[FEBRUARY CHALLENGE] Voting!

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #28 (isolation #0) » Wed Feb 06, 2019 3:38 pm

Post by RadiantCowbells »

House Party

3 mafia goons
11 vanilla townies

Each day before lynching town must vote on an arbitrary sized set of players to be sent to party B instead of party A

If there is no majority it will be randed, however parties included by multiple players grow in odds more than linearly: 1 vote is one chit, 2 votes becomes 3 votes becomes 9 chits

If a scum kill requires the player to cross party lines they will be publicly confirmed as scum
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #30 (isolation #1) » Wed Feb 06, 2019 3:54 pm

Post by RadiantCowbells »

In post 29, northsidegal wrote:
In post 28, RadiantCowbells wrote:If there is no majority it will be randed, however parties included by multiple players grow in odds more than linearly: 1 vote is one chit, 2 votes becomes 3 votes becomes 9 chits
can you elaborate on this?
Ok

So say 7 players alive

3 voting one set
2 voting another
And 1 voting 2 more

There would be a random from 1-15
1-9 first set
10-13 second set
14 third 15 fourth
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #32 (isolation #2) » Wed Feb 06, 2019 4:11 pm

Post by RadiantCowbells »

Every NK gives you a smaller Poe pool basically
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #37 (isolation #3) » Thu Feb 07, 2019 2:52 am

Post by RadiantCowbells »

In post 34, Jingle wrote:
In post 27, implosion wrote:
In post 26, Jingle wrote:I very much doubt that's scumsided. If a member of a pair flips scum, the other member is conftown, so you have a 1/4 chance of an IC that can't be dealt with after the first lynch. I have a feeling that the observed winrate will be a bit above EV as well.

Also, you might want to put something in the setup about ending it early if a town win is inevitable (two scum lynches whose partners are living and town has 2 confirmed players to scum's remaining one.)
The setup isn't nightless, and scum have a nightkill starting night 1. So the setup will become 3:8 mountainous, modulo the additional information. Scum will likely kill any conftown.
Oh. :oops: I misunderstood then.
RadiantCowbells wrote:Each day before lynching town must vote on an arbitrary sized set of players to be sent to party B instead of party A
Is the set made public? Like, I get that if it's a majority it's obvious, but do you tell the players what the randomly chosen group is if no majority is reached?
Yes it's public

And yes BNL
Last edited by RadiantCowbells on Thu Feb 07, 2019 2:54 am, edited 1 time in total.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #130 (isolation #4) » Sat Mar 02, 2019 1:34 pm

Post by RadiantCowbells »

House Party (my own game)
-
Rivalries
Three Pods (good games that I'd play)
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Other Setups (okay games that I wouldn't play)
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Face Eaters (just dont like it at all)
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #146 (isolation #5) » Mon Mar 04, 2019 2:25 pm

Post by RadiantCowbells »

I came third yay
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

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