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For archiving signup threads after their corresponding games are complete.
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TheGoldenParadox
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Mafia Scum
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Post Post #119 (isolation #0) » Fri Aug 31, 2018 2:03 pm

Post by TheGoldenParadox »

/in AG
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Post Post #120 (isolation #1) » Fri Aug 31, 2018 2:10 pm

Post by TheGoldenParadox »

ugh i just realized :(
/out
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Post Post #447 (isolation #2) » Sun Dec 09, 2018 9:37 am

Post by TheGoldenParadox »

/in to Mod
Game Name: Everybody Dies Mafia
Game Type: It's closed, and it's not normal AT ALL, and I'm making the theme.
Game Size: 9, but could change based on interest

Co/Backup Mod: What's that?
Reviewed By: HAHHAHHAHAHAH no

Hydrae Allowed?: I HATE HYDRA SO NO
Other Restrictions?:
If you screwed me over during our last game together
Nope.
Deadlines?: Day - 5 days Night 2 days
Is it possible your game has any of the following bastard roles or mechanics?
What do you think?
Yes.

Description:The game name may or may not relate to what happens.
The mod will be commenting on posts. The mod will also screw with you. The mod will not lie in Role PMs. Anything else is fair game. This is bastard as hell. You have been warned. I will try to balance it... kinda.
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TheGoldenParadox
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Post Post #448 (isolation #3) » Sun Dec 09, 2018 9:39 am

Post by TheGoldenParadox »

/out to mod actually
i don't know what i was thinking i'll try that again
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Post Post #449 (isolation #4) » Sun Dec 09, 2018 9:44 am

Post by TheGoldenParadox »

/in to Mod
Game Name: Science Mafia
Game Type: Based on... science I guess?
Game size: 9

Co/Backup Mod: If you want to just PM me!
Reviewed by: In the process of finishing the setup, but hopefully will be done by the time this fills

Hydrae allowed: No
Other restrictions: WOTM, which is nobody, so no
Deadlines?:Day - 5 days Night 2 days
Is it possible your game has any of the following bastard roles or mechanics? No.
Description: If you like science, or wanna play a mafia game where we are VERY laid back and chill and there's
tons of mod interaction
, join! You don't need to know much about science (hell i'm getting most of this info from Wikipedia)
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Post Post #460 (isolation #5) » Sat Dec 15, 2018 4:54 pm

Post by TheGoldenParadox »

okay i'm sorry but i'm going to go /out to mod
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Post Post #679 (isolation #6) » Sun Feb 03, 2019 5:53 am

Post by TheGoldenParadox »

/in nsg
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Post Post #696 (isolation #7) » Thu Feb 07, 2019 9:14 am

Post by TheGoldenParadox »

ohhhh a broken setup with 2 ICs? Sign me tf up.
/in SS
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Post Post #712 (isolation #8) » Sat Feb 09, 2019 3:23 pm

Post by TheGoldenParadox »

In post 710, BNL wrote:This is a tricky part of the setup

I want town to play to their win condition, so townies must try to win their subgame, but they win if town wins either subgame, and they get a double win if they win both subgames.

The wincon of the treestumped townies is to get town to win in both subgames. They cannot sacrifice one to win the other.

The Mafia’s wincon is trickier, they must indepentently try to win their subgames but they win if either one wins, and they get a double win if they both win.


I realise wincons in this game will be chaos, but that does not prevent me from trying this game :P It probably won’t be a problem if the players are playing to an honor system.
So if the town wins one, and the mafia wins one, everyone wins? Or do the town in sub A win if town win sub A and lose if town lose sub A, no matter what happens in sub B?
What is a "double win"?
What if you just made it so an alignment has to win both games to win, and if both alignments win 1 then they tie?
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Post Post #1946 (isolation #9) » Sat Nov 16, 2019 4:48 am

Post by TheGoldenParadox »

oh god oh fuck what am i doing:
/in cultist
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Post Post #3339 (isolation #10) » Fri Oct 02, 2020 5:23 am

Post by TheGoldenParadox »

in something_smart
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Post Post #3347 (isolation #11) » Sun Oct 04, 2020 11:13 am

Post by TheGoldenParadox »

/out ss
i realllyy want to play this setup but don't want to overload myself :((
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