[FEBRUARY CHALLENGE] Voting!

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1 (isolation #0) » Mon Feb 04, 2019 12:01 pm

Post by Not Known 15 »

Recruitment
3 Mafia

9 town

2 Mafia Lovers

8 Vanilla Townies

2 Applicants

Mafia have daytalk. One of the applicants is Town, the other one is Mafia. The names of the applicants are known to the Mafia. Only the lovers and a recruited Mafia Associate can kill. At night, the Mafia can, if the majority agrees(so all of them) pick an applicant to recruit the next day. If the Mafia Lovers get lynched without recruiting the Mafia applicant the applicant is endgamed. Picking the Town applicant endgames Mafia. The applicants do not flip their alignment(it is secret) but instead flip as applicant.
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Post Post #18 (isolation #1) » Tue Feb 05, 2019 8:45 am

Post by Not Known 15 »

In post 17, Irrelephant11 wrote: 12 players in 6 lover pairs
3 scum, 9 town
Mafia chooses pairs pre-game, and then the pairs are announced
Nightless

Is this a setup already?
Not exactly, but True Love comes pretty close.
In post 17, Irrelephant11 wrote:Mafia chooses pairs pre-game, and then the pairs are announced
This is the main difference, and then you have other numbers...
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Post Post #38 (isolation #2) » Thu Feb 07, 2019 2:54 am

Post by Not Known 15 »

In post 36, BNL wrote:Also, here's a setup:

The Councillors2 Mafia Goon
1 Mafia Traitor Councillor
8 Vanilla Townies
3 Town Councillors

The traitor and Goons know each other, but don't share a PT. If both goons die, the traitor inherits the Nightkill.

The councillors together form the Council. They all share a PT. Furthermore, they all control an extra vote listed on the VC as "Council", controlled by majority vote in the Council PT.

Scum must kill all townies to win, not just obtain majority. 1 Goon vs 1 Town Councillor is a town win because the goon has only one vote but the Councillor has two votes: their own, and the Council vote which is in full control of the town councillor.


Thoughts?
Let me check the probabilities...
Day 1 - 1/4 chance of lynching Mafia in the Council.
1/5 chance of lynching Mafia outside the Council.
Best strategy is probably lynching outside the Council if the Council seems to be equally scummy(or towny) and to lynch inside the Council if not. If the Council is not distinguishable well then Mafia probably has to use their Nightkill on the Council sooner or later - which only helps town.
Sounds good!
Edit: Actually it is probably best for the (Town) Council to NOT claim day 1. This ensures if the town lynches off council that the Mafia does not know who is on the council without help from the traitor - and that can be spotted. Additionally lynching off the council has to be done anyways!
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Post Post #49 (isolation #3) » Thu Feb 07, 2019 10:02 pm

Post by Not Known 15 »

In post 48, BBmolla wrote:If there is a unanimous vote on a player in the Wilderness (excluding the player being voted), that player is lynched at the end of the night phase.
That means if the Town puts two people into the Wilderness they vote each other and both get lynched, correct?
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Post Post #54 (isolation #4) » Fri Feb 08, 2019 7:49 am

Post by Not Known 15 »

In post 51, BBmolla wrote:On the contrary, during the day it only takes each player getting one vote in order to be sent to The Wilderness. So Player A could vote Player B, Player B could vote A, they both go to the Wilderness. In theory everyone could just be voted into The Wilderness, but because you need at least one person not in The Wilderness who is town, that's suboptimal. There should be multiple votes on some players just as fillers.

Day votes are public if that's not clear.
Yeah, so I thought about the possible strategies and something horrible came up.
This setup isn't Mafia. At least it isn't how it should be played. The mafia can openwolf Day 1 and all be found out Day 1 and they can still win(headhunter has only 1/3 chance there). As long as 2 Mafia are alive they can send themselves to the Wilderness and... win...
Two things should be tweaked:
A lynch in the Wilderness needs two votes to go through.
I think there should be a possibility for the Town to make a Last Stand vote to single out all the remaining Mafia. If wrong, Mafia wins. If right, Town wins.
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Post Post #64 (isolation #5) » Fri Feb 08, 2019 10:29 am

Post by Not Known 15 »

In post 55, BBmolla wrote:Other option is getting rid of Self Shot completely

This allows Wilderness results to be more controlled

Let me think on it.
An organized town has a strategy.
1. Voting is not allowed prior to discussion.
2. 3 people are selected to go to the Wilderness. The 3 most scummy players. Whoever votes someone else is treated as confirmed Mafia.
Wilderness: The most scummy player is lynched. The players cross - shoot each other.
If this doesn't happen then there is a scum majority in the Wilderness. Then Headhunter shoots one of them, and five players are selected for the Wilderness. The town in the Wilderness kill the confirmed scum. Then town looks for the last scum.
Of course, should Headhunter be erroneously selected to go to the Wilderness (be one of the 3 most scummy) then they shoot immediately.
This variant has an optimal strategy closely following... established lynch practices.
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Post Post #67 (isolation #6) » Sat Feb 09, 2019 1:37 am

Post by Not Known 15 »

In post 66, BBmolla wrote:
The Wilderness

14 players:

1 Mafia Head

2 Mafia Goons

1 Town Headhunter

8 Vanilla Townies

  • This game features
    The Wilderness
    .
    • All players may discuss and privately vote during the day phase. Votes are messaged privately to the moderator.
    • At deadline, the player who receives the most votes is lynched. In the case of a tie, the player to have reached that number of votes first is lynched.
    • Once all votes have been placed, any who recieved at least one vote and is not the lynchee is moved into
      The Wilderness
      , a Private Topic where all members may talk amongst themselves, for the night.
    • There are various things players may do in
      The Wilderness
      • Players may
        talk
        amongst themselves as much as they please.
      • All players within
        The Wilderness
        are participating in a game of
        "Ready, Aim, Fire!"
        that resolves upon the end of the night phase. They must privately submit one of the following actions:
        • Shoot PLAYER
          - Assuming the player is not protected or shoots themselves, the player dies.
        • Shoot SELF
          - If any amount of players shoot you, they die. If no one shoots you, you die.
      • Any invalid action will be switched to
        Shoot SELF
        .
      • Any shot player is killed and flips upon the start of the day phase.
      • The Wilderness
        is locked and is not to be used again. A new one is made for each night.
  • The
    Headhunter
    is an alternate win condition for the Town.
    • During the day, the
      Headhunter
      may privately message the moderator to guess the identity of the
      Mafia Head.
      If he is correct, town immediately win.
    • During the day, the
      Mafia Head
      may privately message the moderator to guess the identity of the
      Headhunter
      If he is correct, the
      Headhunter
      dies, and the
      Mafia Head
      becomes
      Deathproof
      .
      • Once
        Deathproof
        , the
        Mafia Head
        may still be voted into
        The Wilderness.

      • Once
        Deathproof
        , the Mafia win condition becomes White Flag.
    • The
      Mafia Head
      cannot
      Shoot SELF
      .
    • If the
      Headhunter
      shoots the
      Mafia Head
      in the
      The Wilderness
      and he dies, town immediately win.
    • Once a guess is made, the other Role may not guess.
    • If the guess is incorrect, the Mod posts in thread
      "An incorrect guess was made,"
      and the game continues.
  • Mafia do not have a nightkill.
  • If going into the night phase, all remaining town players are in
    The Wilderness
    , the game ends in a Mafia victory.
  • Town win if all Mafia are eliminated or one of the other Town win conditions are met.
  • Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met


Most of the time there will X players going to the wilderness where X is the number of Mafia, and that's probably fine.
Day 1, ten seconds after the start of the Day: "/Guess [name of Mafia Head] as Mafia Head"
Game over!
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Post Post #76 (isolation #7) » Sat Feb 09, 2019 8:45 am

Post by Not Known 15 »

There is a strategy for an early scum lynch claim.
The two who claim a scum lynch are either both town or both scum.
Someone else is picked and then picks the two players who claimed scum result(only doable on 5v2/6v1 or 4v2/5v1).
Then one of these two townies gets lynched which confirms the other as town.
This leads to a 5v1 or 4v1 Nightless with one confirmed town. The EV for 4v1 Nightless with one conftown is obscenely high which means that this strategy should be always pursued Day 2 or Day 2 after scum lynch claims.
If those two were scum, the picker is automatically lynched, and the scum are then lynched on 4v2 or 3v2 with the appropiate strategy.
If it is 4v2(after two claimed townie lynches, which are automatically correct)
- scum lynch claim: The town either trusts that pair or not. If not, they pick someone outside the pair, who then picks one from the pair and one outside. The pair is lynched and Town wins, or the pair was Town and Mafia wins.
If they trust the pair(read:at least one person trusts the pair) then one of the pair is picked, and then picks the other member and someone they percieve to be scum. If the pair is scum, Mafia wins. If the pair is town, and the picked person is town, town loses. If the pair is town, and the picked person is Mafia, Town wins via two confirmed town.
- town lynch claim:Confirmed 3v2.
Town has to pick town, otherwise Mafia wins.
That town has to pick a townie and a Mafia, otherwise Mafia wins.
The initially picked townie is confirmed town.
They now lynch one of the secondary picks.
If it is town, Mafia wins.
If it is Mafia, mafia loses via 2 confirmed town.
The game will never descend into a standard 2v1 LYLO, although an early scum lynch may lead to a 1v1 LYLO.
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Post Post #90 (isolation #8) » Wed Feb 13, 2019 3:31 am

Post by Not Known 15 »

In post 87, Irrelephant11 wrote:What prevents D1 massclaim from breaking that setup? Obviously town will lose all their powers, but half of town would become conftown by virtue of not being cc’d
Day 1 massclaim
Day 1 lynch:Face Eater
Night 1: The Face Eaters eat the faces of the whole town.
Day 2: 2 Face Eaters are alive. The Face Eaters win.
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Post Post #92 (isolation #9) » Wed Feb 13, 2019 3:39 am

Post by Not Known 15 »

In post 91, Jingle wrote:I might be missing something but what is the associative group?
Good point - the Face Eaters are a faction; the submission is invalid.
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Post Post #105 (isolation #10) » Thu Feb 14, 2019 6:33 am

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In post 99, callforjudgement wrote:Town could probably break the Face Eaters setup by dividing the roles into three groups of three, then having every player claim which group they're in. This gives town a huge amount of information, without giving the Face Eaters much additional opportunity to get a large set of guesses correct at once.
No, not really!
The Face Eaters will simply all claim a different group... That gives the Face Eaters much info and the town... not enough...
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Post Post #125 (isolation #11) » Fri Mar 01, 2019 7:31 am

Post by Not Known 15 »

If there is still time...
Best:
Recruitment(my setup)

Place 2:Romeo,Romeo,Romeo,Mercutio

Place 3:House Party

Place 4:Tough on Crime

Place 5:The Representative

The Rest/place 6:every other setup

Second Last Place:Boardroom 3

Last place:Face Eaters.
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