Starcraft Mafia: 2 -- Game Over!


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Post Post #2800 (ISO) » Tue Jan 29, 2019 6:08 pm

Post by mastina »

Votecount 3.3

jjh927(2)
~ (57), (18)

Tibor and Lumia(1)
~ (19)


Not Voting (6): (14), Almost Chara(1), Mewtaph(6), Alchemist21(3), ProFlavor(2), (17)

With 9 alive it takes 5 to lynch.

Day 3 deadline is in (expired on 2019-02-06 00:06:52)


MOD REMINDERSMastina is the best!

FLAVOR
Spoiler:
Last edited by Krazy on Tue Jan 29, 2019 7:27 pm, edited 1 time in total.
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Post Post #2801 (ISO) » Tue Jan 29, 2019 6:15 pm

Post by Michael Scott »

In post 2385, Almost Chara wrote:On fact, forget about jjh. His move towards the middle is NOT scum indicative. He was already there and he didn't move to gain any advantage, so he is unlikely to have a killing ability and -also- doesn't look afraid of being shot either.

~A50
Really, really good guess at jjh's role which makes me feel is borderline TMI.
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Post Post #2802 (ISO) » Tue Jan 29, 2019 6:17 pm

Post by Michael Scott »

Almost Chara, I'd like you to participate in the game more and help solve it.
@the rest: Does Chara have a lurk meta for scum? Anyone familiar with it?
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Post Post #2803 (ISO) » Tue Jan 29, 2019 6:57 pm

Post by Alchemist21 »

In post 2799, Michael Scott wrote:Alchemist, claim pls
Also reads?
Town Mutalisk. I’m a flying unit that can move anywhere I want but I never moved because I didn’t see the point.

I’m Townreading Brass and AC, scumreading Mew. I think ProFlavor is scum if Mew flips scum PR.

Everyone else (except Varsoon) I’m not sure on and will need to try and figure them out this Day.
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Post Post #2804 (ISO) » Tue Jan 29, 2019 7:02 pm

Post by Michael Scott »

Explain the TR on AC please, I'm getting paranoid about that slot.
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Post Post #2805 (ISO) » Tue Jan 29, 2019 7:03 pm

Post by Mewtaph »

Zerg viper - flying, move anywhere, drags
Move as close to position 13 as possible, drag Alchemist below
Move as close to position 11 as possible, drag Alchemist below
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Post Post #2806 (ISO) » Tue Jan 29, 2019 8:06 pm

Post by Alchemist21 »

In post 2804, Michael Scott wrote:Explain the TR on AC please, I'm getting paranoid about that slot.
It’s honestly more of a gut read that I’ll admit is biased. Specifically, Chara seems similar to me in the way we think about things so I figure if they’re like me and playing like me then they’re probably Town.
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Post Post #2807 (ISO) » Tue Jan 29, 2019 8:24 pm

Post by Michael Scott »

Alch, could you link me to a couple of your most scumgames?
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Post Post #2808 (ISO) » Tue Jan 29, 2019 8:25 pm

Post by Michael Scott »

Most recent*
Skimmed Dolphins and Gamma refers to one; I'd like that. I've been going through your topics on mobile but couldn't find it yet.
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Post Post #2809 (ISO) » Tue Jan 29, 2019 8:28 pm

Post by Alchemist21 »

Just go to my wiki and you’ll see a list of my games sorted by most recent.
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Post Post #2810 (ISO) » Tue Jan 29, 2019 8:29 pm

Post by Michael Scott »

Awesome! Thanks.
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Post Post #2811 (ISO) » Tue Jan 29, 2019 8:34 pm

Post by Michael Scott »

Almost Chara, your turn, then I'll claim.
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Post Post #2812 (ISO) » Tue Jan 29, 2019 11:37 pm

Post by brassherald »

In post 2798, Michael Scott wrote:Ground/Air unit? Also @Brass
Ground
I've only made one good post, and don't you dare accuse me of doing it again.
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Post Post #2813 (ISO) » Tue Jan 29, 2019 11:38 pm

Post by Tibor and Lumia »

In post 2812, brassherald wrote:
In post 2798, Michael Scott wrote:Ground/Air unit? Also @Brass
Ground
Tibor (Brassherald) and Lumia (Gamma Emerald)
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Post Post #2814 (ISO) » Wed Jan 30, 2019 6:34 pm

Post by Michael Scott »

@Almost Chara, claim.
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Post Post #2815 (ISO) » Wed Jan 30, 2019 6:47 pm

Post by Michael Scott »

We also need to puzzle out the relevance of the movement mechanics and ground/air dichotomy. I'm not able to figure out anything ATM. Any help here would be great. Where is everyone?
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Post Post #2816 (ISO) » Wed Jan 30, 2019 7:21 pm

Post by Michael Scott »

In post 2805, Mewtaph wrote:Zerg viper - flying, move anywhere, drags
Mewtaph, is this 100% your role?
No mistake?
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Post Post #2817 (ISO) » Wed Jan 30, 2019 8:05 pm

Post by Michael Scott »

I think I have the game solved, nearly -- will wait for AC's claim so I can claim next first, nonetheless.
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Post Post #2818 (ISO) » Wed Jan 30, 2019 8:12 pm

Post by Mewtaph »

Yes, that is my role.
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Post Post #2819 (ISO) » Wed Jan 30, 2019 8:13 pm

Post by pinturicchio »

Don't mind me, just prod dodging until the last claims happen
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Post Post #2820 (ISO) » Wed Jan 30, 2019 8:15 pm

Post by Michael Scott »

Pint, I'd like to hear what your other reads are - especially now that you re-evaluated my slot.

@Mew: Okay then. You promised reads and cases btw.
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Post Post #2821 (ISO) » Wed Jan 30, 2019 8:19 pm

Post by Michael Scott »

Oh wait NVM, yeah I suppose waiting for the last claims is a better idea.
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Post Post #2822 (ISO) » Wed Jan 30, 2019 8:20 pm

Post by pinturicchio »

It's 4.20 in the morning here (uh yeah), I think that can wait for now
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Post Post #2823 (ISO) » Wed Jan 30, 2019 8:43 pm

Post by Almost Chara »

we're a zerg spore crawler, a ground unit, and a building.
our role name is a ninja-negating anti-air defense.

on night 1 we moved down six spaces. (we could go anywhere.) after that we couldn't move anymore, we are rooted.
every night after the first we passively negate the ninja modifier on any actions that target us, or anyone two places above or below us.

we automatically kill any enemy air units (only light ones) that pass over us, which is why we attempted to get to the middle. we don't attack friendly air units.

we tried to figure out how best to use this role, but with neither Almost or i knowing the flavour the best we could do was get close to our townreads and be in the middle to try and hurt scum actions. i figured based on questions (and it's rather obvious) that some scum actions would be in the form of multiple light air units being sent out to do whatever the action was, and we could kill two.

i was waiting for Almost because i wanted to determine if fullclaiming was a good idea, but since he isn't active right now i decided to just be 100% transparent, probably the best way we'll figure this out.

the role is kind of confusing, so i'll put it another way. if the watcher had targeted us or someone near us, and the scum had made their kill on that person using a ninja, the watcher would have seen the kill.

i feel there was a more effective way to use this but with the watcher dead night one it felt half our utility was gone to begin with. sorry for taking so long, i didn't want to claim without my partner's say-so.
~Chara
[
wiki
] hydra of
Almost50
and
Chara
.
[
Win:Loss
]
T 2:2
,
S 1:1
,
3P 1:0
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Post Post #2824 (ISO) » Wed Jan 30, 2019 8:46 pm

Post by Almost Chara »

In post 2815, Michael Scott wrote:We also need to puzzle out the relevance of the movement mechanics and ground/air dichotomy. I'm not able to figure out anything ATM. Any help here would be great. Where is everyone?
our role is highly relevant to that and it feels like i failed somehow in using it properly. though again there was nothing to be done about the watcher. i need to properly catch up and not just skim but i do understand now why it felt like everyone had such different ideas about the setup from us.
~Chara
[
wiki
] hydra of
Almost50
and
Chara
.
[
Win:Loss
]
T 2:2
,
S 1:1
,
3P 1:0
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