Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #350 (ISO) » Sun Jan 20, 2019 4:38 am

Post by mallowgeno »

Cheery Dog

RED
X
X
X
5
X
X
891011
X
X
YELLOW
2
X
X
X
X
789101112LOCK
GREEN
1211
X
98
X
X
X
4
X
2LOCK
BLUE
12
X
10
X
8765
X
32LOCK
-5 points


Charles510

RED
2
X
X
X
6
X
8
X
X
X
X
X
YELLOW
2
X
X
X
X
7
X
X
101112LOCK
GREEN
12
X
10
X
8765
X
32LOCK
BLUE
1211109
X
X
X
X
X
3
X
X
-5 points


Both players can take the 12 so I will mark that for you Cheery. The community die take happens at the same time as the other players' turn

Spoiler: final scores
Cheery:
Red-28
Yellow-10
Green-15
Blue-6
Total: 59


Charles:
Red-45
Yellow-21
Green-6
Blue-28
Total: 100


Sorry Cheery Dog, with a score of 59 you have been eliminated from the game. Thanks for playing!
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Post Post #351 (ISO) » Sun Jan 20, 2019 5:31 am

Post by mallowgeno »

Image


How to play:


A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE

How this specific challenge will work:


This game is a tile drafting game. Each round you will have a set of tiles in your hand and you will choose 2. You are working with your neighbors to try and build cities with the most points. At the end of the game your score will be whichever of your two cities is worth the
least points
. The person who has the highest score wins!

Gameplay:


For
Round One
you will have 7 tiles in your hand. You will perform the following steps in order:
Choose-
Pick 2 tiles from your hand and pass the rest of the tiles to the player below you.
Reveal-
Everyone shows which 2 tiles they have chosen from their hand.
Place-
You may now discuss where you would like to place your tiles. You will place 1 of your tiles in the city with the player that is above you on the player list and below you on the player list. When placing tiles they must touch previously placed tiles (or for the first turn the 2 tiles must touch each other)
NOTE: Tiles for a city MUST be arranged in a 4x4 grid at the end of the game. This means you cannot have a row or column with more than 5 tiles in it, or orient tiles in such a way that a 4x4 grid is not possible.
Repeat-
Repeat this process until there is only 1 city tile left in the stack (Choose/Reveal/Place will occur a total of 3 times for Round One)

At the end of Round One each city will have 6 tiles.


For
Round Two
you will draw 3 duplex tiles to form your hand. Again you will secretly choose 2 for your cities and then the third tile will be discarded. Again you proceed through Choose/Reveal/Place.

The duplex tiles are treated as 2 separate buildings stuck to each other. The must be placed so they are oriented correctly (they cannot be rotated)


For
Round Three
you will go through the same steps as
Round One
but you will be passing tiles to the player above you instead of below you.



FOR THIS CHALLENGE
all discussion must occur in thread. Again there is
no outside communication about this game
allowed. Once I have posted everyone's chosen tiles players may discuss openly on this thread how they want to use which tile. There will be a 24 hour deadline to choose your tiles and then a 48 hour deadline to place chosen tiles. This can be expedited if everyone locks in where they are placing their tiles.

Scoring:


Shops
:
Image

Shops score when connected in a straight line (row or column). 1/2/3/4 in a line score 2/5/10/16. Each tile can only be counted in one set (so if a line of shops cross in an L or T or + each tile can only be counted for ONE of those sets)

Factories
:
Image

The city (or cities if tied) with the most factory tiles compared to other cities, each factory is worth 4 points. The city or cities with the second most factories score 3 points each. All other cities, each factory is worth 2 points each.

Taverns
:
ImageImageImageImage

There are 4 different tavern tiles. Taverns score 1 point for one in a city, 4 points for two different taverns, 9 for three different taverns, or 17 points for all four different taverns. A city can contain duplicate taverns and each set of taverns is scored separately (so if you had 2 music, 2 beer, 1 food, and 1 bed you would score 17 for the set of four unique, then 4 for the 2 different taverns).

Offices
:
Image

For each office in your city you score 1/3/6/10/15/21. After the 7th office a new set of offices score. If an office is next to at least 1 tavern building it scores a bonus point!

Parks
:
Image

Parks score in a groups of one or more connected parks. For 1/2/3/4/5... connected parks you score 2/8/12/13/14...
A city can score multiple unconnected parks in a city. Each is scored separately (so for example if you had a 2 park tiles connected together then a single park tile somewhere else in the city, you would score 8+2 for park tiles)

Houses
:
Image

House tiles are worth 1 point per other building type (excluding houses) in the city. It is only worth
1 point if next to a factory
. So for example in your city if you have a tavern, a park, an office, a factory, and a shop, each House tile not adjacent to a factory would be worth 5 points.



Game Over:


The game ends once the 16th tile in all the cities are placed (Round 3). After scoring all your tiles your score will be whichever of your two cities is worth less. For example:

Mallow and Geno's city is worth 50
Geno and Peach's city is worth 51
Peach and Mario's city is worth 60
Mario and Bowser's city is worth 42
Bowser and Mallow's city is worth 45

Final scores would be:
Mallow-45
Geno-50
Peach-51
Mario-42
Bowser-42

If there is a tie, players compare their higher scoring cities (this will be done for any tie). If there still is a tie Winners add and compare amount of buildings by types in their cities until a tie is broken (by order of Shops/Factories/Taverns/Offices/Parks/Houses)

The 1st place finisher will receive
Immunity and an advantage
in the next
Round Table
.
2nd place will receive
Immunity
.

The player whose city is worth the least (and loses the tie-breaker of having their 2nd city worth more) will be the
Duel Candidate
. They can challenge any non-immune player for the
Duel
.

Inspiratieloos
, you won an advantage in the previous
Round Table
. You may choose one of your neighbors. All other neighbors will be randomly assigned. Your worst city at the end of the game will also receive a 1 point boost.

VashtaNeurotic and CaptainMeme
, you both won a smaller advantage from the previous
Round Table
. One of your cities will randomly be worth an extra .5 points at the start of the game. If you are seated next to each other or Inspiratieloos it will not go towards that city.

Game will begin in 24 hours. Good luck!
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Post Post #352 (ISO) » Mon Jan 21, 2019 4:29 am

Post by mallowgeno »

The rules have them but just so everyone is aware of how many of each tile there is:

Shops (16 buildings + 8 duplex)
For clarification that's 16 individual buildings and 8 shops on duplex tiles


Factories (16 buildings + 8 duplex)

Taverns (20 buildings + 8 duplex; 7 of each)

Offices (20 buildings + 8 duplex)

Parks (16 buildings + 8 duplex)

Houses (20 buildings + 8 duplex)
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Post Post #353 (ISO) » Mon Jan 21, 2019 4:31 am

Post by mallowgeno »

Inspiratieloos has chosen
CaptainMeme
to be one of their neighbors. We will randomly select the rest of the players locations now.

Inspiratieloos
CaptainMeme

(remaining players will start below Meme going from highest roll to lowest)

Charles
Original Roll String: 1d200
1 200-Sided Dice: (30) = 30


Vash
Original Roll String: 1d200
1 200-Sided Dice: (187) = 187


Random
Original Roll String: 1d200
1 200-Sided Dice: (133) = 133


Jumble
Original Roll String: 1d200
1 200-Sided Dice: (54) = 54
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Post Post #354 (ISO) » Mon Jan 21, 2019 4:33 am

Post by mallowgeno »

So cities will be as follows:

Inspiratieloos and CaptainMeme

CaptainMeme and VashtaNeurotic

VashtaNeurotic and Charles510

Charles510 and NotAJumbleOfNumbers

NotAJumbleOfNumbers and Randomidget

Randomidget and Inspiratieloos

A reminder that no outside communication is allowed, all communication must be done in thread
. Sending out tiles now!
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Post Post #355 (ISO) » Mon Jan 21, 2019 4:51 am

Post by mallowgeno »

Also since meme and vash ended up being next to each other they cannot use their advantage on their city. Also Meme is next to inspiratieloos so his will randomly be used between Vash/Inspir. VashtaNeurotic and Charles510 city starts with a stunning value of .5 points!

1. Inspiratieloos
2. Vash

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #356 (ISO) » Mon Jan 21, 2019 4:51 am

Post by mallowgeno »

Vash/Meme's city will be worth .5 to start as well
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Post Post #357 (ISO) » Tue Jan 22, 2019 7:12 am

Post by mallowgeno »

Prodding Jumble
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Post Post #358 (ISO) » Tue Jan 22, 2019 1:28 pm

Post by mallowgeno »

Tile Choices


Inspiratieloos

ImageImage

CaptainMeme

ImageImage

VashtaNeurotic

ImageImage

Charles510

ImageImage

NotAJumbleOfNumbers

ImageImage

Randomidget

ImageImage

You now have 48 hours to lock in how your tiles will be placed with your neighbor's tile


If you have any questions let me know!

(expired on 2019-01-24 19:30:00)
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Post Post #359 (ISO) » Tue Jan 22, 2019 1:49 pm

Post by mallowgeno »

Just to clarify, you may now post in the forum to discuss what you want to do with tiles.
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Post Post #360 (ISO) » Tue Jan 22, 2019 1:50 pm

Post by CaptainMeme »

eyoooo vash and insp

Insp I assume you're placing your shop with Rando's shop? So I should put my tavern on Vash's side since otherwise we'll have a duplicate?
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Post Post #361 (ISO) » Tue Jan 22, 2019 9:13 pm

Post by VashtaNeurotic »

I agree with meme, that seems to be the best move for y'all overall. I mean I have no choice really, same with charles.
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Post Post #362 (ISO) » Tue Jan 22, 2019 10:42 pm

Post by inspiratieloos »

Same thought here.
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Post Post #363 (ISO) » Wed Jan 23, 2019 12:27 am

Post by Randomnamechange »

@inspir are we gonna go
XX with our shops then?
vonflare (21:40)
you suck randomidget
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Post Post #364 (ISO) » Wed Jan 23, 2019 4:09 am

Post by mallowgeno »

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Post Post #365 (ISO) » Wed Jan 23, 2019 4:09 am

Post by Charles510 »

i have one park to play in each city. Do I have to specify where in each city the park goes?
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Post Post #366 (ISO) » Wed Jan 23, 2019 4:10 am

Post by mallowgeno »

In post 365, Charles510 wrote:i have one park to play in each city. Do I have to specify where in each city the park goes?
You can if you would like. This first tile placement isn't super important if it's put side by side or on top of one another. You can look at duplex tiles to see if that will influence your choice though
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Post Post #367 (ISO) » Wed Jan 23, 2019 6:05 am

Post by inspiratieloos »

Place Tavern with Meme on a1
Place Shop with random on b2
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Post Post #368 (ISO) » Wed Jan 23, 2019 7:42 am

Post by Charles510 »

do you need to specify coordinates now? the way I understand the rules you can keep adding tiles in any direction until the city is 4 tiles in length or width.
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Post Post #369 (ISO) » Wed Jan 23, 2019 8:35 am

Post by mallowgeno »

In post 368, Charles510 wrote:do you need to specify coordinates now? the way I understand the rules you can keep adding tiles in any direction until the city is 4 tiles in length or width.
This is correct. Tiles must always touch an existing tile too
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Post Post #370 (ISO) » Wed Jan 23, 2019 8:44 am

Post by Charles510 »

Ok, I place one park in each city. Vash and Jumble you guys can decide which edge of the park to play on, it makes no difference to me and the results are the same wherever you place them.
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Post Post #371 (ISO) » Wed Jan 23, 2019 11:42 am

Post by NotAJumbleOfNumbers »

i play a park on the left edge
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Post Post #372 (ISO) » Wed Jan 23, 2019 12:15 pm

Post by VashtaNeurotic »

I place my shop to the right of Charles' Park
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Post Post #373 (ISO) » Wed Jan 23, 2019 12:20 pm

Post by mallowgeno »

In post 371, NotAJumbleOfNumbers wrote:i play a park on the left edge
You are currently placing your two taverns you chose
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Post Post #374 (ISO) » Wed Jan 23, 2019 12:21 pm

Post by mallowgeno »

So far I have:

Spoiler: VashCharles
ImageImage


Spoiler: InspirRandom
ImageImage
Locked

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