[FEBRUARY CHALLENGE] Voting!

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #10 (isolation #0) » Mon Feb 04, 2019 3:41 pm

Post by BNL »

When parole officers put someone on parole is the list updated
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #12 (isolation #1) » Mon Feb 04, 2019 4:02 pm

Post by BNL »

Wait, resolving after any kills are made? Does this mean the list is useless until all scum are on Parole?
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #35 (isolation #2) » Wed Feb 06, 2019 9:29 pm

Post by BNL »

RC so your setup is:

Every Day, town will vote for a group of players into a Party. Voted players form a party, and the others form a different party. If there is no majority vote, this will go by modified plurality voting: a party voted by X players will have a relative X^2 chance of being selected. Each party lasts for only one Day/Night cycle, and for the next cycle players vote for new parties.

Town will lynch a player every Day.

Finally, if a scum from one party kills someone in the other party, the killing scum will be revealed.

Is this the setup?
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #36 (isolation #3) » Wed Feb 06, 2019 9:41 pm

Post by BNL »

Also, here's a setup:

The Councillors2 Mafia Goon
1 Mafia Traitor Councillor
8 Vanilla Townies
3 Town Councillors

The traitor and Goons know each other, but don't share a PT. If both goons die, the traitor inherits the Nightkill.

The councillors together form the Council. They all share a PT. Furthermore, they all control an extra vote listed on the VC as "Council", controlled by majority vote in the Council PT.

Scum must kill all townies to win, not just obtain majority. 1 Goon vs 1 Town Councillor is a town win because the goon has only one vote but the Councillor has two votes: their own, and the Council vote which is in full control of the town councillor.


Thoughts?
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #69 (isolation #4) » Sat Feb 09, 2019 3:59 am

Post by BNL »

Ooh, that’s really interesting! I like it.
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #71 (isolation #5) » Sat Feb 09, 2019 4:12 am

Post by BNL »

Oh yeah, that’s a major hole in the setup.

Remove 2 Mafia v 1 Town resulting in town dying and it should become roughly like 2:6 mountainous nightless?
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #82 (isolation #6) » Tue Feb 12, 2019 4:57 am

Post by BNL »

I just realised a setup I submitted in the micro queue is very suited here:

Three Pods3 Mafia Day 1 Lover, Pod recruiter
7 Vanilla Townie

On Day 1, if Mafia is lynched, Town wins

Otherwise, on Night 1, each Mafia recruits two townies into their pod. Two Mafia cannot recruit the same townie into their pods, so all 6 townies will be distributed among 3 Pods.

On Day 2, the thread is locked, and it's announced who is in which Pod. Each Pod will have a PT, and the alignments of everyone outside that Pod will be revealed in that Pod. Then, in each Pod, the players choose who to lynch, just like in 3p LyLo, so Day 2 is like 3 simultaneous LyLos, hidden from each other.
Town wins if they "win" a majority of LyLos, i.e. lynch at least 2/3 scum, and Mafia win if town doesn't win by then.


EV is 48.148%
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #119 (isolation #7) » Wed Feb 27, 2019 9:03 pm

Post by BNL »

Will rank later but I like Boardroom 2 much more than 3

Another thought crossed my mind: Since we're playing by an honour system with public voting, is there a reason the setup creator (mith) cannot submit to his own contest?
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
User avatar
BNL
BNL
Micro Madness
User avatar
User avatar
BNL
Micro Madness
Micro Madness
Posts: 3338
Joined: September 15, 2015
Location: EDT+12

Post Post #128 (isolation #8) » Sat Mar 02, 2019 6:12 am

Post by BNL »

House Party - I like the mechanic, and it is especially rewarding if town can identify a townblock or reduce a scumteam to a pool.

Rivalries - I like this spinoff of Coalition, but thinking about it further, one issue I have is that Day 1 may be a LAMIST game due to the 1v1 nature of it

The Boardroom 2 - It's a nice spin on the classic 2:6 nightless

Tough on Crime - I like the idea of the Parole list, but there are too many PRs for my liking

Three Pods - I don't know how to be unbiased here, so I'm really using this as a dividing line between setups I really liked and setups that didn't click as well with me

Love em and Leave em - Like the mechanic, but I feel it's too townsided

Romeo, Romeo - I'm not really excited about scum choosing lover pairs in pregame, because there's not enough information to come out of that.

The Representative - This elimination mechanic is really awkward to use (seems impossible to eliminate a meaningful amount of scum because of how the represenatives to be eliminated choose the next round), and players will not be directly interacting with each other, making this a hugely "he said, she said" game, especially for the representatives.

Three Strikes - Too simple

Recruitment - I don't like how scum don't have a good chance at winning this unless they make a successful recruit which has a 50% chance of succeeding.
@NK15
By the way, does the Mafia Applicant know who the Mafia Lovers are?

The Wilderness - Probably townsided with no Mafia kills, and too messy for my liking

Guidiance - My head hurts thinking about it

City Council - Not different enough from vanilla Mafia imo

Face Eaters - lolno
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
Post Reply

Return to “Open Setup Discussion”