Theme Test Market

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Post Post #3480  (isolation #0)  » Mon Jul 16, 2012 12:49 pm

I'm interested to see if there're enough semi-retro GBA fans here to run a Fire Emblem: Blazing Sword Mini (or Large?!?) Theme game. I'm thinking about one interesting mechanic having to do with scum fakeclaiming and some special town-powers to balance it, but other than that it'd just be flavorfilled. Please PM me if interested in sharing ideas or in hearing my own!

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Post Post #3481  (isolation #1)  » Mon Jul 16, 2012 1:12 pm

Also, I am aware of Vi's ongoing Large Theme "Mafia Behind the Maiden," and though the flavor sources are related, anybody who knows both of these games will know that the games themselves are completely different. I thought that perhaps there might be interest in FE7 Mafia since there was obviously enough interest for FE9.

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Post Post #3483  (isolation #2)  » Tue Jul 17, 2012 9:54 am

My thoughts exactly.

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Post Post #3486  (isolation #3)  » Wed Jul 18, 2012 9:35 pm

In post 3486, Guy_Named_Riggs wrote:I'm thinking about doing a Disney Villians Mafia where all the roles would be villians from classic (and not) Disney movies. Don't know if it would be a Large or mini yet, just wanted to get some feedback on whether or not people would be interested.

Yes.

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Post Post #3529  (isolation #4)  » Mon Sep 10, 2012 1:18 am

^ Do this and I will /pre-in.

Also...I'll officially be qualified to run it after my sigged game finishes, but how do I request permission to pick up a concept previously abandoned after a Mod flaked?
For the specific situation, note that I am referring to Zajnet's Golden Sun Mafia - abandoned before Role PM's were even sent out during confirmation.

It will take quite awhile to make my way up through the Coney Island queue, but at this point I believe there'd still be enough interest and if Zajnet's out there I'd love to hear what he had in mind for the Setup.

Any other takers who'd be interested in about (oh, say) 3-4 months?

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Post Post #3532  (isolation #5)  » Mon Sep 10, 2012 10:04 am

Cool!

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Post Post #3558  (isolation #6)  » Wed Oct 03, 2012 10:47 pm

In post 3559, Salamence20 wrote:
In post 3558, Guy_Named_Riggs wrote:Sounds fun. I might play if I'm not overloaded with other games

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Post Post #3565  (isolation #7)  » Sat Oct 06, 2012 10:36 pm

In post 3566, Empking wrote:
In post 3565, drmyshotgun wrote:Influenced by GNR's Disney Villains Mafia, I'm wondering: Has Batman Villains Mafia been done before?


Yes.

DAMN.

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Post Post #3569  (isolation #8)  » Mon Oct 08, 2012 11:21 pm

Has anybody ever done a Broadway-themed game?
Or musical theatre-themed, or something of that nature?

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Post Post #3572  (isolation #9)  » Tue Oct 09, 2012 2:22 pm

:D

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Post Post #3582  (isolation #10)  » Wed Oct 17, 2012 11:51 pm

Please do run one, GNR. I would love to play.

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Post Post #3596  (isolation #11)  » Fri Oct 19, 2012 11:27 pm

WRT the "confirming 3 players" thing...the way I read it was that it was sortof like a mass-RoleCop that is told to the whole game BUT 1) nobody knows which player goes with which Role, and 2) only the Scum know which Compound was outed, unless one of the outed Roles is a unique Town PR (and even then, only the PR themselves would know that it was their compound because only they know that they're the one who's the unique Town PR).

VERY cool Setup idea. I think anything that forces Town and Scum to bargain "lynching" trade-offs would be fascinating.

e.g. Chemist outs Compound 2, which only has 1 Mafia in it. Scum wanted to know if there were PR's in that Compound. At the next Daystart, Town knows there are (let's say) 2 PR's in Compound 2, but so do Scum. Now Town can bargain on the PR's using their antidotes to gas the whole Compound and kill the Scum, while Scum can hope that Town allow the unidentified Scum in Compound 2 to survive so they can pick off the PR's later. Other cool situations would be possible as well...would be very interested in seeing this run.

Hope I'm reading that right...

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Post Post #3598  (isolation #12)  » Sat Oct 20, 2012 3:07 pm

I've got a different idea for my current slot in the Mini Themed Queue, but please keep in touch.
I might wish to run it as a Micro because the 3 3-player Compounds works well into a Micro with a maximum of 9 players.

What thought have you put into making the setup larger than 3 Compounds?

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Post Post #3612  (isolation #13)  » Tue Nov 06, 2012 2:27 pm

In post 3613, Moneybags wrote:So I was thinking of running a Minecraft mini theme. I'm sure people would want to play, but I'm wondering if it's already been done. I searched a little bit but didn't really see anything. Of course I didn't look to hard but yeah :P

izak and I were planning something like this...I'm already in the Mini Theme Queue but you can have the theme if you'd like.

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Post Post #3614  (isolation #14)  » Fri Nov 09, 2012 1:29 am

Sure thing! He's kindof...let it drop as far as I know.
PM me and we can chat about it.

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Post Post #3623  (isolation #15)  » Mon Nov 19, 2012 3:07 pm

In post 3624, Shamrock wrote:I'd play it.

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Post Post #3631  (isolation #16)  » Wed Nov 21, 2012 9:29 pm

Guys, you're spoiling the second and third books for me.
I had so desired to read them at some point..........

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Post Post #3633  (isolation #17)  » Wed Nov 21, 2012 11:25 pm

...I was being sarcastic, but ok.
I despise the Inheritance Quartet.

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Post Post #3635  (isolation #18)  » Wed Nov 21, 2012 11:37 pm

True.

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Post Post #3640  (isolation #19)  » Thu Nov 22, 2012 9:14 pm

Plus they're terrible - ANYWAY, MOVE ON.

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Post Post #3646  (isolation #20)  » Sun Nov 25, 2012 1:25 am

In post 3647, Umbrage wrote:there're lots of good characters for a mafia game

This.....is actually true. *shrug*
Go Umbrage.

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Post Post #3657  (isolation #21)  » Tue Nov 27, 2012 7:05 am

In post 3651, IceGuy wrote:Two ideas I've been thinking about, as an extension of the Executioner/King mechanic:

Council (Mini or Large Theme)

Town elects two people to serve on the council, scum selects one. The council meets and decides about the lynch.

Proportional Representation (Large Theme)

This is a bit more complicated, but here is how it would go down:

Candidacy phase

This would be the main Day phase. In this phase, parties form. A party forms by an application of at least three players. Players can join parties if the majority of the party approves of them and can leave parties by simple declaration. Parties have a QT where all party members can talk at any time.

Alternatively, players can choose to run as an independent, or endorse a party or independent either publicly or non-publicly.

After all players have either joined a party or sent in their choice to run or endorse (or when deadline hits), the candidacy phase is closed.

Distribution of the seats

A parliament with a small number of players is formed by the D'Hondt method (with random selections if necessary). The number of votes for a party or independent is the sum of the number of members and the number of endorsements. Seats that go to a party go to random party members; if a party would get more seats than the number of members (or an independent would get more than one seat), the seat is filled by the next party (or left empty if no other possibility).

Decision phase

The parliament now gets to decide on everything by a simple vote: player(s) getting killed, but also all other town actions.

The part where I'm unsure of how is how parliamentary meetings would go down. This could be completely open (in-thread, everybody can talk but only MPs can vote) to completely closed (QT) to something in-between (in-thread but only MPs can talk).

What do you think, and was this ever run before?

Personally, I would love to play this.

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Post Post #3663  (isolation #22)  » Mon Dec 10, 2012 6:28 pm

In post 3663, MonkeyMan576 wrote:I think it would be fun to try to design and implement just for the sheer insanity of it.

:eek: ...agreed... :shifty:

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Post Post #3666  (isolation #23)  » Mon Dec 10, 2012 7:05 pm

In post 3667, Cheery Dog wrote:There was a 50 player game run recently

Where? Must read.

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Post Post #3671  (isolation #24)  » Mon Dec 10, 2012 10:11 pm

You had me at "wasn't". Lemme know if this idea ever takes root.

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Post Post #3677  (isolation #25)  » Sat Dec 15, 2012 3:38 am

In post 3676, xRECKONERx wrote:Hmmm. I was thinking up an idea for a game earlier... essentially, it'd be two games run simultaneously, doesn't matter the size, both closed setups... however, the players know that both games have the exact same setup. So flips in one game can effect flips in another.

Would you allow players in either game to talk about the other one then?
This seems like it would be par for the experiment...

Speaking of which, given the odd "setup(s)" and the bending of a site rule, I'm guessing this would be run outside of an official queue, much like Majiffy's Audio Mafia game a few weeks ago. This sounds really interesting, and I had actually been thinking of something similar to this where the games were more intertwined - for example one game could be Reverse Mafia (with the "reviving Town" mechanic) and the other game could be regular Mafia, with more people entering the second game as the players in the first game "revived" more people. Given the Reverse Mafia "reviving" mechanic, Roles would be independent, and the other main problem with the idea is it'd be all the same players and would be wacky to setup for wincons, etc.

But I digress, I really like the idea Reck. If it bears fruit lemme know.

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Post Post #3717  (isolation #26)  » Fri Jan 04, 2013 4:43 pm

None at all.

Give me a pre-/in or I will burn you.

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Post Post #3719  (isolation #27)  » Fri Jan 04, 2013 5:17 pm

Sokka = Jester

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Post Post #3733  (isolation #28)  » Mon Jan 07, 2013 1:33 pm

...it would definitely depend on a couple things, especially if that feature of the game would be Open. Mostly, it'd probably depend on what you were reading through their meta for and subsequently basing roles off of. Also, consider the workload as a Mod of running that even as a Micro.

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Post Post #3736  (isolation #29)  » Mon Jan 07, 2013 1:39 pm

In post 3736, Klick wrote:First of all, it has potential to be hilarious.

^ This.

...and your other answer has got to be one of the best I've heard. Carry on then.

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Post Post #3737  (isolation #30)  » Mon Jan 07, 2013 1:39 pm

Also, I'd play that game just to see how unpredictable you can be. Consider that a pre-/in.

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Post Post #3749  (isolation #31)  » Tue Jan 15, 2013 1:46 pm

Love that game.

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Post Post #3753  (isolation #32)  » Tue Jan 15, 2013 4:28 pm

In post 3753, Bitmap wrote:
In post 3752, callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.

:eek: Cooooooooool.

Have them wait longer to rack up stars and use a specified Super Power instead of their Normal Power?

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Post Post #3758  (isolation #33)  » Tue Jan 15, 2013 10:16 pm

Thanks for the suggested reading!

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Post Post #3766  (isolation #34)  » Fri Jan 18, 2013 6:39 pm

Downton Abbey Mafia ever been run? Is there interest?

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Post Post #3776  (isolation #35)  » Sat Jan 19, 2013 7:02 pm

Nice post #, Flay.

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Post Post #3800  (isolation #36)  » Thu Feb 21, 2013 10:56 pm

Maybe they're computer hackers...?

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Post Post #3802  (isolation #37)  » Thu Feb 21, 2013 11:09 pm

..........What?

What version of Priest are you using?

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Post Post #3803  (isolation #38)  » Thu Feb 21, 2013 11:10 pm

The only one I know (lol HI QUADZ) is the one who can't place hammer votes.

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Post Post #3805  (isolation #39)  » Thu Feb 21, 2013 11:35 pm

Ah, das dumb.

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Post Post #3807  (isolation #40)  » Fri Feb 22, 2013 12:49 am

I don't like that version of Priest, no, and I think the "Smalltown" kind of setup is laid out a little more workably,
but I'm probably not who you should be gauging site opinion on.

As far as those priests go, I know they're not really under discussion but I'd just like to explain that I dislike them for the same reason Vi has said he dislikes setups where Scum have no Factional Kill. I can only guess really, because I don't remember, but I seem to think he thought it was a fundamental part of the game that Scum should be able to Kill. I'll go look up wherever it was in MD that he touched on this, but basically I think that it's a fundamental part of the game that the Town be told ACCURATE information upon a person's flip, except if the setup is specifically designed to accomodate that kind of WIFOM and/or it is actively expected in a game.

Slightly-non sequitur moment: a recent Micro I played in included Death Millers when there was no mention of bastard Modding, implied or otherwise. One of the Millers in the game was lynched and flipped Goon, and the next Night the other Miller was killed and flipped correctly. In Endgame the Mod confessed he expected us to realize that the "Goon" had been a Death Miller...nowhere in my mind would that be a normal or even feasible expectation - the same principle applies (in my mind) to any role that does not flip correctly or does not flip at all.

To me it's taken away a fundmental part of the game, not to mention the fact that I think those kinds of roles only work when specifically announced or expected beyond reasonable doubt.

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Post Post #3809  (isolation #41)  » Fri Feb 22, 2013 1:01 am

Well I'M not a fan, but again, I'm probably not the one to judge site-wide opinion off of. Many roles are considered egregiously bastard by some and good fun by others - granted those others usually come from TalkRational or EpicMafia...but we're not all loyalists to the Crown of mith. :wink:

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Post Post #3811  (isolation #42)  » Fri Feb 22, 2013 1:07 pm

Yes, I'm pretty sure that's exactly what it means.

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Post Post #3829  (isolation #43)  » Fri Mar 15, 2013 3:33 am

I figured that's what he meant - like everybody would play with everybody else in at least one game such that there were enough miniLyLo's that there was actually a CHANCE that 1 (or maybe even 2) losses in the beginning was NOT an insta-lose

I'm guessing you'd be re-rolling between miniLyLo's, sounds like a cool idea btw

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Post Post #3831  (isolation #44)  » Fri Mar 15, 2013 3:47 am

Nonono I understand all that - I guess I was just trying to simultaneously convey 1) what my understanding was, and 2) the fact that I disagreed that single-loss elimination would be more enjoyable

this isn't baseball and there's no need to mathematically eliminate players or teams before their time - and I think you're forgetting the fact that if 1 of the people (Scum) loses, there're 2 winners to every LyLo. it might not change things TOO much but it's definitely not as "win/lose you're done you should go" as baseball or whatever

also, it's Mafia - I personally still might wanna play in those quickie LyLo's even if I can't win overall - I don't think "one and done" is the right approach :P

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Post Post #3835  (isolation #45)  » Fri Mar 15, 2013 12:06 pm

The World Ends With You - Japanese anime-themed adventure/RPG Nintendo DS game

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Post Post #3857  (isolation #46)  » Sat Apr 27, 2013 2:30 am

In post 3856, serrapaladin wrote:
  • Assassin's Creed 1+2 - psure one's been run before but if you've looked I'll believe you over my faulty memory
  • Firefly - I definitely think I've seen one of these on-site before, but I'd have to dig - again, knowing the (expansive) fanbase it's likely but not 100%
  • NCIS - same as AC 1+2
  • Okami - if you do this, have fun with a special mechanic or two, the game certainly lends itself to them, IMO. also, should have Werewolves, just sayin'
  • Portal - same as Firefly
  • XKCD - ohdearGodyesplease

Some of these are rather gimmicky, some are fairly normal setups with flavour, and some have well-refined non-standard mechanisms.

I'm listening

I also have a bunch of stuff based on individual books and plays, from Shakespeare and Chaucer to Dickens and Stoker, if there'd be any sort of interest in that (yes, we were a nerdy bunch...).

you had me at "Shakespeare" - very interested in reviewing/coModding a Mafia "translation" of a Bard classic

Finally, I've done something akin to a book club/Mafia game, where a book is chosen that no one has read, and a reread is (cleverly) coordinated by the mod with in-game action. That stuff takes some effort to run, as well as commitment from everyone involved, but I've had some very positive feedback the few times I have run it.

this sounds like it would be awesome, but MIGHT need to be run as some kind of special game - and yeah, big commitment

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Post Post #3860  (isolation #47)  » Sat Apr 27, 2013 3:23 am

Mhm Mhm Mhm

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Post Post #3863  (isolation #48)  » Mon Apr 29, 2013 12:31 am

serrapaladin, meet Does Bo Know
Does Bo Know, meet serrapaladin

another happy marriage of ideas and creativity brought about by the Theme test thread <3

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Post Post #3888  (isolation #49)  » Thu Jun 13, 2013 12:50 am

uh, then what's Chuck Norris, the Bulletproof Ninja InfiniJOAT Survivor?

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Post Post #3953  (isolation #50)  » Sat Sep 21, 2013 5:24 pm

Has a Bioshock Theme been done? I would want to add Infinite mechanic(s) or at least flavor so even if the answer is yes (which I believe it is, since I remember reading one maybe?) I would think it could be (re)done if there's interest, which I bet there could be. Hi.

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Post Post #3955  (isolation #51)  » Sat Sep 21, 2013 6:13 pm

...wut?

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Post Post #3958  (isolation #52)  » Sun Sep 22, 2013 2:55 pm

...Oh, you weren't talking to me. My b, zor.

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Post Post #3961  (isolation #53)  » Tue Sep 24, 2013 12:11 pm

you guuuys :(

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Post Post #4334  (isolation #54)  » Wed Feb 03, 2016 10:44 am

Any interest in a Rick & Morty-themed game? Mini or Large depending on show of hands - I'm qualified to run either and I'm already thinking up a setup. Anybody who'd like to co-mod / review or something-other-than-play can PM me or whatever.

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Post Post #4336  (isolation #55)  » Wed Feb 03, 2016 10:57 am

I searched the thread and the archived wiki lists of themes before asking, so it's a shame that passed me by. I'd definitely be incorporating Season 2 stuff, and a bunch of Pocket Morty references. If the other(s) were run long enough ago that nothing from Season 2 was in them, then I'd be totally up for designing some kind of spiritual sequel, but I'd rather not repeat a theme outright or steal this out from under you, unless you'd like to see it run even if you don't have the time to do it yourself. :wink:

EDIT: Do you have a link to the other game that was run, by any chance?

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Post Post #4337  (isolation #56)  » Wed Feb 03, 2016 11:33 am

EBWODP: Vars, did you mean this game by Antihero? It looks like the setup was interesting; I'm going to get in touch with him.

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Post Post #4339  (isolation #57)  » Wed Feb 03, 2016 11:45 am

I'm on site chat and could do QT / IRC too, if you'd prefer. :)
If you don't have as much time as I do right now, maybe PM is best though.

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Post Post #4344  (isolation #58)  » Fri Feb 05, 2016 11:39 am

There's no protocol against it. Maybe link to a setup wiki page, if you feel like making one...? Setup specifics might be more suited to the New Setup Review thread if you're more interested in talking setup than theme.

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Post Post #4351  (isolation #59)  » Wed Feb 10, 2016 9:10 am

Yeah, I read up on the game and had been PMing Antihero, Elbirn. :giggle:
I heard about all the hardships and I agree the setup was less than stellar.

I'm helping Venmar design that since I did a Micro Civ V UPick awhile back. :wink:
Last edited by Maestro on Wed Feb 10, 2016 3:34 pm, edited 1 time in total.

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Post Post #4353  (isolation #60)  » Sat Feb 13, 2016 10:32 am

In post 4334, Maestro wrote:Any interest in a Rick & Morty-themed game? Mini or Large depending on show of hands - I'm qualified to run either and I'm already thinking up a setup. Anybody who'd like to co-mod / review or something-other-than-play can PM me or whatever.

Anybody else interested in helping on the balance end?
I'd really prefer somebody with Large Theme experience. Thanks!

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Post Post #4386  (isolation #61)  » Wed May 11, 2016 1:10 am

In post 4385, BulletNLynchproof wrote:Would anyone be interested in a game where posts can contain only six-letter words?

Spoiler:
Image

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Post Post #4394  (isolation #62)  » Wed Jun 08, 2016 10:16 am

In post 4393, drmyshottyizsik wrote:I'm about run a LoL Upick mini theme, is there enough interest for a large theme? It won't be a upick.

/the fuck in

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Post Post #4396  (isolation #63)  » Wed Jun 08, 2016 10:48 am

Interesting. Mini still in sign-ups?

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Post Post #4418  (isolation #64)  » Sat Jul 16, 2016 7:42 pm

CFJ may be talking about this game, Mini 199: Time Travel Mafia.
Kuroi, I'd be interested in talking game design with you or co-modding.

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Post Post #4498  (isolation #65)  » Wed Mar 01, 2017 10:07 pm

In post 4497, Firebringer wrote:~Varsoon-esque~

What's this mean?

Also, maybe you'd be interested Fire, but V was the first one to mention wanting to do a Dark Souls game. I'd be really interested in being involved or spearheading it if there's interest. I'd love to get back in the game, so to speak.

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Post Post #4542  (isolation #66)  » Sun May 28, 2017 7:00 am

In post 4528, boring wrote:Has anyone done an anonymous all-hydra game yet? I did one on MU and it was really fun. I think I'd like to try modding one here. Players could either PM to request being partnering, or partners could be assigned. So we'd have 26 people signing up for 13 hydras. It would be a 10/3 game with scum daytalk and no PRs.

This was done by somebody, I think maybe me. It was bad for all the normal reasons Hydrae are bad, and Hydra slips definitely happened often. Would not recommend.

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Post Post #4614  (isolation #67)  » Tue Feb 20, 2018 9:29 am

Hey there all! I’m co-modding the Civilization 5 UPick Large Theme that’s in sign-ups right now - Venmar and I have two spots left open, and we could use a waiting list. Hydrae need not apply. If you were on the fence, get off it and come join us!

viewtopic.php?f=4&t=75067

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Post Post #4642  (isolation #68)  » Tue May 15, 2018 12:50 pm

I'd play, brass.

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Post Post #4644  (isolation #69)  » Tue May 15, 2018 1:36 pm

Alice In Wonderland but with undead?
Last edited by Maestro on Wed Aug 01, 2018 9:59 am, edited 2 times in total.

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Post Post #4707  (isolation #70)  » Thu Jan 03, 2019 11:30 am

In post 4687, Gamma Emerald wrote:Would anyone be interesting in games based on either Fire Emblem 6, Fire Emblem 7, or the Tellius Games (and maybe Sacred Stones)? I’m pretty sure there are but I still want to put it out there that I have ideas for them, albeit extremely nebulous

In post 4688, Korina wrote:Yea, I would be. I love the fire emblem series, so I wouldn't mind playing or helping review flavor.

There have been several run on site before; you could easily find them in the archives, I would think. Could be time for another, and I'd be willing to play or help design, probably would prefer the latter since I've got some ideas.

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Post Post #4708  (isolation #71)  » Thu Jan 03, 2019 11:33 am

In post 4706, Varsoon wrote:Players would play until everyone has had a chance at being scum or once 5 total games have been played.

Definitely not the first option there!

I did something like this while back, I think, a series of linked games with the same playerlist. It went fine? Make sure you get a dedicated group, though, because it may not seem like a commitment but that's before the cathartic release at the end of Game 1 where everybody (just me?) went "aaah... time to relax- wait, but WHA- oh right, I have more games to do here"

I kinda want to reread those games too, because I remember them being informative...

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Post Post #4715  (isolation #72)  » Wed Jan 23, 2019 1:25 pm

@Elbirn: I'd love to have a hand in that setup. Sounds like an awesome idea.

In post 647, Maestro wrote:
In post 644, ajfefijsleifjsa wrote:/out didn't realize hydra aren't allowed

I've thought about this a lot recently, and realized that all my problems with hydrae could be solved by effectively leveying a "post restriction" of sorts. If you really want to play in a hydra, it should be your goal to eliminate essentially anything that makes you different from a normal player, so as not to disrupt the game for others. That could possibly be achieved via any number of tactics: group PT where you all try to format/voice posts the same way before making them (this would imply no post "signing"), cohesive discussion between heads outside of the game, never in-thread, maaaybe only one person logs in and posts from the account and always from a different browser (that only has auto-login for the hydra itself) to eliminate as many opportunities as possible for an alt-slip?

There are options, but as it is, hydrae fundamentally change how players interact, and IMO the majority of the time they do so negatively. If you want to have a hydra in a game of mine (or a game I play in), I'd want it to be understood that it's your responsibility to minimize all of that. I understand that I can't expect that as a player, so I don't sign up for games with hydra and I /out if a hydra joins after me. It's just my personal preference, but as a mod I have an obligation to work with my values, IMO. If you feel like you'd enjoy that potential challenge, feel free to discuss your plan with me via PM and sign up with your hydra - this goes for all future games of mine as well, in case anybody reads my posts.


/derail

I've done an all-hydra game in the past (which went as well as you'd expect), but I'm throwing this out there if anybody's interested: a game with a Perfect Hydra or two. Think about it: hydrae who have to work to be a cohesive mind-melded mafia player on top of hunting Scum or pretending to hunt Scum... does that sound awful or appealing? I've never liked hydrae, and this isn't the place to go into that, but I'm trying to be open-minded here and see what we could discover about the phenomenon.

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Post Post #4721  (isolation #73)  » Mon Jan 28, 2019 9:38 am

You may see “the point” as “less work for me!” but my counterpoint is that it’s more work for others and that it fundamentally changes Mafia, often for the worse. If you don’t want to respond to those points, that’s fine, but it just means this isn’t the game for you. I’d argue being in a game with a hydra is stifling.

:)

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Post Post #4723  (isolation #74)  » Mon Jan 28, 2019 2:12 pm

In post 4722, Nancy Drew 39 wrote:Your obsession with this idea of what constitutes the “perfect” hydra [ ... ]

:neutral:

Let's just agree to disagree!

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Post Post #4724  (isolation #75)  » Fri Feb 01, 2019 5:12 pm

bumpity

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Post Post #4725  (isolation #76)  » Fri Feb 01, 2019 5:13 pm

Role/Game idea:

P.D.A. Lovers

P.D.A. Lovers are Lovers with a modifier. They must be the only pair of Lovers in a game, and can be of any alignment combination, but if they're ever both voting for the same player at the same time, or if either of them ever votes for the other one, they will gain a "Hated" modifier flavored as "you were seen being gross and snogging, groping, or holding hands and looking too longingly into eachothers' eyes in public - the rest of the Town is jealous of your love, and they Hate you now" or some such. I feel like this is an important step to take for the Lover role. Would be kinda fun to try out, especially since the feeling is so relatable, non?

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Post Post #4734  (isolation #77)  » Fri Feb 15, 2019 7:46 pm

Looking for a reviewer/think tank:

Spoiler:
In the Micro Queue, Maestro wrote:
Game Name: Religion+ "Balance" The Cult

Game Type: Theme/Open (further information for ListMod will follow)
Game Size: 9

Co/Backup Mod: None as of now
Reviewed By: Accepting offers and searching

Hydrae Allowed?: Nope
Other Restrictions?: No hard restriction (strongly recommend 3 or more games on-site, with at least 1 "heavy" theme game)
Deadlines?: 1-week Day phases, 2-day Night phases
Is it possible your game has any of the following bastard roles or mechanics? explicitly Yes (further information for ListMod will follow)

Description: During Bastard++ I became fascinated with the idea of balancing otherwise "bastard" mechanics. And religion is also interesting, though in a more at-a-distance, clinical sense, like cocaine. We used to think it was a lot better for us than it actually is, and I'm glad not as many people do it anymore. Do people actually read these or do you just decide on a game after reading the title? I'm on a horse.


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