The Newbie 2d3 stats thread (upd. 2019-05-28, 87g)

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Post Post #47 (isolation #0) » Mon Feb 11, 2019 4:01 pm

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In post 45, Lycanfire wrote:Take bets on how long it takes mafiascum to realize that there is no perfect newbie setup, only perfect newbie setups.
Are you saying that there should be multiple newbie setups that cater to the tastes of different types of players?

good tedtalk
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Post Post #50 (isolation #1) » Mon Feb 11, 2019 4:08 pm

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oh

that seems viable. thanks nsg
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Post Post #51 (isolation #2) » Mon Feb 11, 2019 4:10 pm

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i've played a few newbie games recently. people seem to be having fun, balanced or not. i am

can't be that bad
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Post Post #82 (isolation #3) » Sun May 26, 2019 11:12 am

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my 2 cents: day talk is a must have for newbie games. Asking 2 first-gamers to figure out how to scum when out on an island is a recipe for unfun games regardless of setup
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Post Post #91 (isolation #4) » Sun May 26, 2019 2:21 pm

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in my experience, day talk doesn't even really give newb-scum an advantage (they suggest scummy ideas and act on them and get caught anyway), so it really only effects the fun level of those newb-scum players

I'm in the pro-fun camp for newbie games ;P
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Post Post #107 (isolation #5) » Tue May 28, 2019 2:50 pm

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if TTTT took a break from newbie queue, scum win rates would jump 10% at least, and he never rolls scum =/
guy needs a title like "newb-hunter" but more clever
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Post Post #126 (isolation #6) » Wed May 29, 2019 7:55 am

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I think making it a challenge is a SUPER good idea
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Post Post #128 (isolation #7) » Wed May 29, 2019 8:24 am

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In post 127, TTTT wrote:
In post 107, u r a person 2 wrote:if TTTT took a break from newbie queue, scum win rates would jump 10% at least, and he never rolls scum =/
guy needs a title like "newb-hunter" but more clever
(love ya buddy)
I rolled scum in my first two Newbies (w/ this account) but that was in 2016
I've been town 11 times in a row since then (10/11 record)
you heard it folks - nerf TTTT, problem solved
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