In post 82, u r a person 2 wrote:my 2 cents: day talk is a must have for newbie games. Asking 2 first-gamers to figure out how to scum when out on an island is a recipe for unfun games regardless of setup
In post 89, nomnomnom wrote:I'd say daytalk is absolutely necessary for noobscum. Not giving them the daytalk makes them feel ultra stressed on top of rolling scum in one of their first games which is ultra stressful to begin with. I think it's a terrible idea removing it.
In post 90, nomnomnom wrote:That and it teaches them the kind of power that scum has when having a daytalk and understanding that having coordination is an advantage, which is a good learning tool.
In post 91, u r a person 2 wrote:in my experience, day talk doesn't even really give newb-scum an advantage (they suggest scummy ideas and act on them and get caught anyway), so it really only effects the fun level of those newb-scum players
I'm in the pro-fun camp for newbie games ;P
This, plus, it need not be two newbs who benefit from it. A semi-experienced player with a newb scummate can learn valuable skills in scum leadership/coaching. Just because you're not new doesn't mean you can't learn skills from a newbie; a more experienced scum player, with daychat, can learn how to coordinate with less-experienced teammates in a fairly consistent, reliable setting.
It
can
give an advantage--but it doesn't have to.
It
can
be more fun--reason enough.
It
can
be a better teaching tool--reason enough.