In post 40, Jingle wrote:Hmm... What happens when a person is lynched? Does the ring shrink or is that person's guidee vanilla?
And how is the pairing determined? Is it forced to be one circle or can two separate loops form?
The pairings only occur once pre-game. So if someone is lynched their guidee becomes vanilla. They won't know though because that information wouldn't be revealed in the flip. It is possible therefore for scum to effectively have no nightkill depending on who dies when. Balance wise I think it shouldn't be a big deal given the high number of scum. If I come up with a more elegant approach I'll change this though.
I'm not sure I understand the 2nd question. But the guide pairing is independent from the guidee pairing. A player could have two different players or the same player. In other words player A guides player B. Player B may guide player A or may guide player C. You just can't have:
-mafia guiding mafia
-one player guiding two players
-two players guiding the same player
I'm sure someone smarter than me has a better way of randomizing it but the easiest way I came up with is to randomize the playerlist normally, then number them 1-12, where players 1-4 are scum and then you pair 1 with 12, 2 with 11 etc. That's one pairing. Then randomize just the townies (no. 5-12), re-number them, and pair the whole list again the same way.