This forum is for discussion of individual Open Setups, including theoretical balance.
BBmolla
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BBmolla
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Post #48 (isolation #0 ) » Thu Feb 07, 2019 9:47 pm
Post
by BBmolla » Thu Feb 07, 2019 9:47 pm
The Wilderness
14 players:
1 Mafia Head
2 Mafia Goons
1 Town Headhunter
8 Vanilla Townies
There is no lynch during the day phase, instead this game features The Wilderness
.
All players may discuss and vote during the day phase.
Once all votes have been placed, all players who were voted for are moved into The Wilderness
, a Private Topic where all members may talk amongst themselves, for the night.
There are various things players may do in The Wilderness
Players may talk
amongst themselves as much as they please.
If there is a unanimous vote
on a player in the Wilderness (excluding the player being voted), that player is lynched at the end of the night phase.
All players within The Wilderness
are participating in a game of "Ready, Aim, Fire!"
that resolves upon the end of the night phase. They must privately submit one of the following actions:
- Assuming the player is not protected or shoots themselves, the player dies.
- If any amount of players shoot you, they die. If no one shoots you, you die.
- Do nothing.
- If that player is shot by anyone excluding themselves, you will die instead.
If two players protect each other, both protection fails.
A lynched player does not participate in the game of "Ready, Aim, Fire!"
Any actions targeting them will be considered invalid and changed to .
Any shot player is killed and flips upon the start of the day phase.
The Wilderness
is locked and is not to be used again. A new one is made for each night.
The Headhunter
is an alternate win condition for the Town.
At any time, when able, the Headhunter
may publicly guess the identity of the Mafia Head.
If he is correct, town immediately win.
At any time, when able, the Mafia Head
may publicly guess the identity of the Headhunter
If he is correct, the Headhunter
dies, and the Mafia Head
becomes Deathproof
.
Once Deathproof
, the Mafia Head
may choose to "No Vote" during the day. He may still be voted into The Wilderness.
Once Deathproof
, the Mafia win condition becomes White Flag.
Once Deathproof
, Mafia gain an additional nightkill during the next possible night. This only lasts for that night.
If the Headhunter
shoots the Mafia Head
in the The Wilderness
, town immediately win.
Once a guess is made, the other Role may not guess.
If the guess is incorrect, the Mod responds to the guess with a simple "Incorrect,"
and the game continues.
During the night, Mafia may select someone who is NOT
in The Wilderness
to die. Players within The Wilderness
may not be targeted with the Mafia's nightkill.
If going into the night phase, all remaining town players are in The Wilderness
, the game ends in a Mafia victory.
Town win if all Mafia are eliminated or one of the other Town win conditions are met.
Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met
Probably scumsided but maybe it'd be fun anyway?
I'd be curious at what playercount it is mathematically optimal for both Roles to randomly guess.
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BBmolla
BBmolla
Open Book
BBmolla
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Posts: 24301 Joined: May 29, 2011
Post
Post #50 (isolation #1 ) » Thu Feb 07, 2019 10:37 pm
Post
by BBmolla » Thu Feb 07, 2019 10:37 pm
In post 49 , Not Known 15 wrote: In post 48 , BBmolla wrote: If there is a unanimous vote on a player in the Wilderness (excluding the player being voted), that player is lynched at the end of the night phase.
That means if the Town puts two people into the Wilderness they vote each other and both get lynched, correct?
I’ll try to make wording more clear
If 8 people are in the Wilderness, in order to lynch a player, every single other player must vote that person, meaning 7 players need to vote one player. Technically unanimous means the player would have to vote himself which is all I meant to clarify.
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BBmolla
BBmolla
Open Book
BBmolla
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Posts: 24301 Joined: May 29, 2011
Post
Post #51 (isolation #2 ) » Thu Feb 07, 2019 10:44 pm
Post
by BBmolla » Thu Feb 07, 2019 10:44 pm
On the contrary, during the day it only takes each player getting one vote in order to be sent to The Wilderness. So Player A could vote Player B, Player B could vote A, they both go to the Wilderness. In theory everyone could just be voted into The Wilderness, but because you need at least one person not in The Wilderness who is town, that's suboptimal. There should be multiple votes on some players just as fillers.
Day votes are public if that's not clear.
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BBmolla
BBmolla
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BBmolla
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Posts: 24301 Joined: May 29, 2011
Post
Post #53 (isolation #3 ) » Fri Feb 08, 2019 7:49 am
Post
by BBmolla » Fri Feb 08, 2019 7:49 am
In post 52 , Jingle wrote: Hmm...
First, it's unclear, but I assume each guesser can only guess once.
Second, I wonder what forcing scummy players to make a guess in the thread does to confirm them as not Mafia Head. You could probably guarantee a D1 scumlynch.
I would just say fake Guesses are disallowed and result in Modkill.
Unless you think that’s a fun mechanic to include.
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BBmolla
BBmolla
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BBmolla
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Posts: 24301 Joined: May 29, 2011
Post
Post #55 (isolation #4 ) » Fri Feb 08, 2019 7:53 am
Post
by BBmolla » Fri Feb 08, 2019 7:53 am
Other option is getting rid of Self Shot completely
This allows Wilderness results to be more controlled
Let me think on it.
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BBmolla
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Open Book
BBmolla
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Posts: 24301 Joined: May 29, 2011
Post
Post #66 (isolation #5 ) » Fri Feb 08, 2019 11:15 pm
Post
by BBmolla » Fri Feb 08, 2019 11:15 pm
The Wilderness
14 players:
1 Mafia Head
2 Mafia Goons
1 Town Headhunter
10 Vanilla Townies
This game features The Wilderness
.
All players may discuss and privately vote during the day phase. Votes are messaged privately to the moderator.
At deadline, the player who receives the most votes is lynched. In the case of a tie, the player to have reached that number of votes first is lynched.
Once all votes have been placed, any who recieved at least one vote and is not the lynchee is moved into The Wilderness
, a Private Topic where all members may talk amongst themselves, for the night.
There are various things players may do in The Wilderness
Players may talk
amongst themselves as much as they please.
All players within The Wilderness
are participating in a game of "Ready, Aim, Fire!"
that resolves upon the end of the night phase. They must privately submit one of the following actions:
- Assuming the player is not protected or shoots themselves, the player dies.
- If any amount of players shoot you, they die. If no one shoots you, you die.
Any invalid action will be switched to .
Any shot player is killed and flips upon the start of the day phase.
The Wilderness
is locked and is not to be used again. A new one is made for each night.
The Headhunter
is an alternate win condition for the Town.
Mafia do not have a nightkill.
If going into the night phase, all remaining town players are in The Wilderness
, the game ends in a Mafia victory.
Town win if all Mafia are eliminated or one of the other Town win conditions are met.
Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met
Most of the time there will X players going to the wilderness where X is the number of Mafia, and that's probably fine.
Last edited by
BBmolla on Sat Feb 09, 2019 6:55 pm, edited 1 time in total.
Come see me in the Great American Melodrama in Oceano
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 24301 Joined: May 29, 2011
Post
Post #77 (isolation #6 ) » Sat Feb 09, 2019 11:26 am
Post
by BBmolla » Sat Feb 09, 2019 11:26 am
In post 67 , Not Known 15 wrote: In post 66 , BBmolla wrote: The Wilderness
14 players:
1 Mafia Head
2 Mafia Goons
1 Town Headhunter
8 Vanilla Townies
This game features The Wilderness
.
All players may discuss and privately vote during the day phase. Votes are messaged privately to the moderator.
At deadline, the player who receives the most votes is lynched. In the case of a tie, the player to have reached that number of votes first is lynched.
Once all votes have been placed, any who recieved at least one vote and is not the lynchee is moved into The Wilderness
, a Private Topic where all members may talk amongst themselves, for the night.
There are various things players may do in The Wilderness
Players may talk
amongst themselves as much as they please.
All players within The Wilderness
are participating in a game of "Ready, Aim, Fire!"
that resolves upon the end of the night phase. They must privately submit one of the following actions:
- Assuming the player is not protected or shoots themselves, the player dies.
- If any amount of players shoot you, they die. If no one shoots you, you die.
Any invalid action will be switched to .
Any shot player is killed and flips upon the start of the day phase.
The Wilderness
is locked and is not to be used again. A new one is made for each night.
The Headhunter
is an alternate win condition for the Town.
Mafia do not have a nightkill.
If going into the night phase, all remaining town players are in The Wilderness
, the game ends in a Mafia victory.
Town win if all Mafia are eliminated or one of the other Town win conditions are met.
Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met
Most of the time there will X players going to the wilderness where X is the number of Mafia, and that's probably fine.
Day 1, ten seconds after the start of the Day: "/Guess [name of Mafia Head] as Mafia Head"
Odds of that are 1/13 so I’m okay with it.
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BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 24301 Joined: May 29, 2011
Post
Post #80 (isolation #7 ) » Sat Feb 09, 2019 6:57 pm
Post
by BBmolla » Sat Feb 09, 2019 6:57 pm
Come see me in the Great American Melodrama in Oceano
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 24301 Joined: May 29, 2011
Post
Post #96 (isolation #8 ) » Wed Feb 13, 2019 10:03 am
Post
by BBmolla » Wed Feb 13, 2019 10:03 am
Yeah that’s a tight setup
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