[FEBRUARY CHALLENGE] Voting!
- northsidegal
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northsidegal Survivor
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- northsidegal
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northsidegal Survivor
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- northsidegal
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northsidegal Survivor
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- northsidegal
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northsidegal Survivor
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i'd say that for the sake of clarity and going off of the logic of the premise, dead players probably would be removed from the list. so someone placed on parole and killed in the same night would simply never show up on the list.In post 8, Jingle wrote:Do dead players show up in the parole list? Say someone is made a parolee and shot by the vig at the same time, are they then put on the parole list?
Additionally, say Player A is targeted by the town parole officer and performs the kill in the same nightphase. Does the player show up as guilty?
parole officers' actions resolve after kills, so no, there would be no notification that someone had violated parole.- northsidegal
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northsidegal Survivor
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yep, they're put on the list at the end of the night / start of the day.- northsidegal
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northsidegal Survivor
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Hm.In post 12, BNL wrote:Wait, resolving after any kills are made? Does this mean the list is useless until all scum are on Parole?
Given that scum will (in most cases) send someone not on parole to do the nightkill, it limits the pool for the tracker to target, increasing the chances of tracking someone to the nightkill. I also intended it such that mafia could not perform an action and kill at the same time, meaning that the mafia goon being placed on parole means one of the other mafia power rules must not act during the night.
That being said, your asking that has made me wonder if it would be something that actually ever happened. Ideally — unless town does something like lynch scum three days in a row — the parole notice would be raised at least once during each game.
I think I might change it so that being put on parole resolves before kills.
I think the optimal strategy there is to always lynch from within the council, yeah.In post 13, Irrelephant11 wrote:@city council, why not just immediately kill the council? Surely the 50% scum death rate is worth it?
i thought it would be a bit more interesting at 12 people but for some reason i keep forgetting that reducing VTs makes setups more scumsided- northsidegal
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northsidegal Survivor
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i don't know if i'd call lynching within the city councillors a "breaking strategy", it's just the optimal strategy
that version seems heavily scumsided to me- northsidegal
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northsidegal Survivor
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can you elaborate on this?In post 28, RadiantCowbells wrote:If there is no majority it will be randed, however parties included by multiple players grow in odds more than linearly: 1 vote is one chit, 2 votes becomes 3 votes becomes 9 chits- northsidegal
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northsidegal Survivor
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ah, so what matters is the number of players voting the party, not the number of people in the party. gotcha. still not sure i entirely understand, but the setup is interesting!- northsidegal
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northsidegal Survivor
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i think a major strength for town is the ability to sequester away a few locktown. that messes up scum's normal nightkills which usually tends to raise in-practice EV- northsidegal
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northsidegal Survivor
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- northsidegal
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northsidegal Survivor
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just updating
Last edited by northsidegal on Sun Feb 17, 2019 3:22 pm, edited 2 times in total.- northsidegal
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northsidegal Survivor
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yes (i'll edit that clarification in).- northsidegal
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northsidegal Survivor
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Love 'em and Leave 'em (Jingle)
Romeo, Romeo (Romeo, Romeo, Romeo, Mercutio) (irrelephant11)
three strikes (Something_Smart)
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Rivalries (implosion)
House Party (RadiantCowbells)
The Boardroom 2: Corporate Secrets (Awoo)
Three Pods (BulletNLynchproof)
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The Wilderness (BBmolla)
The Representative (califorjudgement)
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Guidance (BuJaber)
City Council V3 (Allomancer)
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Recruitment (Not Known 15)
Face Eaters (Bicephalous Bob)
order within groups doesn't mean anything - northsidegal
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