How do you develop charisma?
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Can you give a few examples of the posts you made where you were either developing or communicating your reads in those games? Specific examples might be better in terms of more focused advice.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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So for giggles I'll look at said game persivul mentioned (your iso is viewtopic.php?f=83&t=78386&user_select[]=31062 ) and discuss (more than just charisma type stuff fwiw)...
Spoiler:
Probably one other point which I think is worth highlighting and bringing outside the spoiler: d2 you were thinking town on dunn and plot, and d3 you were still town on plot, and null at worst on dunn (i think?) So based on your headspace, there was a very serious chance dunn would incorrectly vote plot in lylo to end the game. Given that, what work were you doing to interact with dunn's read on plot? Not just "here's why I think plot is town" (as noted before, that was super underdeveloped), but "here's why dunn says he thinks plot is a wolf, and here's why that's wrong".
There are some people who can yell a lot and basically say "I'm right I'm right I'm right" and expect people to sheep them (this works even better if you can pull it off as scum ), but that's not particularly functional charisma imo. It sounds like what you really need is
1) A more solid basis for your reads
2) Better expression of the basis of your reads
3) Willingness to interact with people (particularly if you can do it in a non hostile manner)
One example (feel free to take it or leave it)
Spoiler:
I like that example because it's a case where I'd played pretty poorly for a while, but was able to express clearly and effectively who I thought was a wolf, and my points were good enough to drag people onto the wagon I preferred, and I did it despite having gotten into lengthy fights with royal ape and yellow (both town) and having titus (also town) spending most of the game tunnelling on me. Is that the only way to do it? No, but it's an example of coming up with reasonably good reasons for reads AND (just as importantly) expressing them reasonably clearly and effectively.
It's not the only way to do it, but I think that it's a decent example of a useful approach. Obv you don't need to wall the same way I did there, but if you spend more time working on creating substantive bases for reads, you'll be better able to explain them, AND you'll be better able to ask useful and interesting questions of other people that will help you to develop better reads on THEM.
Just my $0.02 tho, feel free to take it or leave itShowhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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oh and i'll break out the vca exercise link - I do think it's a helpful exercise in that type of analysis fwiw (the one acidphoenix presented on that thread was decent too imo)
viewtopic.php?f=5&t=73863Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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Cynical answer: be in a game with a lot of sheepy players and leverage your repIn post 29, Nancy Drew 39 wrote:
How do you persuade without cases?In post 28, Ankamius wrote:What specifically is confusing you there, I can reword it.
Not sure what ank answer will be, but my advice would instead be to work on your cases and work on communicating clearly before trying to sidestep the work of making cases and actually explaining why someone is scum (or, for that matter, why someone is town). Your reads and read bases, as presented, in that game mainly shouldn't have been sheeped. That you were correct about persivul being a wolf I don't think changes the answer. just my $0.02 though *shrugs*
I'll also say that if you agree that site townplay is a consistent problem, and maybe even to the point where you'd agree with:
better and clearer communication is a good way to be part of the solution.In post 6, Prof Hamm T Smiggles III wrote:Persuasion for scum is nothing more than getting town to believe you are town. Some might argue and say the job of scum is to get town to lynch each other. This ignores the cardinal rule of scum-play: Town is dumb and they will find their own mis-lynches without you guiding them.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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I can't speak to how right she is typically, so can't really judge on that basis. In her persivul game, her reads were very slightly > rand, and I think there was a real issue with the underlying basis of the reads. To the extent that the *real* reason is gut/intuition/etc, that may be fine (in which case the real question is how to honestly communicate that it's really intuition and that the details/explanations behind it will inherently be unreliable), but the substantive stuff communicated was (even if you unpack a lack of clarity) mainly stuff that wouldn't have been convincing even if communicated better.
I also think there's generically useful stuff like "if you think a fight it town/town, what can you do to try and break it up" that gets outside of "making cases" but is still pretty helpful in terms of making the environment healthier (and, for bonus points, is ALSO potentially healthier for getting people to listen to you more by proving yourself to be a productive thread presence).Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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My 30 second advice re the starcraft games is to post less. In both you (including your hydra buddy, and idk who posted more) were the #1 poster, and it's easy for the good points you want to make to be drowned out in the noise. I cannot speak for the people in the game, but I don't think it's tremendously unusual to substantially ignore whoever is the #1 poster in the game, particularly if there's a substantial amount of posts that aren't actively useful (it's 30 seconds, so I can't say what % of posts were actively useful, but at any rate, a posting rate of >20 per day is on the high side, and in particular was on the high side compared to the other players in the game).In post 35, Nancy Drew 39 wrote:@mhsmith0,
I think mechanics - not being able to talk about whomever you had a room with, really hurt, so if you could find a game of mine to critique without those specific mechanics, it would be more helpful. I suggest either/both Starcraft Mafia, 1 and 2. Thanks.
I also think that large themes seem to be particularly poor examples of town play in general, and thread bloat is almost certainly a big part of that story. IMO the standard that is required to have people care about what you have to say is even higher in those sorts of games, given that there's just such a massive amount of noise that goes up against the actual signal of useful info. I'd probably tend not to overweigh those kinds of setups too much in terms of how people engage you, though if there are particular pushes you made or things you said that you thought deserved more care and attention I'd be happy to look into them. Just much harder to try and sift from a >500 post iso and figure out what things in particular you feel like you should have gotten more traction on.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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OK so I looked a bit more into the starcraft 2 game...
1) Post less. Seriously. Your hydra was the #1 poster for the entire game thread even with dying n1. If you're exhausting most of the other players, even if you’re making good points, there's very good odds no one will care at all about your reads.
2) If you die n1, no one's gonna go back and reread you later on. This is ESPECIALLY true if your iso is far too big to easily pick out the useful stuff. This is something you won't have a lot of control over, so I wouldn't worry overly much about it, just know that it's a thing that happens. If you want to be read after you're nk'd though, maybe on d2/3 put effort into reading the iso's of dead townies and creating an environment of looking back and caring what dead villagers had to say? idk if it'd actually work tho *shrugs*
3) If you hammer a townie d1 and die that night, you’re particularly unlikely to be listened to. Even more so if your hammer vote casts shade on some other townie. Otoh looking around the hammer vote timing, varsoon’s shitty ass fake claim introduced a lot of noise into the game state, none of which actually helped town (there’s probably a good lesson here about not fake claiming as town btw). It’s harder to go back and reread and pick up useful stuff if townie-generated bullshit is messing with the thread state.
4) At one point, you had quite good reads (scum pool of 4 people, 2 of which were scum), but by the end of the day, you were voting villagers (PF for a while, then hammered a townie), said to kill mew (a townie), and then in your hammer vote said to kill varsoon (also a townie) given the upcoming town flip. By the end of the game, town had listened to you (whether intentionally or not) in lynching PF (town) and jjh (wolf), and ignored your wishes in not lynching mew (town), varsoon (town), and pintu (wolf). Overall, I think you’re correct in that your influence was low, but I’m not sold that you had the kind of god-tier reads that would merit any kind of blind sheeping.
5) Just skimming your ISO, even knowing that you had a scumread on jjh, it took me a substantial amount of time/effort for me to figure out *why* you had said scumread. More below...
Spoiler:
I think for me, where I’m largely at is
1) Your reads aren’t substantially better than rand (your reads in that particular game were decently > rand, but that’s also the game you’re citing as being a particularly good reads game so I wouldn’t think it’s necessarily representative), so blindly sheeping your reads just b/c they’re your reads seems unwise for generic townie x
2) Your reads tend to be unexplained, and buried amongst a giant mound of overposting (this may be a hydra specific thing though, suk2 didn't feature the same disproportionate overposting compared to the rest of the board - alternatively, your personal preferred amount of posting per day may be greater than the ms standard, this is something you could speak to better than I could *shrugs*). This makes it very difficult for people to understand your headspace, and the more effort it takes for someone to even understand what it is you’re thinking (and especially why you’re thinking it), the easier it is for them to just not care about what you have to say
3) The bases of your reads, when explained, seem hit and miss (I’m leaning more on the Pesivul game [particularly the vca silliness] than the starcraft game here, but even in the starcraft game, there was a reasonable case on jjh slot but it wasn’t the sort of thing that’s any kind of lockscum case that, on its merits alone, should drive heavy sheeping [as an aside, if I'm a villager reading that, I feel like my reaction would be along the lines of "yeah I don't mind him dying and could potentially compromise there" as opposed to "kill kill kill"). It’s pretty unclear whether you’re relying more heavily on gut/intuition (in which case maybe be clearer about that) or whether you’re relying on what seem like a relatively mediocre set of tells (in which case I’d advise you to work on creating a better list of tells).
4) I think there are specific things you can do to make it likelier people will listen to you (avoid spamming up the thread; be clearer on your reasons, even if/when they’re fuzzier stuff like gut/intuition; intervene when you think there are unproductive town/town fights and work to understand what’s driving those fights to effectively break them up), but I think you can probably profit by taking a step back and realizing that your reads aren’t as good as you think they are. I can now think of 3 of your town games I’ve observed (sukilimas 2 on MU, the persivul game here, starcraft 2 here), and if I presume that this largely represents the range of your reads quality (suk2 obviously the poorer one here), overall it seems in the ballpark of =rand reads, maybe a touch above. Note that I haven’t taken the time to look at the quality of your TOWN reads (focusing on your scum reads / voting range) so it’s possible your town reads are where your strength lies, in which case maybe what you need to be doing is (IF that’s true) doing more work on getting people to correctly town read each other and creating better POEs to solve the game with.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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I fixed your typosIn post 74, RadiantCowbells wrote:Mafia is easy just ask yourself
Who would RadiantCowbells be voting in this situation
Then you voteRadiantCowbellsthat personShowhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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More seriously, I think the list of people who fit “sheep player x just because they state their reads” is insanely low, and I don’t think any of them have ever asked for that treatment, and they’re all basically “you should lynch them d3 if they’re still alive without wolf pelts” people anywayShowhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
- mhsmith0
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fwiw i disagree with this point, particularly when it comes to discussing actions a player has already takenIn post 85, Wisdom wrote:
this.In post 24, Ankamius wrote:cases are actually detrimental in a lot of ways because you allow scum to match their play to be consistent with what you are arguing against while muddying the case at the same time
This player did x, y, z and they looked like scum actions/posts because ""
This player's interactions with a flipped wolf looked like they were teammates
This player's treatment of the wagon on a now dead wolf was suspicious because ""
This player's actions around the wagon of a now dead villager was suspicious because ""
This player has consistently played like their scum meta as seen with "", "", "", or they have consistently done "" that is substantially different than what they'd do as town
etc
I find those to all be productive uses of time. Just my $0.02 tho.Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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I dunno, I feel like the key is to present the case and then do more with engaging other people about your case than engaging your target directly. If all you're doing is sniping at someone back and forth, then yah you can get into that sort of situation pretty easily i'd bet. But if you're engaging more broadly, I think it can be productive. But that's at least somewhat a playstyle and what works best for waht player sort of thing *shrugs*Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?- mhsmith0
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mhsmith0 Balancing Act
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In post 93, Krazy wrote:Having studied this issue at length I believe that the most important things in developing charisma are having a cute avatar and occasionally using catchphrases.
Showhttp://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think? - mhsmith0
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