Faster than Light Interactive Plays Run 1 Victory

For completed/abandoned Mish Mash Games.
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Post Post #8 (isolation #0) » Tue Jan 08, 2019 11:21 pm

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i know i'm not in the crew but that is completely your fault for blowing up the slavers rather than taking their mid-battle compromise offer :giggle:
VOTE: 1 in spirit!
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Post Post #10 (isolation #1) » Tue Jan 08, 2019 11:32 pm

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oof dreadful!
yeah put me in. i'll take sensors if i can, love that subsystem <3

probably need shields next tho. :(
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Post Post #17 (isolation #2) » Wed Jan 09, 2019 2:45 am

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Low is definitely the better option for us.. we need more personnel & shops :<
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Post Post #21 (isolation #3) » Wed Jan 09, 2019 10:42 am

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In post 19, callforjudgement wrote:
In post 15, Cheery Dog wrote:I should have read the legend on the image.
I'm going to assume we want the easier option in the future, although I'm also happy if we take the other one that looks potentially riskier in the long run
IMO you want red sectors earlier and green sectors late. Red sectors give you more scrap, green sectors give you more opportunity to spend it.
That's a really good take. I feel like the Kestrel in particular benefits from an early green sector if you don't get a couple of extra crew members in the starting one, tho :<
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Post Post #24 (isolation #4) » Wed Jan 09, 2019 6:29 pm

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VOTE: 2 (mantis for sensors => later boarding) in spirit
sinking funds into hacking now when we'll almost certainly see it at least once later feels like its gonna cripple us too much short term :(

saving scraps is all well and good but we've got the super super handy shield 2. unless we get a decent drop/event I'm not sure what we'd be saving for.
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Post Post #26 (isolation #5) » Wed Jan 09, 2019 6:45 pm

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yeah absolutely but as long as you look for cloak+hacking as a priority we're almost certain to get it later when there's more value add imo -- hacking really shines when you up against ships with like 3-4 shields and 1000 weapons

in the meantime we can have some groovy crew members C:
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Post Post #32 (isolation #6) » Wed Jan 09, 2019 8:37 pm

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VOTE: 1
inb4 i die O7
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Post Post #34 (isolation #7) » Wed Jan 09, 2019 10:07 pm

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VOTE: 3
firawr
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Post Post #37 (isolation #8) » Thu Jan 10, 2019 10:25 am

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VOTE: 2
Sheeping cfj!
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Post Post #39 (isolation #9) » Thu Jan 10, 2019 12:22 pm

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@cfj are you gonna join the crew? ^_^
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Post Post #41 (isolation #10) » Thu Jan 10, 2019 2:27 pm

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we DEFINITELY need a fifth <:
edited fur luls


boarding kestrel op, maybe you could be my mantis twin?
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Post Post #43 (isolation #11) » Thu Jan 10, 2019 6:56 pm

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VOTE: 1
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Post Post #47 (isolation #12) » Thu Jan 10, 2019 8:52 pm

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VOTE: 1 with extreme prejudice!!!
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Post Post #51 (isolation #13) » Sun Jan 13, 2019 7:54 pm

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VOTE: 1 not sure on anything else. Hacking is smart tho.
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Post Post #55 (isolation #14) » Sun Jan 13, 2019 9:29 pm

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I'd probably pocket the rest or consider a couple of points of hull I suppose
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Post Post #58 (isolation #15) » Mon Jan 14, 2019 9:02 am

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In post 57, callforjudgement wrote:"kills you in a horrible way"
:lol:
not wrong

I'm slightly more inclined towards uncharted for basically this reason.... though I'm a bit cowardly when it comes to the slug generally ~_~

standard rules don't really apply in slug nebulae (best to assume you have to kill everyone because their surrender offers suck; half the random events have nasty bad rewards which seem to happen really often :c)

uncharted nebula also positions us in the center so we can choose whether to go friendly or hostile. we'll probably be best off going friendly, but still. it's a little bonus point imo...

VOTE: 1
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Post Post #61 (isolation #16) » Mon Jan 14, 2019 6:21 pm

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VOTE: 2
Too risky to lose one of our own.
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Post Post #63 (isolation #17) » Tue Jan 15, 2019 8:38 am

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the rock species are really good at putting out fires. mantis less so because we are squishy :<
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Post Post #65 (isolation #18) » Tue Jan 15, 2019 10:05 am

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Well said. darn mantissy sword limb things!!
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Post Post #67 (isolation #19) » Tue Jan 15, 2019 7:22 pm

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VOTE: 1
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Post Post #70 (isolation #20) » Tue Jan 15, 2019 7:37 pm

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yes pls
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Post Post #72 (isolation #21) » Wed Jan 16, 2019 12:24 am

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we will destroy the flagship in honour of your memory cap'n
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Post Post #75 (isolation #22) » Thu Jan 17, 2019 10:14 am

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Be healthy PvtUrist :<
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Post Post #78 (isolation #23) » Sat Jan 19, 2019 11:01 am

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VOTE: 4
hear, hear!
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Post Post #82 (isolation #24) » Mon Jan 21, 2019 12:58 am

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You guys don't usually run at ~2/3 hull to make the most of random events? :3

VOTE: 2 (long ranger scanners just to be a rebel
if we have scrap left over a few points of hull would be chilled
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Post Post #85 (isolation #25) » Mon Jan 21, 2019 7:44 pm

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VOTE: 2
:good:
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Post Post #87 (isolation #26) » Mon Jan 21, 2019 8:13 pm

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Couldn't agree more! Plus the b2b2b friendly sectors will give us a better chance of shinying up our weaponry..
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Post Post #90 (isolation #27) » Mon Jan 21, 2019 9:48 pm

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VOTE: 2
rawr
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Post Post #92 (isolation #28) » Tue Jan 22, 2019 12:30 am

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:lol: good decision.
down with the rebels!
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Post Post #97 (isolation #29) » Tue Jan 22, 2019 11:23 am

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In post 96, callforjudgement wrote:This should be based on the mechanics of the interactive play, I guess. Is there anyone reading this thread who'd want to be a crewmember?
^ concur (CheeryDog II?)

Incidentally is their engine skill higher than PvtUrist's?
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Post Post #100 (isolation #30) » Tue Jan 22, 2019 11:51 am

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I think we'd be better off using them for boarding or subsystems I guess
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Post Post #104 (isolation #31) » Wed Jan 23, 2019 5:30 pm

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flak 2.....<3
keen to see cfj's thoughts here and I'll probably sheep her. my heart is calling to vote 3.
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Post Post #107 (isolation #32) » Thu Jan 24, 2019 9:25 am

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VOTE: 5 as cfj suggested

That's a great write-up. Let's do this.

ALSO HI CERB<3
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Post Post #115 (isolation #33) » Sat Jan 26, 2019 12:48 am

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I'm swinging VOTE: 3 as well (sorry) unless 2 is better for interactivity \o/
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Post Post #119 (isolation #34) » Sun Jan 27, 2019 10:28 pm

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VOTE: 1+2
sheeping cfj. fingers crossed...
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Post Post #122 (isolation #35) » Mon Jan 28, 2019 5:59 pm

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VOTE: 1 still really want more shops.
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Post Post #132 (isolation #36) » Mon Jan 28, 2019 10:51 pm

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In post 130, Cerberus v666 wrote:VOTE: 2

I...don't actually recall the effect nebulae have, but screw it lets go!
they delay the fleet's pursuit by 50% but also screw up your sensors and sometimes have weather conditions which half your reactor

they're also Soooo much fun!!

VOTE: 2
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Post Post #136 (isolation #37) » Tue Jan 29, 2019 10:26 am

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I think we hammered 2 but the shop thing didn't fully occur to me. :facepalm:
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Post Post #138 (isolation #38) » Tue Jan 29, 2019 10:48 am

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Just in case
VOTE: 1
Mutiny against our past selves!!!
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Post Post #142 (isolation #39) » Wed Jan 30, 2019 8:46 am

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VOTE: 1 hands down
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Post Post #152 (isolation #40) » Mon Feb 18, 2019 10:50 am

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Go Urist!! We're so close :)
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Post Post #155 (isolation #41) » Mon Feb 18, 2019 5:51 pm

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*inhales popcorn*
the hype is so real
final boss time team - good luck!!!!
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Post Post #157 (isolation #42) » Mon Feb 18, 2019 7:47 pm

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ヽ(*⌒∇⌒*)ノ
you can do it Urist!!!! I believe in you!
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Post Post #163 (isolation #43) » Fri Feb 22, 2019 6:34 pm

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Thank you for modding Urist! Nice work annihilating the flagship! <3

That sounds awesome! I'm not particularly consistent at the moment, so I don't think I'd be in a position to mod it. But I would be very keen to follow a run using your balance mod, CFJ.
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Post Post #166 (isolation #44) » Sat Feb 23, 2019 7:27 pm

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I would be incredibly down to play that. It sounds like a blast.

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