Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #500 (ISO) » Fri Feb 08, 2019 4:30 am

Post by mallowgeno »

Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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Tabulating points
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Post Post #501 (ISO) » Fri Feb 08, 2019 4:39 am

Post by mallowgeno »

Current Points:
(In order of Parks, Shops, Taverns, Offices, Factories, Houses)

InspirMeme: 8+2+17+0+12+12=51

MemeVashville: 12+16+17+0+0+9=54 (+.5)

CharlesVash: 8+18+0+1+6+12=45 (+.5)

CharlesJumble: 8+16+9+14+0+4=51

JumbleRandom: 4+0+13+5+20+0=42

InspirRandom: 12+5+4+24+0+4=49 (currently receiving a +1 point bonus in addition)
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Post Post #502 (ISO) » Fri Feb 08, 2019 4:46 am

Post by mallowgeno »

(expired on 2019-02-09 11:00:00)
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Post Post #503 (ISO) » Sat Feb 09, 2019 3:47 am

Post by mallowgeno »

Tile Choices


Inspiratieloos

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CaptainMeme

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VashtaNeurotic

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Charles510

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NotAJumbleOfNumbers

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Randomidget

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Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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These will be the last tiles you place! Best of luck!

(expired on 2019-02-11 22:00:00)
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Post Post #504 (ISO) » Sat Feb 09, 2019 3:52 am

Post by NotAJumbleOfNumbers »

Place house to the right of the tavern
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Post Post #505 (ISO) » Sat Feb 09, 2019 5:38 am

Post by CaptainMeme »

Office at top right of InspMeme

Office above bed tavern in MemeVashVille
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Post Post #506 (ISO) » Sat Feb 09, 2019 8:04 am

Post by Charles510 »

Is CharlesJumble complete already? Looks like there are no empty spaces left?
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Post Post #507 (ISO) » Sat Feb 09, 2019 8:21 am

Post by CaptainMeme »

You both took houses so there wasn't any choice to make
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Post Post #508 (ISO) » Sat Feb 09, 2019 9:22 am

Post by inspiratieloos »

Shop next to shop in inspirerandomville
Park next to park in inspirememeville
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Post Post #509 (ISO) » Sat Feb 09, 2019 2:11 pm

Post by VashtaNeurotic »

Shop in Charles Vashville
Factory in vash meme ville
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Post Post #510 (ISO) » Sat Feb 09, 2019 5:53 pm

Post by mallowgeno »

In post 506, Charles510 wrote:Is CharlesJumble complete already? Looks like there are no empty spaces left?
In post 507, CaptainMeme wrote:You both took houses so there wasn't any choice to make
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Post Post #511 (ISO) » Sat Feb 09, 2019 6:00 pm

Post by mallowgeno »

Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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Final Cities, tabulating point totals
Last edited by mallowgeno on Sun Feb 10, 2019 2:08 pm, edited 1 time in total.
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Post Post #512 (ISO) » Sun Feb 10, 2019 4:29 am

Post by Randomnamechange »

beer tavern in jumblerandom
house in inspirandom
vonflare (21:40)
you suck randomidget
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Post Post #513 (ISO) » Sun Feb 10, 2019 2:08 pm

Post by mallowgeno »

In post 511, mallowgeno wrote:
Current Cities:


Spoiler: InspirMeme
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Spoiler: MemeVashville
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Spoiler: CharlesVash City
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Spoiler: CharlesJumble
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Spoiler: JumbleRandom
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Spoiler: InspirRandom
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Final Cities, tabulating point totals
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Post Post #514 (ISO) » Sun Feb 10, 2019 2:27 pm

Post by mallowgeno »

Final Points:


InspirMeme: 12+2+17+1+12+15=59

MemeVashville: 12+16+17+2+2+15=64.5

CharlesVash: 8+20+0+1+6+13=48.5

CharlesJumble: 8+16+9+14+0+12=59

JumbleRandom: 4+0+18+5+20+4=51

InspirRandom: 12+10+4+24+0+8=59

With that, Charles and Vash's city is worth the least points. Charles, because your city with Jumble is worth less than Vash's city with Meme, you become the
Duel Candidate
. You will have 24 hours to select a non-immune player to duel.

CaptainMeme, you are tied for 59 points with several others, but your city with Vash is worth the most, therefore you win
Immunity AND an advantage
in the next Round Table.

Inspiratieloos, both of your cities are worth 59 points therefore you will take 2nd place and also gain
Immunity
.

Players have 24 hours to PM me a list of games they would like to veto from most to least. If you have any questions let me know!
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Post Post #515 (ISO) » Sun Feb 10, 2019 2:38 pm

Post by NotAJumbleOfNumbers »

What's the gamelist now?
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Post Post #516 (ISO) » Sun Feb 10, 2019 6:59 pm

Post by mallowgeno »

-Lost Cities
-Cribbage
-Love Letter
-Welcome to the Dungeon
-Killer VS Inspector
-Santorini
-Hive
-Codenames
-Raptor
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Post Post #517 (ISO) » Mon Feb 11, 2019 4:55 am

Post by Charles510 »

I choose to duel against Jumble!
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Post Post #518 (ISO) » Mon Feb 11, 2019 10:16 am

Post by mallowgeno »

Poking one person then we'll go
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Post Post #519 (ISO) » Mon Feb 11, 2019 10:20 am

Post by mallowgeno »

Charles vetoes Raptor
Vash vetoes Cribbage
Jumble vetoes Hive
Random vetoes Welcome to the Dungeon
Inspir vetoes Lost Cities
Meme vetoes Santorini

-Love Letter
-Killer VS Inspector
-Codenames


Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #520 (ISO) » Mon Feb 11, 2019 10:41 am

Post by mallowgeno »

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How to play:


A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE

How this specific challenge will work:


This game's goal is to get your love letter to the Princess while foiling your opponent's plans to get their letter there. For this specific duel, the player who does this successfully three times first is the winner.

Gameplay:


Each round 3 random cards will be set aside face up. They will not be used that round. Each player will be dealt 1 card. On your turn you will draw a card and choose one of your two cards to play. Each card has a special ability with it:

1-Guard (5):
When you play the guard you may name a number other than 1. If your opponent has that card in their hand your opponent loses the round.

2-Priest (2):
When you play the priest you may look at your opponent's hand.

3-Baron (2):
When you play the baron you and your opponent compare hands. Whoever has the lower number loses the round. If there is a tie nothing happens.

4-Handmaid (2):
When you play the Handmaid you are immune to the effects of your opponent's cards until the start of your next turn.

5-Prince (2):
When you play the Prince your opponent must discard their card and draw a new one.

6-King (1):
When you play the King trade your hand with your opponent.

7-Countess (1):
If you ever have the Countess and either the King or the Prince in your hand, you must discard the Countess. You do not have to reveal the other card in your hand. You may discard the Countess even if you do not have a royal family member in your hand just to mess with your opponent.

8-Princess (1):
If you discard the Princess you are eliminated from the round.

You win the round immediately if you eliminate your opponent.

At the end of a round if neither player have not been knocked out and the deck is empty, players compare their remaining hand card. Whoever has the higher card wins the round. In the event of a tie
both players receive a win for the round.



Game Over:


The game ends when one player has won 3 times. The other player will be eliminated from the game.

Best of luck to both of you! I will be sending out your hands shortly.
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Post Post #521 (ISO) » Mon Feb 11, 2019 10:44 am

Post by mallowgeno »

Jumble you choose the starting player since you are the challenger.
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Post Post #522 (ISO) » Mon Feb 11, 2019 10:51 am

Post by mallowgeno »

Jumble has chosen Charles to go first.

Cards not in play this round:
1 King
1 Countess
1 Guard
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Post Post #523 (ISO) » Mon Feb 11, 2019 10:54 am

Post by mallowgeno »

Charles you may go when ready!
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Post Post #524 (ISO) » Mon Feb 11, 2019 12:29 pm

Post by Charles510 »

In post 520, mallowgeno wrote:7-Countess (5): If you ever have the Countess and either the King or the Prince in your hand, you must discard the Countess. You do not have to reveal the other card in your hand. You may discard the Countess even if you do not have a royal family member in your hand just to mess with your opponent.

8-Princess (5): If you discard the Princess you are eliminated from the round.
What does the number in parenthesis mean? Are there 5 Countesses and 5 Princesses in the deck?
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