[FEBRUARY CHALLENGE] Voting!
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mith Godfather
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Not Known 15
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Awoo Mafia Scum
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northsidegal Survivor
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Do dead players show up in the parole list? Say someone is made a parolee and shot by the vig at the same time, are they then put on the parole list?
Additionally, say Player A is targeted by the town parole officer and performs the kill in the same nightphase. Does the player show up as guilty?This is a Parachute.- northsidegal
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northsidegal Survivor
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i'd say that for the sake of clarity and going off of the logic of the premise, dead players probably would be removed from the list. so someone placed on parole and killed in the same night would simply never show up on the list.In post 8, Jingle wrote:Do dead players show up in the parole list? Say someone is made a parolee and shot by the vig at the same time, are they then put on the parole list?
Additionally, say Player A is targeted by the town parole officer and performs the kill in the same nightphase. Does the player show up as guilty?
parole officers' actions resolve after kills, so no, there would be no notification that someone had violated parole.- BNL
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BNL Micro Madness
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When parole officers put someone on parole is the list updated- northsidegal
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northsidegal Survivor
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yep, they're put on the list at the end of the night / start of the day.- BNL
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Wait, resolving after any kills are made? Does this mean the list is useless until all scum are on Parole?- Irrelephant11
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Hm.In post 12, BNL wrote:Wait, resolving after any kills are made? Does this mean the list is useless until all scum are on Parole?
Given that scum will (in most cases) send someone not on parole to do the nightkill, it limits the pool for the tracker to target, increasing the chances of tracking someone to the nightkill. I also intended it such that mafia could not perform an action and kill at the same time, meaning that the mafia goon being placed on parole means one of the other mafia power rules must not act during the night.
That being said, your asking that has made me wonder if it would be something that actually ever happened. Ideally — unless town does something like lynch scum three days in a row — the parole notice would be raised at least once during each game.
I think I might change it so that being put on parole resolves before kills.
I think the optimal strategy there is to always lynch from within the council, yeah.In post 13, Irrelephant11 wrote:@city council, why not just immediately kill the council? Surely the 50% scum death rate is worth it?
i thought it would be a bit more interesting at 12 people but for some reason i keep forgetting that reducing VTs makes setups more scumsided- Jingle
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Jingle For Whom the Bell Trolls
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Eh. I think it's more relevant to note that if two players are put on parole, one is almost certainly town. I'd probably avoid adding anyone as the scum parole officer for that reason, especially because if the vig is put on parole the mechanic becomes useless until the vig dies, so it's not particularly damning anyway. Additionally, as scum I'd consider having someone on parole kill after there're a few names on the list to make people think that all scum are on parole. Basically, it seems like it's a bunch of extra information, but it boils down to WIFOM. I kinda like that it can be an unreliable tracker if parole happens before kill though.
Yes. Not only do you have a 25% chance instead of a 16.7% chance of hitting scum, if you hit scum early it conftowns the remaining players AND you don't have to worry about outing your power by running them up until you find the mafia councilor. D1 Mafia councilor lynch means a D2 with 3 confirmed town. D1 Town councilor lynch means the vig shoots. You have a roughly 58% chance of a mafia flip before D2 and a 100% chance of a mafia flip before D3. So in the second best case for scum it works out to be the same as 2v9 with two days of associations. Mafia is obviously in a better position if they hit the vig N1, but that's not a very likely outcome. Honestly, I think a smaller player pool would make the game more interesting.In post 14, northsidegal wrote:I think the optimal strategy there is to always lynch from within the council, yeah.This is a Parachute.- Irrelephant11
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Irrelephant11 HeJack of All Trades
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Lololol I misread the setup and thought there was 1 town councilor and 1 scum councilorIn post 13, Irrelephant11 wrote:Not quite useless if scum aren’t multitasking, given the town vig
@city council, why not just immediately kill the council? Surely the 50% scum death rate is worth it?
I was understandably baffled, but I see my mistake- Irrelephant11
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Irrelephant11 HeJack of All Trades
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Not Known 15 Mafia Scum
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Not exactly, but True Love comes pretty close.In post 17, Irrelephant11 wrote: 12 players in 6 lover pairs
3 scum, 9 town
Mafia chooses pairs pre-game, and then the pairs are announced
Nightless
Is this a setup already?
This is the main difference, and then you have other numbers...In post 17, Irrelephant11 wrote:Mafia chooses pairs pre-game, and then the pairs are announced- Allomancer
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i don't know if i'd call lynching within the city councillors a "breaking strategy", it's just the optimal strategy
that version seems heavily scumsided to me- Jingle
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That doesn't work. After the Mafia Councillor dies the mafia just shoots the remaining Councillors for three extra kills. Maybe if you have it be every time a Town councillor is lynched, in which case you leave the Councillors to the vig, but balance via extra kills is very iffy.This is a Parachute.- Irrelephant11
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Irrelephant11 HeJack of All Trades
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Mm that is pretty similarIn post 18, Not Known 15 wrote:
Not exactly, but True Love comes pretty close.In post 17, Irrelephant11 wrote: 12 players in 6 lover pairs
3 scum, 9 town
Mafia chooses pairs pre-game, and then the pairs are announced
Nightless
Is this a setup already?
This is the main difference, and then you have other numbers...In post 17, Irrelephant11 wrote:Mafia chooses pairs pre-game, and then the pairs are announced
I think mine is interesting but it’s definitely less exciting now- Jingle
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I kinda prefer the WIFOM of letting scum choose the lovers, but it's probably a little bit scum siding. True love (And I think your numbers by extrapolation, but I'm not checking atm) is exactly 50% EV, so you might need to add something to town to make up for it/further distinguish the setup.This is a Parachute.- Allomancer
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