Oman – 2 (PokerFace, dahill1)
farside22 – 1 (Oman)
Not voting: jtdyer, Shamrock, farside22, The Jester
With 7 alive, it takes 4 votes to lynch.
Our "speedlynch" strat would have suggested this is optimalPoker wrote:Setting up lynches ahead of time,
Hey, for once a game that encourages wagoning like I enjoy doing. How do I not take advantage of that. Also, as assasin I'd be wary of starting wagons. Especially because starting a wagon on a king can give away an assasin in a heartbeat. Even though it could be a guard throwing the scum off.Poker wrote: starting a bunch of wagons (The second assassin wagon hoped insane style in the large AiTP2),
I find them as good. For one thing it can point to assasin in the wrong direction. I don't think you understand we can't just lynch guards from now.Poker wrote:giving suspicion lists (see the first assassin in AiTP1),
You've never come up with a new thought during a mafia game? You've never established something then figured out its wrong?Poker wrote:And talk about flip flop. You are first to realize speed lynching is good. Then you say its bad.
I see a distinction. Korlash named a specific person as the king. It's true that I said speculation can lead to a modkill, but I didn't want to do two of them and Korlash's statement was more egregious. Besides, let's not go ret-conning. Day 2 is already over.The Jester wrote:EBWOP:WIFOM-Fest* (Not test)Oman wrote:To tell you the truth, Korlash could've been fakeclaiming guard as king.
NOTE: I am not saying he is or isn't, just that he could've.
For which reasons?dahill1 wrote:which were...?jtdyer wrote:I would ask why dahill is off your list, but we shouldn't give assassin much info. But I was gonnavote: dahill1for reasons explained by korlash.