Grand Idea Mafia

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Post Post #4671 (isolation #0) » Fri Apr 13, 2018 11:45 pm

Post by Not Known 15 »

Town Balancer

You know how many town are alive. This is not affected by Millers, Godfathers, or any other decieving ability.
In addition to your role, you gain powers depending on the starting amount of town and non-town members:
100% Town: Pregame-RNG-converter: You automatically convert 2 other people into Mafia Goons, randomly, before the game starts.(you don't know whom). Then you gain additional powers as if the game had started with these two mafia.
More than 90% and less than100%/1 non-town: Night 1 Suicidal Pre-game Global Vannalizer: You die on Night 1. All other people are turned into the vanilla variant of their role(alignment town=VT,mafia=Mafia Goon,third party=Serial Killer)
At least 2 non-town, 90%-80% town: Pre-game Global Vannalizer:All other people are turned into the vanilla variant of their role(alignment town=VT,mafia=Mafia Goon,third party=Serial Killer)
At least 2 non-town, less than 80% but more than 70% town: No additional abilities.
70%-60% town: Vigilante: You may kill one player per night.
Less than 60% but at least 50% town: 1-shot Bulletproof Juggernaut: You may kill one player per night. Your kills cannot be stopped(except by commuting). You survive the first kill(not lynch) directed at you.
Less than 50%; more than 25% town:2-shot Bulletproof Doublekilling Juggernaut: You may kill two players per night. Your kills cannot be stopped(except by commuting). You survive the first two kills(not lynches) directed at you.
25% or less town, at least 2 town:Bulletproof Doublekilling Juggernaut: You may kill two players per night. Your kills cannot be stopped(except by commuting). You survive all kills(not lynches) directed at you.
1 town:Conditional Deathproof All-knowing Last Stand 1-shot Day-Juggernaut: You know all roles and alignments, including hidden parts, and who has those roles and alignments. You cannot die(execution included) if no faction controls more than 50% of the vote. You lose if you are not the only one alive after your daykill. You may kill someone at day once, this cannot be stopped.
Last edited by Not Known 15 on Tue Oct 13, 2020 3:59 am, edited 1 time in total.
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Post Post #4683 (isolation #1) » Sat Apr 14, 2018 11:11 pm

Post by Not Known 15 »

Vanilla Townie

Too many mafia. We need town.
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Post Post #4696 (isolation #2) » Sun Apr 15, 2018 1:27 am

Post by Not Known 15 »

Vanilla Townie


Currently the thread has way too many scum roles.
The next 3000 posts should have only town roles in them.
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Post Post #4808 (isolation #3) » Tue Apr 17, 2018 2:20 am

Post by Not Known 15 »

Town 1-shot Rolecop
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Post Post #4809 (isolation #4) » Tue Apr 17, 2018 2:22 am

Post by Not Known 15 »

Town 1-shot Bulletproof
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Post Post #4839 (isolation #5) » Fri Apr 20, 2018 11:11 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4840 (isolation #6) » Fri Apr 20, 2018 11:11 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4841 (isolation #7) » Fri Apr 20, 2018 11:11 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4842 (isolation #8) » Fri Apr 20, 2018 11:12 am

Post by Not Known 15 »

Town/Serial Killer Balancer


This role is either Town or Serial Killer.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 70% are town you are a Serial Killer.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
Last edited by Not Known 15 on Tue Oct 06, 2020 6:43 am, edited 1 time in total.
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Post Post #4843 (isolation #9) » Fri Apr 20, 2018 11:14 am

Post by Not Known 15 »

Town/Werewolf Balancer


This role is either Town or Werewolf
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are a Werewolf.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4844 (isolation #10) » Fri Apr 20, 2018 11:14 am

Post by Not Known 15 »

Town/Werewolf Balancer


This role is either Town or Werewolf
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are a Werewolf.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4845 (isolation #11) » Fri Apr 20, 2018 11:15 am

Post by Not Known 15 »

Town/Werewolf Balancer


This role is either Town or Werewolf
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are a Werewolf.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4846 (isolation #12) » Fri Apr 20, 2018 11:15 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4847 (isolation #13) » Fri Apr 20, 2018 11:15 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4848 (isolation #14) » Fri Apr 20, 2018 11:15 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4849 (isolation #15) » Fri Apr 20, 2018 11:15 am

Post by Not Known 15 »

Town/Mafia Balancer


This role is either Town or Mafia.
If more than one Balancer exists, the Balancers are resolved in random order.
If of all starting roles(not including unresolved Balancers) more than 80% are town you are Mafia.
Otherwise you are Town. You will flip with your true alignment. You know your true alignment.
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Post Post #4855 (isolation #16) » Sun Apr 22, 2018 2:02 pm

Post by Not Known 15 »

Town Strongman Day-Punisher


If the number of the day is equal to the total number of players in the player list, you will automatically daykill everyone except you at the start of the day. Your kills cannot be stopped.
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Post Post #5247 (isolation #17) » Thu Jul 12, 2018 10:14 am

Post by Not Known 15 »

Mafia Day 3 Fugitive

You will be confirmed to be a member of the Mafia on Day 3, unless the only members of the Mafia that are alive are fugitives.
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Post Post #5979 (isolation #18) » Sat Feb 02, 2019 4:23 am

Post by Not Known 15 »

Town - loving General Disabler

General DisablerGeneral Disabler:As long as you are alive, all roles and alignment-related abilities, including communication; but excluding knowledge of partners(Masons, Mafia, and other informed minorities) are disabled(not usable);except yours.
Town-lover: If there is no town at the end of Day 1 you leave the game - which will be announced as "[your name] has left the game!"
Win Condition:Survive until the Town wins; or leave the game at the end of Day 1.
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Post Post #7191 (isolation #19) » Mon Aug 26, 2019 1:07 pm

Post by Not Known 15 »

Night 99 Cult Leader

This is a Cult Leader who can only recruit on Night 99.
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Post Post #8990 (isolation #20) » Sun Sep 13, 2020 7:35 am

Post by Not Known 15 »

Town Great Psychologist

Each night, you may target a player. Your target
-loses all post restrictions permanently, and gets notified about each removed post restricion(no notification if no post restriction)
-gets a copy of their real role PM with hidden features not being redacted
if
their role and/or alignment has any hidden features.
-cannot get converted(change to their win condition) that night and the next one unless they are a Serial Killer.
-cannot convert(change win conditions of others) that night and the next one.
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Post Post #9013 (isolation #21) » Sun Sep 13, 2020 1:07 pm

Post by Not Known 15 »

Manipulator

If this is rolled, assign it
BEFORE
giving out any other Role PM's or alignment info.(if this is rolled once any further Manipulator rolls turn into Vanilla Townies)
A Manipulator will given the full role and alignment list the mod has(with all the hidden information). The Manipulator can then change the alignment of the players, as long as they observe the following rules:
-There must be an informed
minority
consisting of at least two people(e.g. Mafia, Werewolves, Town).
-They can NOT change the roles, except into Vanilla, and only as a result of an alignment change that would turn a non-bastard role into a bastard role(e.g. Town Innocent Child into Mafia Innocent Child).
-They can change the alignment of every player only once.
-They can only change the alignment of players until they have told the mod that they are finished.
When they have told the mod that they are finished, they must pick a number, and a day or a night. The day/night having this number(picks like 999999 are allowed) is skipped.
The Manipulator cannot talk in the main game thread(or vote). The Manipulator must not get access to the dead thread. The Manipulator cannot share a PT with a player in the game, or recieve messages from anyone but the current mod/backup mod/comod/list mod(A PT dedicated to their picks that only the mod/backup mod/comod/list mod and the Manipulator have access to is allowed)
At the start of the first day(daystart) or night(nightstart, Day 1 skipped), the mod announces that the Manipulator has left the game(no flip).

Win condition:Ensure that the game does not end before the execution of Day (Number of players divided by 3, rounded up), with 3 or fewer people being alive(people killed by the endgame triggering event and any same-time event(e.g. Vengeful) are not counted).
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Post Post #9080 (isolation #22) » Wed Sep 16, 2020 1:15 pm

Post by Not Known 15 »

Town Universal Disabler

As long as you are alive the effects of roles other than this one are disabled.
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