Starcraft Mafia: 2 -- Game Over!


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Post Post #2375 (ISO) » Sun Jan 20, 2019 5:59 am

Post by u r a person 2 »

okay, one thing that we know mechanically is that movement speed in this game does not correspond to movement speed in starcraft.

Case in point: STW's zergling moves 2 spaces per turn. Ari/Nancy's overlord moves 3 spaces per turn

In starcraft, zerglings have a movement speed of 2.9531, and overlords have a movement speed of only 0.586.

Which is too bad because a couple people fly around the playerlist but I couldn't mechanically put them on a range as a result.
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Post Post #2376 (ISO) » Sun Jan 20, 2019 6:01 am

Post by u r a person 2 »

sorry, source:
https://liquipedia.net/starcraft2/Speed

this is for sc2, but overlords are slower than zerglings in sc1, too
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Post Post #2377 (ISO) » Sun Jan 20, 2019 6:45 am

Post by Krazy »

Votecount 2.2

Varsoon(1)
~ (1)



Not Voting (11): Varsoon(0), Almost Chara(3), Michael Scott(0), Kokichi Oma(0), Tibor and Lumia(1), jjh927(1), Mewtaph(1), Alchemist21(1), ProFlavor(0), u r a person 2(2), pinturicchio(0)

With 12 alive it takes 7 to lynch.

Day 2 deadline is in (expired on 2019-01-28 06:02:36)


MOD REMINDERSEveryone thank Mathblade for shipping a patch for our scrubber overnight! Thanks Math! <3

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Spoiler:
vote conspiracy
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Post Post #2378 (ISO) » Sun Jan 20, 2019 7:17 am

Post by Varsoon »

In post 2373, Almost Chara wrote:
In post 2368, Creature wrote:VOTE: Varsoon
Varsoon isn't scum.


Varsoon: i want you to use your shot on a consensus. was i right that you were lying, or did your shot fail for another reason (like playerlist order.)
I'm cool doing consensus since it's obvious that I'm not the greatest judge of who is scum or not in this game.

@STW: Sorry for confbiasing on your slot; you were legitimately hard-scum to me and your dodginess and survivalistic approach combined with how many counterwagons were proposed in BOTH our Deadline-within-24-hours got me real tilted to reading you as scum.

Anyway,
I think Kokichi needs to confirm as town or rescind the IC claim
.
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Post Post #2379 (ISO) » Sun Jan 20, 2019 7:22 am

Post by Varsoon »

In post 5, Krazy wrote:GAME START PLAYER ORDER -- RANDOMIZED

1. Michael Scott (Auro + Volxen Hydra)
2. Shoshin the worst (the worst + Shoshin hydra)
3. Mewtaph
4. u r a person 2
5. AlmostChara (Almost50 + Chara Hydra)
6. Mephistophanes 39 (Nancy Drew 39 and Aristophanes hydra)
7. pinturucchio
8. jjh927
9. ProFlavor (Flavor Leaf and profii hydra)
10. Kokichi Oma
11. Tibor and Lumia (brassherald and Gamma Emerald hydra)
12. alchemist21
13. Creature
14. Varsoon
Okay so, let me figure this out.
Mephisto and STW died so...

1. Michael Scott (Auro + Volxen Hydra)
2. Mewtaph
3. u r a person 2
4. AlmostChara (Almost50 + Chara Hydra)
5. pinturucchio
6. jjh927
7. ProFlavor (Flavor Leaf and profii hydra)
8. Kokichi Oma
9. Tibor and Lumia (brassherald and Gamma Emerald hydra)
10. alchemist21
11. Creature
12. Varsoon


In post 2365, Krazy wrote:During the night forces have moved!

The new order of players is such:

1. pinturicchio
2. u r a person 2
3. Michael Scott (Auro + Volxen Hydra)
4. ProFlavor (Flavor Leaf and profii hydra)
5. Varsoon
6. Kokichi Oma
7. Tibor and Lumia (brassherald and Gamma Emerald hydra)
8. jjh927
9. Almost Chara (Almost50 + Chara Hydra)
10. Creature
11. Mewtaph
12. Alchemist21
So that's how people moved.
I tried to move to the middle of the playerlist specifically to avoid positioning stuff.
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Post Post #2380 (ISO) » Sun Jan 20, 2019 7:23 am

Post by Varsoon »

So a ton of shifting. Huh.
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Post Post #2381 (ISO) » Sun Jan 20, 2019 7:37 am

Post by Almost Chara »

@Varsoon: I think we need to resolve the hard-to-read slots. Like, if you shoot in pintu/jjh that should (a) resolve a slot that's a bit hard to read, and (b) exclude 2 players (down) or 3 (up) from being the slot responsible for blocking your shot on D1.

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T 2:2
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S 1:1
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3P 1:0
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Post Post #2382 (ISO) » Sun Jan 20, 2019 8:10 am

Post by Almost Chara »

Actually, I want you to shoot pintu. He moved "further away" from your original slot. That's gives me the impression he wanted to be as far as possible from you, maybe?

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T 2:2
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S 1:1
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3P 1:0
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Post Post #2383 (ISO) » Sun Jan 20, 2019 8:14 am

Post by Kokichi Oma »

In post 2378, Varsoon wrote:
In post 2373, Almost Chara wrote:
In post 2368, Creature wrote:VOTE: Varsoon
Varsoon isn't scum.


Varsoon: i want you to use your shot on a consensus. was i right that you were lying, or did your shot fail for another reason (like playerlist order.)
I'm cool doing consensus since it's obvious that I'm not the greatest judge of who is scum or not in this game.

@STW: Sorry for confbiasing on your slot; you were legitimately hard-scum to me and your dodginess and survivalistic approach combined with how many counterwagons were proposed in BOTH our Deadline-within-24-hours got me real tilted to reading you as scum.

Anyway,
I think Kokichi needs to confirm as town or rescind the IC claim
.
um what?
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #2384 (ISO) » Sun Jan 20, 2019 8:15 am

Post by Kokichi Oma »

VOTE: varsoon
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
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Post Post #2385 (ISO) » Sun Jan 20, 2019 8:21 am

Post by Almost Chara »

On fact, forget about jjh. His move towards the middle is NOT scum indicative. He was already there and he didn't move to gain any advantage, so he is unlikely to have a killing ability and -also- doesn't look afraid of being shot either.

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T 2:2
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S 1:1
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3P 1:0
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Post Post #2386 (ISO) » Sun Jan 20, 2019 8:22 am

Post by Almost Chara »

In post 2384, Kokichi Oma wrote:VOTE: varsoon
Of course you can also shoot Kokichi who is right next to you, so nothing can stop the shot. He either dies or is confirmed as scum and we lynch him.

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T 2:2
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S 1:1
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3P 1:0
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Post Post #2387 (ISO) » Sun Jan 20, 2019 8:29 am

Post by u r a person 2 »

I don't have experience with many roles. Does a role that can block a day-vig shot seem realistic? Is there a similar role that someone could point me to?
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Post Post #2388 (ISO) » Sun Jan 20, 2019 9:22 am

Post by Almost Chara »

This is a THEMED game. By definition, you should expect some newly invented/tailored roles. Do you think there's a role in the wiki that "moves on the player list"??
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Post Post #2389 (ISO) » Sun Jan 20, 2019 9:26 am

Post by pinturicchio »

In post 2382, Almost Chara wrote:Actually, I want you to shoot pintu. He moved "further away" from your original slot. That's gives me the impression he wanted to be as far as possible from you, maybe?

~A50
I moved only two spaces up and ended there; I have the same role that Shoshin had. I wanted to be close to Michael Scott to see if he would kill me. I think that, mechanically talking, I'm a good shot for Varsoon since I'm not a PR and would give info about what happened wrt his failed shot on D1.
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Post Post #2390 (ISO) » Sun Jan 20, 2019 10:00 am

Post by Almost Chara »

i don't want pintu shot, he's one of the town i'm using for PoE.
i think the hypothesis of there being scum in the way is correct, so Varsoon shouldn't be trying to shoot someone so far away anyway, all it would tell us if the shot failed is to be slightly more suspicious of u2, MS, and PF. (and pintu himself, of course)

in fact, i don't know if scum would actually run from Varsoon over using their positioning some other way, such as nightkills/scum actions. (but that's just a guess) it's a very public action, and if they were truly scared i think they would have just killed Varsoon.

jjh is a great shot, though he's a little far. so is Kokichi.
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S 1:1
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Post Post #2391 (ISO) » Sun Jan 20, 2019 10:07 am

Post by u r a person 2 »

the scum in the way thing doesn't make sense thematically.

attacks are all targeted or aoe, and units don't take bullets for other units

and it doesn't make sense from a zerg vig flavor that can only hit town

i'd be more inclined to think any blocked shot was the result of another activated day ability. like activating a forcefield, picking a unit up into a shuttle, or healing them with a medic
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Post Post #2392 (ISO) » Sun Jan 20, 2019 10:47 am

Post by Varsoon »

Have no clue why people are voting for the fucking IC
But ay it is what it is.
VOTE: Creature
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Post Post #2393 (ISO) » Sun Jan 20, 2019 10:48 am

Post by Varsoon »

Picking up with shuttle, medic, bunkering, burrowing, etc. all make sense to me.
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Post Post #2394 (ISO) » Sun Jan 20, 2019 10:49 am

Post by Varsoon »

Protoss also just have shields.
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Post Post #2395 (ISO) » Sun Jan 20, 2019 10:50 am

Post by u r a person 2 »

right, but he wasn't protoss
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Post Post #2396 (ISO) » Sun Jan 20, 2019 10:54 am

Post by u r a person 2 »

and he didn't burrow or get in a bunker

and none of the others are just passive blocking via being in the way

im just saying i don't think we should get too committed to the idea that scum or a certain town role in the middle of varsoon and his shot is what affected or will affect it
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Post Post #2397 (ISO) » Sun Jan 20, 2019 11:05 am

Post by Almost Chara »

In post 2383, Kokichi Oma wrote:
In post 2378, Varsoon wrote:
In post 2373, Almost Chara wrote:
In post 2368, Creature wrote:VOTE: Varsoon
Varsoon isn't scum.


Varsoon: i want you to use your shot on a consensus. was i right that you were lying, or did your shot fail for another reason (like playerlist order.)
I'm cool doing consensus since it's obvious that I'm not the greatest judge of who is scum or not in this game.

@STW: Sorry for confbiasing on your slot; you were legitimately hard-scum to me and your dodginess and survivalistic approach combined with how many counterwagons were proposed in BOTH our Deadline-within-24-hours got me real tilted to reading you as scum.

Anyway,
I think Kokichi needs to confirm as town or rescind the IC claim
.
um what?
Kokichi isn't IC.
~Chara
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wiki
] hydra of
Almost50
and
Chara
.
[
Win:Loss
]
T 2:2
,
S 1:1
,
3P 1:0
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Post Post #2398 (ISO) » Sun Jan 20, 2019 11:07 am

Post by Almost Chara »

In post 2396, u r a person 2 wrote:and he didn't burrow or get in a bunker

and none of the others are just passive blocking via being in the way

im just saying i don't think we should get too committed to the idea that scum or a certain town role in the middle of varsoon and his shot is what affected or will affect it
let's assume movement actually has a reason to be in this game.
and then we can extrapolate from there to say that it's probably a good idea to be closer to the thing you want to affect. otherwise, is there a point?
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S 1:1
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Post Post #2399 (ISO) » Sun Jan 20, 2019 11:14 am

Post by u r a person 2 »

being closer i'll agree with. there could be a range limit.

otherwise i think position (and thus movement) is probably required for aoe activated abilities
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