jingle's signature wrote:always scum
Marathon Weekend Open Setup Group
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callforjudgement Microprocessor
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No. It's been run before, though. Of course, that doesn't mean we can't run it again.In post 46, Invisibility wrote:1 vig 2 scum 6 town
did jingle post that I didn’t click on any of the linksscum· scam · seam · team · term · tern · torn ·town- Invisibility
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is that a setup suggestion, a recognition of what happened in that game or both- the worst
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that was the best game I have ever been in ngl
pedit: 3 scum
2 VTs
IC nsg
IC rc
let's go- RadiantCowbells
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- Jingle
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nightless :0- Jingle
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60% town ev? mmmm
maybe just 1v1+2?- the worst
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how about 3v3+2, one flip, then they have a pt where they have to guess the scumteam and if they do it then win- Jingle
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I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....
I too would mod/play it- Yuchou
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Me? I'm the worst
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The more times an open set up is played, the better. Sometime this year I want to expand approved open setups.- Jingle
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^Do you have any setups in mind that could use more testing?
I thought your addition was a they win if scum lynch or accurate guess. I wouldn't like to be town with the win completely out of my hands in that setup.In post 64, the worst wrote:I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....
I too would mod/play it
On the other hand:
Town has a 40% EV (which should be bumped by the Paragon's influence because they want to lynch scum), Mafia is dropped from 60% based on the chance of Paragon guessing correctly, so it shouldn't be too much more than 50%. Paragons have a 25% chance on a scumlynch and a 16.7% chance on a town lynch, which is low but accepted because they're supposed to be good at this and also 3p.This is a Parachute.- the worst
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(づ ̄ ³ ̄)づ
I love it
this could be interesting to experiment with but definitely allows for the fact it's difficult as hell to win- callforjudgement
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EV is town 40%, scum 50%, paragon 20%.
I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).
I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.scum· scam · seam · team · term · tern · torn ·town- the worst
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In your calculations I'm guessing paragons are only given a binary yes/no response to whether or not their team guess was correct? (e.g. if there is a townflip and their guess contains exactly 1 scum, they shouldn't be told such)?
those are really fair suggestions. I actually think this might be a bit of fun to muck around with on marathon weekend if people are willing to submit themselves to paragonism for the challenge. (my reads aren't all that good but I'd do it!!)- Jingle
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Your numbers have to be off (paragon win increasing would by definition decrease scum win %). I'll look at it in a little bit to see where.In post 71, callforjudgement wrote:EV is town 40%, scum 50%, paragon 20%.
I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).
I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.
Definitely like the idea of stumping the Paragons, which means there could be any number of them for no balance change. I don't think the second chance is necessary for them (it's supposed to be hard, I think) but it doesn't ruin the setup. Hell, you could even do a guess till you're right sort of thing where winning is completely subjective and the point remains as it is.This is a Parachute.- Jingle
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Looks like your initial numbers are right. In the second group, scum should drop to 40%. Which... Seems pretty fair to me, honestly.
Edit: Paragon should also jump to 43.3%, I forgot to take into account the increase in the Town and Paragon winning rate. Which imo is too high for what's supposed to be a difficult role, but it completely fair if you don't want to make the Paragons have a harder time than everone else.This is a Parachute. - Jingle
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