Nonary Game: Ambidex Panic (Game complete, reveal links!)

For large social games such as Survivor where the primary mechanic is social interaction.
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pablito
pablito
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pablito
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Post Post #36 (isolation #0) » Wed Jan 30, 2019 2:44 pm

Post by pablito »

I think this shows that in games without distinct avatars, it is important that the theme is strong enough and that players are allowed to create characters strong enough to be a big enough personality. I think the casting and themery in this game helped create big personalities. I remembered about half of the players by name alone even with casual spectating. The others were not distinct enough by name/schtick/personality.
Sup, later.
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