 damage to the players above and below them on the initiative list

Special ability: “Rain of fire” (?) Used every turn that Toriel takes 200 or more dmg

Initiative
8 Blue Ranger
5 Warrior
1 Kinesis
3 Ninja
4 Red Ranger
2 Spirit Master
6 Priest
7 Pyromancer

Countdown for this turn: (expired on 2019-01-06 11:50:21)
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Post Post #134 (isolation #30) » Fri Jan 04, 2019 4:23 am

Post by JunkoChan »

Btw each encounter has it's own music theme if someone missed it: Second encounter - Toriel's mansion 1-1
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Post Post #138 (isolation #31) » Fri Jan 04, 2019 6:21 am

Post by JunkoChan »

In post 137, Elements wrote:can the kenisis cause toriel to use her special ability?


No
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Post Post #148 (isolation #32) » Sat Jan 05, 2019 1:29 am

Post by JunkoChan »

In post 142, PvtUrist wrote: is actually incorrect because I forgot initiative was randomized every turn.

2 Spirit Master 180-15=165
6 Priest 250-40=210
7 Pyromancer 150-15=135

is still the case for turn 1, Priest still tanks turn 2, after that I dunno.

1)
@Junko
does the Ninja take damage from this?

2)"Toriel deals 40 damage to the
player(s)
with the highest amount of health, and 15 damage to the players above and below them on the initiative list"

Meaning if two people are highest health at the same turn, we get hit twice. So if something like that happens, either item-heal or even slight PvP (deal 1 damage to friendly) if Junko allows it.

3)I will deal 70 damage to start off the jenga.
he can dodge the 40 dmg part but not the 15 dmg
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Post Post #151 (isolation #33) » Sat Jan 05, 2019 2:05 am

Post by JunkoChan »

In post 150, PvtUrist wrote:Also pagetop /o/ \o\ /o/

Junko san why did you just edit #142 and can we PvP eachother
cuz I missclicked edit x)

You can't PvP
yet


And thank god I got the numbers there for my randomizer, fixed
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Post Post #156 (isolation #34) » Sat Jan 05, 2019 5:55 pm

Post by JunkoChan »

7/8 PM's received
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Post Post #157 (isolation #35) » Sun Jan 06, 2019 1:16 am

Post by JunkoChan »

Turn 1

and... suddenly everything was on fire...


The Pyromancer: Guys I can feel an amazing magic power coming from her, we shoul be careful..
Kinesis: The hell with being carefull, we need to attack together, let's go
The Warrior: agreed, Ninja! help me out, I'll be on the right go left!

The Blue Ranger deals 60 dmg (1440/1500)
The Warrior got close to Toriel avoided her flames and cut one of her horns in half dealing 70 dmg (1370/1500)
Kinesis deals 25 dmg (1345/1500)
The Ninja with blinding speed reached Toriel while she was busy and cuther other horn dealing 85 dmg (1260/1500)
The Red Ranger deals 65 dmg (1195/1500)
The Spirit Master deals 70 dmg (1125/1500)
The Priest deals 20 dmg (1105/1500)
The Pyromancer deals 20 dmg (1085/1500) Hope! (1080/1500)

Toriel closed her eyes in anger retaking space jumping back being impulsed by a gigantic Fireball, The Priest got hit by this and received 40 dmg, the Spirit Master and The Pyromancer barely managed to avoid it receiving only 15 dmg

Toriel summoned a fire shield around her and after a few enchanting words her horns grew back even bigger than before.

Toriel: .... You should listen to your elders.

Toriel whispered "Rain of Fire", and... suddenly, everything was on fire, Toriel sent fire in ievery direction dealing 15 dmg to the entire Party (7.5 to the rangers) and severely burned them

Blue Ranger is now burned (1)
Warrior is now burned (1)
Kinesis is now burned (1)
Red Ranger is now burned (1)
Spirit Master is now burned (1)
Priest is now burned (1)
Pyromancer is now burned (1)




Rewards:
+5 Determination
+3 Determination (Player who received the highest amount of damage)
Buffs: 2 p/p
Items: 6 butterscotch pies(Heal 50 Hp) 1 Book of wizardry(gain +10 attack, gain +40 attack instead if you are a Priest or a Pyromancer)
Exp: 40

Toriel deals 40 damage to the player(s) with the highest amount of health, and 15 damage to the players above and below them on the initiative list

Special ability: “Rain of fire” Toriel deals 15 AOE dmg to everyone in the room, and add +1 burned status. Used every turn that Toriel takes 200 or more dmg

Initiative
1 Kinesis
7 Pyromancer
4 Red Ranger
2 Spirit Master
5 Warrior
8 Blue Ranger
6 Priest
3 Ninja

Countdown for this turn: (expired on 2019-01-08 08:17:24)
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Post Post #176 (isolation #36) » Tue Jan 08, 2019 1:18 am

Post by JunkoChan »



Toriel looking concerned, asked the party to back off and go back to their rooms, but the the fire in their eyes was enough to know that they won't they were determined to leave, but Toriel was also ready to push them back.

Kinesis deals 25 dmg (1055/1500)
The Pyromancer gathers the power of the fire around him and releases a giant fireball! dealing 200 dmg (855/1500)
The Red Ranger deals 65 dmg (790/1500)
The Spirit Master deals 40 dmg (750/1500)
The Warrior deals 70 dmg (680/1500)
The Blue Ranger deals 43 dmg (673/1500)
The Priest deals 20 dmg (627/1500)
The Ninja deals 85 dmg! (532/1500) Hope! deals 10 dmg (522/1500)

The Ninja jumped back and screamed WHY ARE YOU DOING THIS? LET US GO!

Toriel gasped and answered: Is the same story every time a human comes down here, they arrive, the want to leave, they die... beyond this doors more monsters are waiting to take your souls, and so is Asgore... the only way to leave this cave is destroying the barrier keeping us inside, and that can only be done with 8 strong human souls, your fate was sealed when you guys came here, that's why I can't let you go, I will stop you, even... if I have to hurt you..

Toriel sent a Fireball back at the party dealing 40 dmg to The Priest and 7.5 dmg to the Blue Ranger and 15 dmg to the Ninja

GO BACK Toriel said while summoning another rain of fire! dealing 15 dmg to
EVERYONE


Blue Ranger is now burned (2) receives 10 dmg
Warrior is now burned (2) receives 20 dmg
Kinesis is now burned (2) receives 20 dmg
Red Ranger is now burned (2) receives 10 dmg
Spirit Master is now burned (2) receives 20 dmg
Priest is now burned (2) receives 20 dmg
Pyromancer is now burned (2) receives 20 dmg




Rewards:
+5 Determination
+3 Determination (Player who received the highest amount of damage)
Buffs: 2 p/p
Items: 6 butterscotch pies(Heal 50 Hp) 1 Book of wizardry(gain +10 attack, gain +40 attack instead if you are a Priest or a Pyromancer)
Exp: 40

Toriel deals 40 damage to the player(s) with the highest amount of health, and 15 damage to the players above and below them on the initiative list

Special ability: “Rain of fire” Toriel deals 15 AOE dmg to everyone in the room, and add +1 burned status. Used every turn that Toriel takes 200 or more dmg

Initiative
1 Kinesis
6 Priest
5 Warrior
2 Spirit Master
7 Pyromancer
4 Red Ranger
8 Blue Ranger
3 Ninja

Countdown for next turn: (expired on 2019-01-10 08:18:21)
Last edited by JunkoChan on Tue Jan 08, 2019 5:11 am, edited 2 times in total.
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Post Post #177 (isolation #37) » Tue Jan 08, 2019 1:28 am

Post by JunkoChan »

Priest is a fire magnet jesus
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Post Post #179 (isolation #38) » Tue Jan 08, 2019 1:37 am

Post by JunkoChan »

In post 178, PvtUrist wrote:
In post 176, JunkoChan wrote:The Pyromancer gathers the power of the fire around him and releases a giant fireball! dealing 200 dmg (85/1500)
Pyromancer almost 1 shot Totiel :o
1000 ap one shot! we made her quit after this one x)
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Post Post #187 (isolation #39) » Wed Jan 09, 2019 3:57 am

Post by JunkoChan »

7/8 Pm's received
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Post Post #195 (isolation #40) » Wed Jan 09, 2019 5:26 pm

Post by JunkoChan »



The Spirit Master tired of the fight created a magic circle around him and summoned 3 animal souls, a Panda a Puma and a Silver Hawk, this beast roared and went ahead to fight Toriel, this was amazing and frightening for the rest of the party..

Kinesis deals 12.5 dmg (509.5/1500)
The Priest summoned a healing wave healing everyone for 20 HP! dealing 35 dmg! (474.5/1500)
The Warrior Threw is Broadsword with mighty force dealing 70 dmg! (404.5/1500)
The Spirit Master along his beasts shocked Toriel dealing 197.5 dmg! (207/1500)
The Pyromancer deals 15 dmg! (192/1500) Hope! 15 dmg (177/1500)
The Red Ranger used his multishot! first arrow missed second arrow hit! dealing 30 dmg! (147/1500)
The Blue Ranger used his multishot! first arrow hit! second arrow missed dealingdealing 30 dmg! (117/1500)
The Ninja ate a Jelly bean! healing 20 Hp



Toriel surrounded herself in a tight flame shield and closed her eyes, while sending another inferno to the party dealing 40 dmg to
the Warrior and 15 dmg to the Priest and the Spirit Master

In an attempt to push the party back even further she unleashed a third rain of fire, dealing 15 dmg to
EVERYONE


Blue Ranger is now burned (3) receives 15 dmg
Warrior is now burned (3) receives 30 dmg
Kinesis is now burned (3) receives 30 dmg
Red Ranger is now burned (3) receives 15 dmg
Spirit Master is now burned (3) receives 30 dmg
Priest is now burned (3) receives 30 dmg
Pyromancer is now burned (3) receives 30 dmg




Rewards:
+5 Determination
+3 Determination (Player who received the highest amount of damage)
Buffs: 2 p/p
Items: 6 butterscotch pies(Heal 50 Hp) 1 Book of wizardry(gain +10 attack, gain +40 attack instead if you are a Priest or a Pyromancer)
Exp: 40

Toriel deals 40 damage to the player(s) with the highest amount of health, and 15 damage to the players above and below them on the initiative list

Special ability: “Rain of fire” Toriel deals 15 AOE dmg to everyone in the room, and add +1 burned status. Used every turn that Toriel takes 200 or more dmg

Initiative
6 Priest
8 Blue Ranger
3 Ninja
2 Spirit Master
7 Pyromancer
5 Warrior
4 Red Ranger
1 Kinesis

(expired on 2019-01-12 00:27:24)
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Post Post #202 (isolation #41) » Fri Jan 11, 2019 4:44 pm

Post by JunkoChan »

3/8 PM's received I'm giving you guys a bit more time cuz I'm feeling sick and can't update right now :3
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Post Post #203 (isolation #42) » Sat Jan 12, 2019 6:32 am

Post by JunkoChan »



The Spirit Master tired of the fight created a magic circle around him and summoned 3 animal souls, a Panda a Puma and a Silver Hawk, this beast roared and went ahead to fight Toriel, this was amazing and frightening for the rest of the party..

The Priest deals 20 dmg! (97/1500)
The Blue Ranger deals 25 dmg! (72/1500)
The Ninja deals 85 dmg! (0/1500)
The Spirit Master rests
The Pyromancer rests
The Warrior rests
The Red Ranger rests
Kinesis rests

Image I guess.. you are trully determined to leave this place... I.. I'm sorry I just wanted to.. Pro.. *Toriel vanished in the wind in front of the party*, and the mansion crumbled, everyone ran out of it avoiding the fire.

The Butterscotch Pies were burned, heal power reduced by 30.

Toriel Defeated!

Rewards:
Kinesis: 5 exp,1 Hp Up!, 1 exp gift + 1, 1 burned Butterscotch pie(Heal 20) Kinesis Level Up!
Spirit Master: 5 exp, 1 exp gift +2, 1 Attack up!, 2 burned Butterscotch pie(Heal 20) Spirit Master Level Up!
Ninja: 5 exp, 1 Hp Up!, 1 exp gift + 1, +5 Determination Ninja Level Up!
Red Ranger: 5 exp, 2 Attack up!, 1 Book of Wizardry +10 Attack, 1 burned Butterscotch pie(Heal 20) Red Ranger Level Up!
Warrior: 5 exp, 2 exp gift +2, Warrior Level Up!
Priest: 5 exp, 1 Hp up!, 1 exp gift +2, +3 Determination Priest Level Up!
Pyromancer: 5 exp, 1 Attack up!, exp gift +2, 1 burned Butterscotch pie(Heal 20) Pyromancer Level Up!
Blue Ranger: 5 exp, 1 exp gift +1, 1 exp gift +2, 1 burned Butterscotch pie(Heal 20) Blue Ranger Level Up!
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Post Post #204 (isolation #43) » Sat Jan 12, 2019 6:38 am

Post by JunkoChan »

Behind the now in ashes mansion, 2 tunnels appeared.

1 member of the party took a peek at each tunnel.

The first tunnel (2-1) has a pretty good smell.

The second tunnel (2-2) is covered in darkness but a shining distant object can be seen

The party is currently talking about what to do when they heard a robotic sound approaching? what should the party do? Stay or continue?

In the distance a weird voice said to himself: Heh.. in days like this, kids like you... should be burning in hell.

Send a PM with your actions! Choose: Stay or Continue, if you pick continue pick a path (2-1) or (2-2)

(expired on 2019-01-14 13:40:04)
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Post Post #205 (isolation #44) » Sat Jan 12, 2019 6:40 am

Post by JunkoChan »

Mod note: updating the OP later today, still sick.
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Post Post #212 (isolation #45) » Sat Jan 12, 2019 5:09 pm

Post by JunkoChan »

OP updated
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Post Post #214 (isolation #46) » Sun Jan 13, 2019 1:58 am

Post by JunkoChan »

In post 213, PvtUrist wrote:
firebringer you ruined all the pie


@Junko what are the restrictions on trading? 4 turn cool down personal or party wide?
personal
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Post Post #215 (isolation #47) » Sun Jan 13, 2019 2:00 am

Post by JunkoChan »

Trade Request from The Red Ranger to The Pyromancer

Trade Result: Trade Accepted

Red Ranger sent 1 Book of Wizardry
Pyromancer Received 1 Book of Wizardry
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Post Post #218 (isolation #48) » Sun Jan 13, 2019 4:36 am

Post by JunkoChan »

You can stay in 1-1 only for this turn
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Post Post #223 (isolation #49) » Mon Jan 14, 2019 4:06 pm

Post by JunkoChan »

updating in 1 hour
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Post Post #225 (isolation #50) » Mon Jan 14, 2019 4:52 pm

Post by JunkoChan »

In post 224, xofelf wrote:Hey so Junko my love, how DOES the All for One work? Do people have to pay Determination to get heals at all, or is that is a thing which may be arranged on the side? It is not clear.
Priest can only heal players willing to trade determination for a heal
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Post Post #226 (isolation #51) » Mon Jan 14, 2019 5:08 pm

Post by JunkoChan »

Page 3: The light beyond the dead


The warrior walked towards the tunnels and turned back facing the Spirit Master.

Can I speak to her? he said.

Sure, give me a moment, said the Spirit Master.

Putting his cold hand on the silver hawk's head, it turned back into her original form, but Rose was far from what she used to be.

Hi.. said Rose

The warrior gaze was not very friendly and he didn't hestate to ask what everyone was wondering..

-You knew... didn't you?

Rose gasped

-You knew there was nothing here this whole time

-How did you...

-ANSWER ME the warrior screamed, and everyone gathered around them

-Yes I... knew

whispers could be heard from everyone, their faces turned dark

-It was the only way... I could bring you here I had to.. for the sake of...

Rose couldn't finish what she was saying because the robotic noise became louder, everyone turned around and the priest shouted RUN! we cannot fight here go everyone to the right tunnel.

Everyone agreed it was true, Rose returned to her hawk form and the party ran to the right tunnel.
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Post Post #229 (isolation #52) » Mon Jan 14, 2019 5:25 pm

Post by JunkoChan »

The warrior was running in front of the party when suddenly he stopped, and everyone behind him did the same, in front of them a large graveyard appeared, the party walked around looking for an exit, the lights that could be seen from outside the tunnel were no longer visible until...

A gravestone moved, and a glow could be seen

-What is that? Kinesis asked

-I don't know maybe is a treasure said the Red Ranger

-I'll take a look said the ninja, approaching carefully to the gravestone

-This is... this is a.. what is this?

A perfectly round rock was glowing in front of the ninja.

The Priest seeing the ninja bend to grab the rock screamed wait don... too late.

The Ninja graved the stone and... a weird music started.

Third encounter Snowdin's Graveyard - 2-2

Napstablock HP 600/600 Clodette HP 650/650 Gary HP 800/1200

Image


Rewards:
+2 Determination to each party member
+4 Determination Final hit
+2 Determination If you manage to last hit the 3 ghosts
Buffs: 1 p/p
Items: 8 Ghost candies(Heal 40) 1 pink ribbon (Gain +20 Max Health) 1 Glowing Rock(?)
Exp: 20 each ghost

Napstablock deals 25 damage to the 1st player on the initiave list each turn
Clodette deals 30 damage to the last player on the initiave list each turn
Gary deals 10 damage to everyone every odd number turn

Gary's special ability: "Attention please" every turn that Gary isn't attacked, he heals back to FULL HP


Initiative:
2 Spirit Master
6 Priest
1 Kinesis
3 Ninja
4 Red Ranger
5 Warrior
7 Pyromancer
8 Blue Ranger

Countdown for this turn: (expired on 2019-01-17 00:28:01)
Last edited by JunkoChan on Mon Jan 14, 2019 5:34 pm, edited 1 time in total.
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Post Post #238 (isolation #53) » Tue Jan 15, 2019 5:21 pm

Post by JunkoChan »

it would be the brighest rock, you guys wll find out what it does after the fight
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Post Post #243 (isolation #54) » Wed Jan 16, 2019 6:10 am

Post by JunkoChan »

In post 241, PvtUrist wrote:I just realised;
In post 229, JunkoChan wrote: The Ninja graved the stone
I will assume this joke was intentional.
tought no one would realize

6/8 actions received
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Post Post #244 (isolation #55) » Thu Jan 17, 2019 6:27 am

Post by JunkoChan »

Third encounter Turn 1

Nobody told me there would be ghosts here what the.. The ninja screamed

The Spirit Master rolled his eyes and went to eat some of the pie they got from Toriel

The Spirit Master ate a burned butterscotch pie and gain 20 HP Napstablock HP 600/600 Clodette HP 650/650 Gary HP 800/1200
The Priest used his healing wave to heal the entire party for 22 HP! dealing 77 dmg! to the enemies Napstablock HP 523/600 Clodette HP 573/650 Gary HP 723/1200
Kinesis was standing still not knowing what to do Napstablock HP 523/600 Clodette HP 573/650 Gary HP 723/1200
The Ninja deals 115 dmg to Gary Napstablock HP 523/600 Clodette HP 573/650 Gary HP 608/1200
The Red Ranger deals 80 dmg to Gary Napstablock HP 523/600 Clodette HP 573/650 Gary HP 528/1200
The Warrior deals 85 dmg to Gary Napstablock HP 523/600 Clodette HP 573/650 Gary HP 443/1200
The Pyromancer deals 80 dmg to Gary deals 85 dmg to Gary Napstablock HP 523/600 Clodette HP 573/650 Gary HP 363/1200
The Blue Ranger was too scared to fight

The Ghosts separated and went straight to the party, Napstablock dealt 25 dmg to the Spirit Master biting his arms, Clodette dealt 15 dmg to the Blue Ranger cursing his soul, Gary summoned a wave of souls to hurt EVERYONE for 10 dmg

Rewards:
+2 Determination to each party member
+4 Determination Final hit
+2 Determination If you manage to last hit the 3 ghosts
Buffs: 1 p/p
Items: 8 Ghost candies(Heal 40) 1 pink ribbon (Gain +20 Max Health) 1 Glowing Rock(?)
Exp: 20 each ghost

Napstablock deals 25 damage to the 1st player on the initiave list each turn
Clodette deals 30 damage to the last player on the initiave list each turn
Gary deals 10 damage to everyone every odd number turn

Gary's special ability: "Attention please" every turn that Gary isn't attacked, he heals back to FULL HP


Image mmm You got a ghostly taste, are you one of us?

Image You like my hair? I love your soul.

Image NOT SO MUCH ATTENTION PLEASE

Initiative:
8 Blue Ranger
5 Warrior
3 Ninja
2 Spirit Master
6 Priest
7 Pyromancer
4 Red Ranger

Countdown for next turn: (expired on 2019-01-19 13:27:25)
Last edited by JunkoChan on Thu Jan 17, 2019 5:11 pm, edited 1 time in total.
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Post Post #247 (isolation #56) » Thu Jan 17, 2019 5:11 pm

Post by JunkoChan »

Kinesis has been mod killed

Spirit Master gained 70 Max Attack, flavour for Kinesis demise next turn!
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Post Post #257 (isolation #57) » Sat Jan 19, 2019 12:54 am

Post by JunkoChan »

In post 256, PvtUrist wrote:Using special on Gary

Pyro plz finish the kill <3

Junko plz add hope dmg for round 1
woops I have it in my notes, hope went to pyromancer round one

updating later today, I got a busy weekend, glad to see you back Frozen
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Post Post #258 (isolation #58) » Sat Jan 19, 2019 4:34 pm

Post by JunkoChan »

Third encounter Turn 2


While the party was preparing for the next round of attacks they noticed their teammates, the Blue ranger and Kinesis standing still, not being able to move, with their eyes blank staring at Clodette's eyes

The warrior ran fast towards the Blue ranger and slapped him, waking him up in an instant.

-Wha.. what happened
-SNAP OUT OF IT You were in some kind of hipnotic weird thing
-I'm.. okay now I think.. you will pay for this ghost!

The Pyromancer tried to do the same with Kinesis but it was... too late. Light left Kinesis eyes and his soul was now being dragged by Clodette

Before it reached the ghost the spirit master catched it and instantly regained strenght.

-Your demise won't be forgotten, your soul will be reborned

and with those words, Kinesis soul, became a Silver Lion, who was now standing in front of the spirt master.

The Blue Ranger deals 65 dmg to Gary! Napstablock HP 523/600 Clodette HP 573/650 Gary HP 293/1200
The Warrior swings his sword and the light coming from it bruned Gary for 170 dmg! Napstablock HP 523/600 Clodette HP 573/650 Gary HP 123/1200
The Ninja deals 115 dmg! to Gary Napstablock HP 523/600 Clodette HP 573/650 Gary HP 8/1200 Hope! 10 dmg! Napstablock HP 523/600 Clodette HP 573/650 Gary HP 0/1200
The Spirit Master ate a burned butterscotch pie healing 20 HP
The Priest deals 22 dmg to Clodette! Napstablock HP 523/600 Clodette HP 551/650
The Pyromancer was tired and trying to recover
The Red Ranger tried to attack Gary, but he was already dead (again)

The ghost saw their friend(?) banish and they were.. weirdly happy about it, but their laughs became sharp eyes coming for the party members, Napstablock dealt 12,5 dmg to the Blue Ranger and Clodette dealt 15 dmg to the Red Ranger

Rewards:
+2 Determination to each party member
+4 Determination Final hit
+2 Determination If you manage to last hit the 3 ghosts
Buffs: 1 p/p
Items: 8 Ghost candies(Heal 40) 1 pink ribbon (Gain +20 Max Health) 1 Glowing Rock(?)
Exp: 20 each ghost

Napstablock deals 25 damage to the 1st player on the initiave list each turn
Clodette deals 30 damage to the last player on the initiave list each turn
Gary deals 10 damage to everyone every odd number turn

Gary's special ability: "Attention please" every turn that Gary isn't attacked, he heals back to FULL HP

Image Look! Gary got his ass kicked!

Image Good thing he did't have an ass :3


Initiative:
2 Spirit Master
4 Red Ranger
6 Priest
8 Blue Ranger
7 Pyromancer
5 Warrior
3 Ninja

Countdown for next turn: (expired on 2019-01-21 23:34:26)
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Post Post #265 (isolation #59) » Sun Jan 20, 2019 3:43 am

Post by JunkoChan »

In post 264, xofelf wrote:Oo yeah, can I have the corpse pie?
that would be canibalism asdfasd, don't worry they will be looted at the end
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Post Post #272 (isolation #60) » Fri Jan 25, 2019 1:09 pm

Post by JunkoChan »

Third encounter Turn 3


The battle continued

The Spirit Master was frozen in fear Napstablock HP 523/600 Clodette HP 551/650
The Red Ranger was frozen in fear Napstablock HP 523/600 Clodette HP 551/650
The Priest deals 22 dmg to Clodette Napstablock HP 523/600 Clodette HP 529/650
The Blue Ranger was frozen in fear
The Pyromancer summoned a giant ball of fire that crushed Clodette against a wall, making her go through it Napstablock HP 523/600 Clodette HP 309/650
The Warrior is picking up his sword
The Ninja deals 115 dmg to Clodette Napstablock HP 523/600 Clodette HP 184/650

Napstablock angry about the party smashing his wife dealt 25 dmg and Clodette roared because she couldn't hurt the ninja

Rewards:
+2 Determination to each party member
+4 Determination Final hit
+2 Determination If you manage to last hit the 3 ghosts
Buffs: 1 p/p
Items: 8 Ghost candies(Heal 40) 1 pink ribbon (Gain +20 Max Health) 1 Glowing Rock(?)
Exp: 20 each ghost

Napstablock deals 25 damage to the 1st player on the initiave list each turn
Clodette deals 30 damage to the last player on the initiave list each turn
Gary deals 10 damage to everyone every odd number turn

Gary's special ability: "Attention please" every turn that Gary isn't attacked, he heals back to FULL HP

Image Ghost ladies are also... ladies you know?

Image Why can't I bite you? are you a ghost??


Initiative:
2 The Spirit Master
6 The Priest
7 The Pyromancer
5 The Warrior
4 The Red Ranger
3 The Ninja
8 The Blue Ranger

Countdown for next turn: (expired on 2019-01-27 20:09:53)
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