In post 48, BBmolla wrote:If there is a unanimous vote on a player in the Wilderness (excluding the player being voted), that player is lynched at the end of the night phase.
That means if the Town puts two people into the Wilderness they vote each other and both get lynched, correct?
I’ll try to make wording more clear
If 8 people are in the Wilderness, in order to lynch a player, every single other player must vote that person, meaning 7 players need to vote one player. Technically unanimous means the player would have to vote himself which is all I meant to clarify.
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On the contrary, during the day it only takes each player getting one vote in order to be sent to The Wilderness. So Player A could vote Player B, Player B could vote A, they both go to the Wilderness. In theory everyone could just be voted into The Wilderness, but because you need at least one person not in The Wilderness who is town, that's suboptimal. There should be multiple votes on some players just as fillers.
Day votes are public if that's not clear.
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First, it's unclear, but I assume each guesser can only guess once.
Second, I wonder what forcing scummy players to make a guess in the thread does to confirm them as not Mafia Head. You could probably guarantee a D1 scumlynch.
First, it's unclear, but I assume each guesser can only guess once.
Second, I wonder what forcing scummy players to make a guess in the thread does to confirm them as not Mafia Head. You could probably guarantee a D1 scumlynch.
I would just say fake Guesses are disallowed and result in Modkill.
Unless you think that’s a fun mechanic to include.
Come see me in the Great American Melodrama in Oceano
In post 51, BBmolla wrote:On the contrary, during the day it only takes each player getting one vote in order to be sent to The Wilderness. So Player A could vote Player B, Player B could vote A, they both go to the Wilderness. In theory everyone could just be voted into The Wilderness, but because you need at least one person not in The Wilderness who is town, that's suboptimal. There should be multiple votes on some players just as fillers.
Day votes are public if that's not clear.
Yeah, so I thought about the possible strategies and something horrible came up.
This setup isn't Mafia. At least it isn't how it should be played. The mafia can openwolf Day 1 and all be found out Day 1 and they can still win(headhunter has only 1/3 chance there). As long as 2 Mafia are alive they can send themselves to the Wilderness and... win...
Two things should be tweaked:
A lynch in the Wilderness needs two votes to go through.
I think there should be a possibility for the Town to make a Last Stand vote to single out all the remaining Mafia. If wrong, Mafia wins. If right, Town wins.
I'm opposed to modkills as a balancing agent. You could make it so that guesses are submitted via PM and a valid guess is published by the mod and not have to deal with modkills being in the setup rules.
I think modifying the wilderness is preferable than a hail mary, but that's just me. You could also make Wilderness lynch an N-M threshhold, where N is the number of players and M is the number of living mafia.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Alternatively, the fun way to do the calculation is to say that town gets to pick 3 people out of 9 and the mafia win if they pick 3 townies, so mafia winrate is (7 choose 3) / (9 choose 3).
In post 55, BBmolla wrote:Other option is getting rid of Self Shot completely
This allows Wilderness results to be more controlled
Let me think on it.
An organized town has a strategy.
1. Voting is not allowed prior to discussion.
2. 3 people are selected to go to the Wilderness. The 3 most scummy players. Whoever votes someone else is treated as confirmed Mafia.
Wilderness: The most scummy player is lynched. The players cross - shoot each other.
If this doesn't happen then there is a scum majority in the Wilderness. Then Headhunter shoots one of them, and five players are selected for the Wilderness. The town in the Wilderness kill the confirmed scum. Then town looks for the last scum.
Of course, should Headhunter be erroneously selected to go to the Wilderness (be one of the 3 most scummy) then they shoot immediately.
This variant has an optimal strategy closely following... established lynch practices.
So a scum lynch confirms two players as town, and scum can't kill them, which is game over...
Regardless of whether it's an associative group, you accidentally included Mafia Lovers
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
I know it wouldn't work for the challenge, but it would be interesting at 5:2 with the current rules. 4:2 with mafia lovers is balanced (Lovers Mafia), but I wonder if the ease with which selected scum can lynch townies (just add their buddy) and the lack of accountability for lynches would balance that.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!