Attempt to follow and help them.
Hostile encounter; Rebel Fighter armed with a large missile launcher (Hermes, Breach or Hull) and Basic laser.
Artemis pierces shields and downs their launcher,
The enemy proves evasive,
but with the Charge Ion disrupting Shields, the Burst laser II had no issues in downing the enemy missile once again. Also surrender offer.
Of which we did not accept. 2 fuel would've been nice, but we get +4 scrap and +1 drone this way (+2 missiles +1 drone +17 scraps)
50 scraps into Weapons to get all the weapons online (-50 scraps, +1 Weapon system)
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Boarding party #2
Missed the screenshots, but the hostiles were herded into the Medbay with Doors+venting and TehWorst finishes off 4 kills.
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Hostile encounter; Auto-Scout armed with Charge Ion and small missile launcher (Leto or Artemis/Artemis varient)
Charge Ion and Burst laser II deals with the enemy ship, but we rolled 2x25%s to dodge 2 incoming missiles. (+3 fuel +1 drone +25 scraps)
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Space racist #2 in Plasma Storm
The current tactic involves Artemis downing Piloting to kill evasion, Charge Ion to disrupt Shields and Burst Laser II to damage Weapons and other systems. May not be the most optimal way to play, but so far it's working.
I like the fuel offer, but no missiles and only 13 scraps doesn't do it for me.
(+1 missile +1 drone +18 scraps)
30 scraps into Engines to level 4, even if we don't have enough reactor to properly power the engines, it only needs to be on for when evasion rolls are needed (Oxygen power into Engines to dodge a missile, for example) [-30 scraps +1 Engine system]
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Hostile encounter; unshielded Auto-Scout armed with Ion II (the really fast one) and Burst laser II
The Scout's incredible luck and evasion dodges every single one of our projectiles,
but CheeryDog and Firebringer aren't on this team for nothing (another 2x27% dodges).
The Artemis missile collides with the enemy's Ion projectile
The Auto-Scout drops 24 scraps, and we find a Boarding Drone and another 10 scraps on the station. (+34 scraps, +Boarding Drone)
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Hostile encounter; Auto-Surveyor armed with Halberd beam and Heavy laser
A barrage downs the AI's weapons, and a few more missiles and lasers tears apart the enemy ship. (+2 missiles +1 drone +18 scraps)
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A store
Quite a few choices here. I personally incline on Hacking, but there are certainly options.
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1)Buy Hacking + something else
2)Buy Flak I + something else
3)Save scraps
4)Something else entirely
Voting ends either after
(expired on 2019-01-16 14:32:00) or a majority of votes has been reached (for 4 crew, it requires 3 to decide)