[JANUARY CHALLENGE]

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #29 (isolation #0) » Mon Jan 21, 2019 2:42 am

Post by BNL »

Track or Watch3 Mafia 1-shot Tracker/Watcher
8 Town 1-shot Tracker/Watcher

The Tracker/Watcher, if used, will return a list of all players who targeted that player or got targeted by that player. Track/watch results are not distinguished, and a player will not show up more than once on the list even if they would appear on the list more than once.

Mafia can kill and action.

Wincon is standard
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Post Post #98 (isolation #1) » Wed Jan 30, 2019 4:17 pm

Post by BNL »

Sorry the voting method confuses me, I have to give my favourite setup 1 point and less favourite setups 10 points? I feel the use of "points" and "rank" confusing
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Post Post #100 (isolation #2) » Wed Jan 30, 2019 4:35 pm

Post by BNL »

In post 99, the worst wrote:A score of "1" on the vote card means you give the setup 12 points. A vote of "10" means you give it 1 point.
What that doesn't math out
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Post Post #109 (isolation #3) » Thu Jan 31, 2019 2:06 am

Post by BNL »

Since when did this thread turn from discussing setups to discussing voting systems
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Post Post #129 (isolation #4) » Sat Feb 02, 2019 12:48 pm

Post by BNL »

In post 125, northsidegal wrote:congratulations mith!

In post 26, Allomancer wrote:
Guilt Neighborhood
2 Mafia Goons

9 City Planners
(Venge-Neighborizer)

When a City Planner is lynched, the entirety of their wagon is added to a new neighborhood.
i would like to say that i like this setup a lot. i think it's elegant in its simplicity and i think it's a nice way to spice up mountainous to make it a bit more interesting and to give it a bit more widespread appeal.

reminds me a little bit of cul-de-sac, but i
think
i like this one better. (of course, this is 2:9 mountainous while i think cul-de-sac is 2:11 mountainous)
Same here! While clearly scumsided I thought this would be really fun to play. I ranked it third.
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Post Post #132 (isolation #5) » Sat Feb 02, 2019 3:20 pm

Post by BNL »

Sorry, but I don't really see the appeal in mith's setup. It kind of reminds me of Secret Hitler. The issue is that a lot of the EV is dependent on who the traitor kills, which town have no control over. On the other hand, such kills are unlikely in practice, making it hard for town who have no power and rely on the traitor killing scum. This sounds stressful to play as either alignment.
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