The Newbie 2d3 stats thread (upd. 2019-05-28, 87g)

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Post Post #26 (isolation #0) » Sat Dec 08, 2018 11:35 am

Post by mastina »

In post 25, NotAJumbleOfNumbers wrote:I’d like to know the win rate of certain scumteam pairings (newbie/newbie, newbie/SE, newbie/IC, SE/SE, SE/IC).
I know for a FACT that this was calculated at some point...

...For a prior newbie setup. So, I don't think we have those stats now, but for at least one newbie setup, we do. (Well, did.)
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Post Post #61 (isolation #1) » Wed Feb 13, 2019 8:20 am

Post by mastina »

In post 49, RadiantCowbells wrote:
In post 48, northsidegal wrote:i think the argument that people make (and that lycanfire is making specifically) is that the newbie setup doesn't necessarily need to be some "system" like matrix6 or 2d3, it can just be a small number of setups that are known to be balanced and are randomized from
yes pls
I have long been an advocate of this!
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Post Post #96 (isolation #2) » Mon May 27, 2019 9:33 am

Post by mastina »

In post 82, u r a person 2 wrote:my 2 cents: day talk is a must have for newbie games. Asking 2 first-gamers to figure out how to scum when out on an island is a recipe for unfun games regardless of setup
In post 89, nomnomnom wrote:I'd say daytalk is absolutely necessary for noobscum. Not giving them the daytalk makes them feel ultra stressed on top of rolling scum in one of their first games which is ultra stressful to begin with. I think it's a terrible idea removing it.
In post 90, nomnomnom wrote:That and it teaches them the kind of power that scum has when having a daytalk and understanding that having coordination is an advantage, which is a good learning tool.
In post 91, u r a person 2 wrote:in my experience, day talk doesn't even really give newb-scum an advantage (they suggest scummy ideas and act on them and get caught anyway), so it really only effects the fun level of those newb-scum players

I'm in the pro-fun camp for newbie games ;P
This, plus, it need not be two newbs who benefit from it. A semi-experienced player with a newb scummate can learn valuable skills in scum leadership/coaching. Just because you're not new doesn't mean you can't learn skills from a newbie; a more experienced scum player, with daychat, can learn how to coordinate with less-experienced teammates in a fairly consistent, reliable setting.

It
can
give an advantage--but it doesn't have to.
It
can
be more fun--reason enough.
It
can
be a better teaching tool--reason enough.
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Post Post #101 (isolation #3) » Tue May 28, 2019 11:01 am

Post by mastina »

In post 98, Zachrulez wrote:Daytalk is definitely not required for a smooth and enjoyable game experience. Need to be careful not to confuse between being 'desirable' and 'needed'
Sure--it's not
required
.

But it makes it happen
more often
and
more consistently
.

You
can
have a smooth/enjoyable game experience without daytalk.

You're
more likely
to have a smooth/enjoyable game experience with daytalk.
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Post Post #110 (isolation #4) » Tue May 28, 2019 4:22 pm

Post by mastina »

In post 107, u r a person 2 wrote:guy needs a title like "newb-hunter" but more clever
Obligatory reminder there's a thread for that.
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