I was saying my meta has changed over the years and I now just lurk a lot which is bad but oh well.
Glad this was a misunderstanding
also I still want to talk about this
you literally said
"Anyway, it used to be a scum meta but is now just the way I play. I know it's annoying and unhelpful,
but I play the long game and that's part of the reason.
"
that is openly acknowledging that you are watering down your town game to the benefit of your scumgame, sir!
Nah, I enjoy lategame better so my earlygame sucks. Part of the reason my scum meta has leaked into my town meta is because I am simply less engaged until the game has progressed to a certain point!
Two games (other I was town) finished today and both heavily favored town. Really turning me off from this site. No point in playing anything but opens.
In post 878, Persivul wrote:Two games (other I was town) finished today and both heavily favored town. Really turning me off from this site. No point in playing anything but opens.
there’s a reason for this.
MS strongly believes that towns suck. So to deal with this, they give towns way too much.
What might be happening is there’s a shift in the meta where towns are actually getting better so they don’t need so much power.
In post 878, Persivul wrote:Two games (other I was town) finished today and both heavily favored town. Really turning me off from this site. No point in playing anything but opens.
there’s a reason for this.
MS strongly believes that towns suck. So to deal with this, they give towns way too much.
What might be happening is there’s a shift in the meta where towns are actually getting better so they don’t need so much power.
I remember RC mention somewhere that towns needed to be loaded with power
The last micro normal I played that RC designed town was also heavily stacked
In post 878, Persivul wrote:Two games (other I was town) finished today and both heavily favored town. Really turning me off from this site. No point in playing anything but opens.
there’s a reason for this.
MS strongly believes that towns suck. So to deal with this, they give towns way too much.
What might be happening is there’s a shift in the meta where towns are actually getting better so they don’t need so much power.
I remember RC mention somewhere that towns needed to be loaded with power
The last micro normal I played that RC designed town was also heavily stacked
Coming from RC, I am not surprised, he tends to think towns suck.
the 2-shot BP is oppressive against scum its actually really gamechanging if you think about it.
1-shot is easy.
2-shot takes way too many resources and commitment to deal with
RC wrote:Just tell them I 100% stand by the setup and despite the comments made about me making town favored setups scum have won the majority of the normals that I have designed or reviewed and on top of that a recent setup I got shit for with a micro with loyal doc and vig that was called super townsided had been previously won by scum
RC wrote:Also c/p that the addition of a 1 shot bulletproof to the town is a significant Nerf for town, not a buff. Even the second shot is somewhat questionable because it hurts the credibility of the claim. The existence of the bulletproof means that the jailkeeper results are essentially meaningless since scum could simply have shot the bulletproof. There's no way for scum to get guiltied period and no way for even a soft guilty without the 2-shot bulletproof being already killed by some sort. I've run setups closer to 60 than 40% town winrate: this was definitely not one of them
Aristophanes wrote:This setup is actually pretty neat! The Neo has a 50/50 chance, if they get a positive result, of pinging the town's JK and if the right player makes that kill it is practically guaranteed. The JK doesn't give hard innos or guilties. The BP getting shot can also make the JK falsly claim a protection which can incrminate them and possibly cause a town 1v1.
I think the role interactions are pretty clever tbh and relatively balanced, if not tipping slightly to scum.
2-shot BP is also like, unlikely so claiming that could cause a lynch or a 1v1 with JK because having both sounds highly unlikely.
If you think this setup is super townsided it probably means you don't understand the fact that setups are more than the sum of their parts and that the bulletproof being there is a significant nerf to the power of the jailkeeper.
Persivul, sometimes you gotta look at what you could have done better instead of blaming external factors
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
In post 896, RadiantCowbells wrote:If you think this setup is super townsided it probably means you don't understand the fact that setups are more than the sum of their parts and that the bulletproof being there is a significant nerf to the power of the jailkeeper.
Persivul, sometimes you gotta look at what you could have done better instead of blaming external factors
Yeah, you're right. We should have created a bunch of mislynches.
Oh yeah, we did that. Even after Alisae solved the game, we did that.
A setup along these lines that would be better balanced would be:
1X BP - (Maybe you didn't notice, but THIS IS A FUCKING MICRO. A 2X BP has no place in a game that's likely only going 3 or 4 nights anyway.)
2X JK
vs.
Full rolecop