[FEBRUARY CHALLENGE] Voting!

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #48 (isolation #0) » Thu Feb 07, 2019 9:47 pm

Post by BBmolla »

The Wilderness

14 players:

1 Mafia Head

2 Mafia Goons

1 Town Headhunter

8 Vanilla Townies

  • There is no lynch during the day phase, instead this game features
    The Wilderness
    .
    • All players may discuss and vote during the day phase.
    • Once all votes have been placed, all players who were voted for are moved into
      The Wilderness
      , a Private Topic where all members may talk amongst themselves, for the night.
    • There are various things players may do in
      The Wilderness
      • Players may
        talk
        amongst themselves as much as they please.
      • If there is a unanimous
        vote
        on a player in the Wilderness (excluding the player being voted), that player is lynched at the end of the night phase.
      • All players within
        The Wilderness
        are participating in a game of
        "Ready, Aim, Fire!"
        that resolves upon the end of the night phase. They must privately submit one of the following actions:
        • Shoot PLAYER
          - Assuming the player is not protected or shoots themselves, the player dies.
        • Shoot SELF
          - If any amount of players shoot you, they die. If no one shoots you, you die.
        • Shoot SKY
          - Do nothing.
        • Protect PLAYER
          - If that player is shot by anyone excluding themselves, you will die instead.
          • If two players protect each other, both protection fails.
      • A lynched player does not participate in the game of
        "Ready, Aim, Fire!"
        Any actions targeting them will be considered invalid and changed to
        Shoot SKY
        .
      • Any shot player is killed and flips upon the start of the day phase.
      • The Wilderness
        is locked and is not to be used again. A new one is made for each night.
  • The
    Headhunter
    is an alternate win condition for the Town.
    • At any time, when able, the
      Headhunter
      may publicly guess the identity of the
      Mafia Head.
      If he is correct, town immediately win.
    • At any time, when able, the
      Mafia Head
      may publicly guess the identity of the
      Headhunter
      If he is correct, the
      Headhunter
      dies, and the
      Mafia Head
      becomes
      Deathproof
      .
      • Once
        Deathproof
        , the
        Mafia Head
        may choose to "No Vote" during the day. He may still be voted into
        The Wilderness.

      • Once
        Deathproof
        , the Mafia win condition becomes White Flag.
      • Once
        Deathproof
        , Mafia gain an additional nightkill during the next possible night. This only lasts for that night.
    • If the
      Headhunter
      shoots the
      Mafia Head
      in the
      The Wilderness
      , town immediately win.
    • Once a guess is made, the other Role may not guess.
    • If the guess is incorrect, the Mod responds to the guess with a simple
      "Incorrect,"
      and the game continues.
  • During the night, Mafia may select someone who is
    NOT
    in
    The Wilderness
    to die. Players within
    The Wilderness
    may not be targeted with the Mafia's nightkill.
  • If going into the night phase, all remaining town players are in
    The Wilderness
    , the game ends in a Mafia victory.
  • Town win if all Mafia are eliminated or one of the other Town win conditions are met.
  • Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met


Probably scumsided but maybe it'd be fun anyway?

I'd be curious at what playercount it is mathematically optimal for both Roles to randomly guess.
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Post Post #50 (isolation #1) » Thu Feb 07, 2019 10:37 pm

Post by BBmolla »

In post 49, Not Known 15 wrote:
In post 48, BBmolla wrote:If there is a unanimous vote on a player in the Wilderness (excluding the player being voted), that player is lynched at the end of the night phase.
That means if the Town puts two people into the Wilderness they vote each other and both get lynched, correct?
I’ll try to make wording more clear

If 8 people are in the Wilderness, in order to lynch a player, every single other player must vote that person, meaning 7 players need to vote one player. Technically unanimous means the player would have to vote himself which is all I meant to clarify.
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Post Post #51 (isolation #2) » Thu Feb 07, 2019 10:44 pm

Post by BBmolla »

On the contrary, during the day it only takes each player getting one vote in order to be sent to The Wilderness. So Player A could vote Player B, Player B could vote A, they both go to the Wilderness. In theory everyone could just be voted into The Wilderness, but because you need at least one person not in The Wilderness who is town, that's suboptimal. There should be multiple votes on some players just as fillers.

Day votes are public if that's not clear.
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Post Post #53 (isolation #3) » Fri Feb 08, 2019 7:49 am

Post by BBmolla »

In post 52, Jingle wrote:Hmm...

First, it's unclear, but I assume each guesser can only guess once.

Second, I wonder what forcing scummy players to make a guess in the thread does to confirm them as not Mafia Head. You could probably guarantee a D1 scumlynch.
I would just say fake Guesses are disallowed and result in Modkill.

Unless you think that’s a fun mechanic to include.
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Post Post #55 (isolation #4) » Fri Feb 08, 2019 7:53 am

Post by BBmolla »

Other option is getting rid of Self Shot completely

This allows Wilderness results to be more controlled

Let me think on it.
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Post Post #66 (isolation #5) » Fri Feb 08, 2019 11:15 pm

Post by BBmolla »

The Wilderness

14 players:

1 Mafia Head

2 Mafia Goons

1 Town Headhunter

10 Vanilla Townies

  • This game features
    The Wilderness
    .
    • All players may discuss and privately vote during the day phase. Votes are messaged privately to the moderator.
    • At deadline, the player who receives the most votes is lynched. In the case of a tie, the player to have reached that number of votes first is lynched.
    • Once all votes have been placed, any who recieved at least one vote and is not the lynchee is moved into
      The Wilderness
      , a Private Topic where all members may talk amongst themselves, for the night.
    • There are various things players may do in
      The Wilderness
      • Players may
        talk
        amongst themselves as much as they please.
      • All players within
        The Wilderness
        are participating in a game of
        "Ready, Aim, Fire!"
        that resolves upon the end of the night phase. They must privately submit one of the following actions:
        • Shoot PLAYER
          - Assuming the player is not protected or shoots themselves, the player dies.
        • Shoot SELF
          - If any amount of players shoot you, they die. If no one shoots you, you die.
      • Any invalid action will be switched to
        Shoot SELF
        .
      • Any shot player is killed and flips upon the start of the day phase.
      • The Wilderness
        is locked and is not to be used again. A new one is made for each night.
  • The
    Headhunter
    is an alternate win condition for the Town.
    • During the day, the
      Headhunter
      may privately message the moderator to guess the identity of the
      Mafia Head.
      If he is correct, town immediately win.
    • During the day, the
      Mafia Head
      may privately message the moderator to guess the identity of the
      Headhunter
      If he is correct, the
      Headhunter
      dies, and the
      Mafia Head
      becomes
      Deathproof
      .
      • Once
        Deathproof
        , the
        Mafia Head
        may still be voted into
        The Wilderness.

      • Once
        Deathproof
        , the Mafia win condition becomes White Flag.
    • The
      Mafia Head
      cannot
      Shoot SELF
      .
    • If the
      Headhunter
      shoots the
      Mafia Head
      in the
      The Wilderness
      and he dies, town immediately win.
    • Once a guess is made, the other Role may not guess.
    • If the guess is incorrect, the Mod posts in thread
      "An incorrect guess was made,"
      and the game continues.
  • Mafia do not have a nightkill.
  • If going into the night phase, all remaining town players are in
    The Wilderness
    , the game ends in a Mafia victory.
  • Town win if all Mafia are eliminated or one of the other Town win conditions are met.
  • Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met


Most of the time there will X players going to the wilderness where X is the number of Mafia, and that's probably fine.
Last edited by BBmolla on Sat Feb 09, 2019 6:55 pm, edited 1 time in total.
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Post Post #77 (isolation #6) » Sat Feb 09, 2019 11:26 am

Post by BBmolla »

In post 67, Not Known 15 wrote:
In post 66, BBmolla wrote:
The Wilderness

14 players:

1 Mafia Head

2 Mafia Goons

1 Town Headhunter

8 Vanilla Townies

  • This game features
    The Wilderness
    .
    • All players may discuss and privately vote during the day phase. Votes are messaged privately to the moderator.
    • At deadline, the player who receives the most votes is lynched. In the case of a tie, the player to have reached that number of votes first is lynched.
    • Once all votes have been placed, any who recieved at least one vote and is not the lynchee is moved into
      The Wilderness
      , a Private Topic where all members may talk amongst themselves, for the night.
    • There are various things players may do in
      The Wilderness
      • Players may
        talk
        amongst themselves as much as they please.
      • All players within
        The Wilderness
        are participating in a game of
        "Ready, Aim, Fire!"
        that resolves upon the end of the night phase. They must privately submit one of the following actions:
        • Shoot PLAYER
          - Assuming the player is not protected or shoots themselves, the player dies.
        • Shoot SELF
          - If any amount of players shoot you, they die. If no one shoots you, you die.
      • Any invalid action will be switched to
        Shoot SELF
        .
      • Any shot player is killed and flips upon the start of the day phase.
      • The Wilderness
        is locked and is not to be used again. A new one is made for each night.
  • The
    Headhunter
    is an alternate win condition for the Town.
    • During the day, the
      Headhunter
      may privately message the moderator to guess the identity of the
      Mafia Head.
      If he is correct, town immediately win.
    • During the day, the
      Mafia Head
      may privately message the moderator to guess the identity of the
      Headhunter
      If he is correct, the
      Headhunter
      dies, and the
      Mafia Head
      becomes
      Deathproof
      .
      • Once
        Deathproof
        , the
        Mafia Head
        may still be voted into
        The Wilderness.

      • Once
        Deathproof
        , the Mafia win condition becomes White Flag.
    • The
      Mafia Head
      cannot
      Shoot SELF
      .
    • If the
      Headhunter
      shoots the
      Mafia Head
      in the
      The Wilderness
      and he dies, town immediately win.
    • Once a guess is made, the other Role may not guess.
    • If the guess is incorrect, the Mod posts in thread
      "An incorrect guess was made,"
      and the game continues.
  • Mafia do not have a nightkill.
  • If going into the night phase, all remaining town players are in
    The Wilderness
    , the game ends in a Mafia victory.
  • Town win if all Mafia are eliminated or one of the other Town win conditions are met.
  • Mafia win if they equal or exceed the number of remaining Town going into the dayphase or one of the other Town win conditions are met


Most of the time there will X players going to the wilderness where X is the number of Mafia, and that's probably fine.
Day 1, ten seconds after the start of the Day: "/Guess [name of Mafia Head] as Mafia Head"
Game over!
Odds of that are 1/13 so I’m okay with it.
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Post Post #80 (isolation #7) » Sat Feb 09, 2019 6:57 pm

Post by BBmolla »

In post 78, Jingle wrote:
In post 66, BBmolla wrote:14 players:
1 Mafia Head
2 Mafia Goons
1 Town Headhunter
8 Vanilla Townies
I just noticed that 1+1+2+8 is 12.
Fixed ty
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Post Post #96 (isolation #8) » Wed Feb 13, 2019 10:03 am

Post by BBmolla »

Yeah that’s a tight setup
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