Marathon Weekend Open Setup Group

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Post Post #50 (ISO) » Thu Jan 24, 2019 11:06 am

Post by the worst »

jingle's signature wrote:always scum
who's scum? i haven't read up yet but like, it's me
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Post Post #51 (ISO) » Thu Jan 24, 2019 11:54 am

Post by callforjudgement »

In post 46, Invisibility wrote:1 vig 2 scum 6 town
did jingle post that I didn’t click on any of the links
No. It's been run before, though. Of course, that doesn't mean we can't run it again.
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Post Post #52 (ISO) » Thu Jan 24, 2019 12:03 pm

Post by Invisibility »

yeah i know i was in that game
but we should run it again
Invisibility is actually AWESOME!
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Post Post #53 (ISO) » Thu Jan 24, 2019 12:04 pm

Post by RadiantCowbells »

Myself and NSG town in a game together and neither of us gets shot
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #54 (ISO) » Thu Jan 24, 2019 12:08 pm

Post by northsidegal »

is that a setup suggestion, a recognition of what happened in that game or both
wiki | modded | Newbie NewD3 Stats | scripts

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Post Post #55 (ISO) » Thu Jan 24, 2019 12:09 pm

Post by the worst »

that was the best game I have ever been in ngl

pedit: 3 scum
2 VTs
IC nsg
IC rc

let's go
who's scum? i haven't read up yet but like, it's me
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Post Post #56 (ISO) » Thu Jan 24, 2019 12:11 pm

Post by RadiantCowbells »

I love playing with you because I get n1ed significantly less often
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #57 (ISO) » Thu Jan 24, 2019 12:17 pm

Post by Jingle »

That definitely sounds like a game where nsg and RC get shot. :shifty:

Probably a decent marathon tho. :P
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Post Post #58 (ISO) » Thu Jan 24, 2019 12:28 pm

Post by the worst »

nightless :0
who's scum? i haven't read up yet but like, it's me
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Post Post #59 (ISO) » Thu Jan 24, 2019 12:43 pm

Post by Jingle »

You should just say it's a one day setup. :P
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Post Post #60 (ISO) » Thu Jan 24, 2019 1:24 pm

Post by the worst »

60% town ev? mmmm
maybe just 1v1+2?
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Post Post #61 (ISO) » Thu Jan 24, 2019 1:24 pm

Post by the worst »

how about 3v3+2, one flip, then they have a pt where they have to guess the scumteam and if they do it then win
who's scum? i haven't read up yet but like, it's me
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Post Post #62 (ISO) » Thu Jan 24, 2019 1:30 pm

Post by Jingle »

I mean... 3v3+2 is exactly 50%.

If you wanted to do the guess thing I'd make it 3v2+2 and give the two a PT for the whole game. I'd be down to run/play that, by the way.
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Post Post #63 (ISO) » Thu Jan 24, 2019 1:31 pm

Post by Jingle »

(Also it works as a modless setup in F2F, which is kinda cool)
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Post Post #64 (ISO) » Thu Jan 24, 2019 1:53 pm

Post by the worst »

I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....

I too would mod/play it
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Post Post #65 (ISO) » Thu Jan 24, 2019 5:31 pm

Post by Yuchou »

I would enthusiasticaly be up to play setups where there is mechanics with treestumps and the like

I miss Ircher's setups, they were so creative and clever. It often had a way to win by manipulating mechanics interpretation, be you scum or town.
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Post Post #66 (ISO) » Thu Jan 24, 2019 6:08 pm

Post by Alisae »

Who are you again?
GTKAS
| here.
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Post Post #67 (ISO) » Thu Jan 24, 2019 6:11 pm

Post by the worst »

Me? I'm the worst

(yuchou is a man of many names :shifty: most recently Nibbui)
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Post Post #68 (ISO) » Fri Jan 25, 2019 6:56 am

Post by T-Bone »

The more times an open set up is played, the better. Sometime this year I want to expand approved open setups.
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Post Post #69 (ISO) » Fri Jan 25, 2019 10:44 am

Post by Jingle »

^Do you have any setups in mind that could use more testing?
In post 64, the worst wrote:I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....

I too would mod/play it
I thought your addition was a they win if scum lynch or accurate guess. I wouldn't like to be town with the win completely out of my hands in that setup.

On the other hand:

Burden of Proficiency Mafia3 VT

2 Mafia Goon

2 3P Unlynchable Paragons

Mafia win if a town player is lynched and they aren't guessed. Town win if a mafia player is lynched. Paragons win if they collectively guess the scumteam after one flip, regardless of what the flip is.

Paragons /in as Paragons, other roles randomly distributed.


Town has a 40% EV (which should be bumped by the Paragon's influence because they want to lynch scum), Mafia is dropped from 60% based on the chance of Paragon guessing correctly, so it shouldn't be too much more than 50%. Paragons have a 25% chance on a scumlynch and a 16.7% chance on a town lynch, which is low but accepted because they're supposed to be good at this and also 3p.
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Post Post #70 (ISO) » Fri Jan 25, 2019 10:49 am

Post by the worst »

(づ ̄ ³ ̄)づ
I love it
this could be interesting to experiment with but definitely allows for the fact it's difficult as hell to win
who's scum? i haven't read up yet but like, it's me
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Post Post #71 (ISO) » Fri Jan 25, 2019 11:32 am

Post by callforjudgement »

EV is town 40%, scum 50%, paragon 20%.

I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).

I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.
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Post Post #72 (ISO) » Fri Jan 25, 2019 11:36 am

Post by the worst »

In your calculations I'm guessing paragons are only given a binary yes/no response to whether or not their team guess was correct? (e.g. if there is a townflip and their guess contains exactly 1 scum, they shouldn't be told such)?

those are really fair suggestions. I actually think this might be a bit of fun to muck around with on marathon weekend if people are willing to submit themselves to paragonism for the challenge. (my reads aren't all that good but I'd do it!!)
who's scum? i haven't read up yet but like, it's me
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Post Post #73 (ISO) » Fri Jan 25, 2019 11:44 am

Post by Jingle »

In post 71, callforjudgement wrote:EV is town 40%, scum 50%, paragon 20%.

I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).

I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.
Your numbers have to be off (paragon win increasing would by definition decrease scum win %). I'll look at it in a little bit to see where.

Definitely like the idea of stumping the Paragons, which means there could be any number of them for no balance change. I don't think the second chance is necessary for them (it's supposed to be hard, I think) but it doesn't ruin the setup. Hell, you could even do a guess till you're right sort of thing where winning is completely subjective and the point remains as it is.
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Post Post #74 (ISO) » Fri Jan 25, 2019 11:49 am

Post by Jingle »

Looks like your initial numbers are right. In the second group, scum should drop to 40%. Which... Seems pretty fair to me, honestly.

Edit: Paragon should also jump to 43.3%, I forgot to take into account the increase in the Town and Paragon winning rate. Which imo is too high for what's supposed to be a difficult role, but it completely fair if you don't want to make the Paragons have a harder time than everone else.
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