Greatest Idea Mafia [16/16]

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Greatest Idea Mafia [16/16]

Post Post #0 (isolation #0) » Tue Feb 05, 2019 5:34 pm

Post by Micc »

Greatest Idea Mafia
Moderated by Micc
Backed up by PenguinPower


Greatest Idea Mafia is a semi-open setup with a UPick-esque role choice mechanic that allows
players to choose their role and alignment given a set of options.

Previous Greatest Idea Games I've Moderated:
Micro 424 | Micro 438 | Mini 1798 | Micro 750 | Micro 809 | Micro 815

Features:
  • 14 to 21 players.
  • Two weeks per day phase/48 hours per night phase.
  • No Hydras. (I'm open to changing this if there is overwhelming interest for it)
  • Balance explicitly not guaranteed.
  • Signups open until Feb 11th or 21 players signed up.
Players:
  1. Gamma Emerald
  2. mcqueen
  3. davesaz
  4. TTTT
  5. Vedith
  6. Allomancer
  7. Elsa Jay
  8. pinturicchio
  9. ofrhz
  10. brassherald
  11. NotMySpamAccount
  12. TheGoldenParadox
  13. Alchemist21
  14. OkaPoka
  15. DoubtingThomas
  16. Nimueh
"To hide a tree, use a forest" -Ninja Boy Hideo
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Micc
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Post Post #1 (isolation #1) » Tue Feb 05, 2019 5:34 pm

Post by Micc »

Setup Information
  • This is a Greatest Idea Mafia game, which has 14 to 21 total players.
  • When the game begins, the cards numbered 1-146 (as listed on the 5th of May, 2017 revision of the Greater Idea Mafia page) are shuffled, and three are given to each player. Each card represents an alignment and role.
  • You will receive a PM informing you of the three cards you have been dealt.
  • Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your ability. The third card, if the game's setup is valid, will be publicly discarded.
  • The game will be considered valid if a majority of alignments selected are town, and at least one non-town faction has multiple members. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
  • All private threads in this game are open for Daytalk.
  • Here is a sample Vanilla Townie Role PM:
Vanilla TownieWelcome to
Greatest Idea Mafia
. You are a
Vanilla Townie
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.

Spoiler: The Win Conditions are...
  • Town
    : You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
  • Mafia
    : You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
  • Werewolf
    : You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
  • Alien
    : You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
  • Survivor
    : You win if the game ends and you are alive.
  • Lyncher
    : You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
  • Serial Killer
    : You win when one of the following are true:
    1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
    2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
  • Cult
    : You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.

Please Note:
This setup is Semi-Open and contains a significant number of interactions that are left up to the moderator's judgment. If you have questions about how a specific ability works or how specific roles interact please ask me either by PM or in the game thread.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #16 (isolation #2) » Thu Feb 07, 2019 2:38 pm

Post by Micc »

I'm keeping signups open until Feb 11th or 21 players signed up. With card distribution and choices taken into consideration, I'm not expecting Day 1 to start until at least the 13th.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #22 (isolation #3) » Mon Feb 11, 2019 2:26 pm

Post by Micc »

I had hoped to launch this tonight but since there's still open spots, I'm planning to start at my earliest convenience once 14 players have signed up.

Invite your friends and lets get this filled!
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #26 (isolation #4) » Mon Feb 11, 2019 4:58 pm

Post by Micc »

Friend, buddy, pal, BBF, brother from another mother...rival, enemy, acquaintance, guy you've never met...

idk, just invite them all.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #35 (isolation #5) » Wed Feb 13, 2019 12:43 pm

Post by Micc »

I sent a follow up to Nancy Drew since I'm still waiting on her confirmation. Planning to close signups and roll the setup once I hear back so this is last call for anyone else who wanted to /in.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #39 (isolation #6) » Thu Feb 14, 2019 6:43 am

Post by Micc »

I'm closing signups here. I expect to have role cards sent out this afternoon.
"To hide a tree, use a forest" -Ninja Boy Hideo
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