Newbie 1916: Epic Music [Game Over!]

For Newbie Games, which have a set format and experienced moderators. Archived during the 2023 queue overhaul.
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Post Post #350 (ISO) » Wed Feb 20, 2019 10:47 am

Post by CatStar »

That was quick!
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Post Post #351 (ISO) » Wed Feb 20, 2019 10:47 am

Post by CatStar »

That was quick!
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Post Post #352 (ISO) » Wed Feb 20, 2019 12:14 pm

Post by Clemency »

That was quick!
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
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Post Post #353 (ISO) » Wed Feb 20, 2019 12:14 pm

Post by teacher »

:facepalm:
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Post Post #354 (ISO) » Wed Feb 20, 2019 12:14 pm

Post by teacher »

Closest thing I could find to a knee slap.
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Post Post #355 (ISO) » Wed Feb 20, 2019 5:59 pm

Post by Frozen Angel »

Vote Count 3.1 -Final
Emperor flippyNips (3): good, teacher, Clemency [Lynch!]


Not Voting (2): CatStar, Emperor flippyNips


With 5 players alive it took 3 votes to lynch.

Spoiler: Vote Change Tracker/Vote Links Day 3


Spoiler: Wagon Change Tracker Day 3
Emperor flippyNips (0+3): good, teacher, Clemency
CatStar (0+1-1):
teacher


False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #356 (ISO) » Wed Feb 20, 2019 6:04 pm

Post by Frozen Angel »

Emperor flippyNips was lynched. They were a
Mafia Goon
.

Spoiler: Emperor flippyNips
Welcome!

You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You also share a factional PT, located here, where you may talk at any time.

You win when the Town has been eliminated, or nothing can stop this from occurring.


The game thread is here.

Confirm by replying with your role name and alignment or by posting in your PT.


Town Wins!



The mafia chat stays private by their request.
The dead chat: viewtopic.php?f=90&t=78728
Clemency notebook (he requested for one :) ): viewtopic.php?f=90&t=78754

GG everyone!
False tears bring pain to those around you
False smile brings pain to one's self


"Frozen Like Your Heart." -Ginngie
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Post Post #357 (ISO) » Wed Feb 20, 2019 6:20 pm

Post by u r a person 2 »

GG, WP!

Congratulations! It was a lot of fun! =)
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Post Post #358 (ISO) » Wed Feb 20, 2019 6:24 pm

Post by u r a person 2 »

Oh, and thank you for modding, FA!
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Post Post #359 (ISO) » Wed Feb 20, 2019 9:01 pm

Post by good »

gg

id have to say the setup is pretty townsided
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Post Post #360 (ISO) » Wed Feb 20, 2019 9:47 pm

Post by Clemency »

was just gonna say
3d2 feels really town biased
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
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Post Post #361 (ISO) » Wed Feb 20, 2019 9:49 pm

Post by Clemency »

like, i'd consider 7 vt town v 2 goon mafia balanced
so the pr's feel a little too weighed towards town
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
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Post Post #362 (ISO) » Wed Feb 20, 2019 9:57 pm

Post by Emperor flippyNips »

Good game yo
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Post Post #363 (ISO) » Wed Feb 20, 2019 10:02 pm

Post by TemporalLich »

congrats to the town I guess
time will end
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Post Post #364 (ISO) » Thu Feb 21, 2019 4:48 am

Post by teacher »

I’m going to have post game comments up hopefully tonight. Well played all.
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Post Post #365 (ISO) » Thu Feb 21, 2019 5:15 am

Post by PenguinPower »

In post 359, good wrote:gg

id have to say the setup is pretty townsided
83 games of this specific setup (sans daychat) ran in Matrix 6 with a 54% winrate for town. That's pretty balanced.

As of this game, there have been 8 games of this specific setup (with daychat) run in 2d3 with a 75% winrate for town. That seems unbalanced, but the setup didn't change. So, is it the setup or something else?
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Post Post #366 (ISO) » Thu Feb 21, 2019 5:19 am

Post by PenguinPower »

There's a thread in Mafia Discussion to keep track of how 2d3 is doing and comment on proposed changes to make it better. I encourage any one to provide input as to their experience with the setup and suggestions to improve.
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Post Post #367 (ISO) » Thu Feb 21, 2019 5:36 am

Post by Frozen Angel »

A cop and dosctor pair vs mafia roleblocker is brutal.

I would change the cop to odd night only and wouldn't allow the doctor to heal same person twice.
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Post Post #368 (ISO) » Thu Feb 21, 2019 6:12 am

Post by u r a person 2 »

Really, we should have done a better job hitting prs. it ain't that bad.
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Post Post #369 (ISO) » Thu Feb 21, 2019 6:25 am

Post by Clemency »

In post 365, PenguinPower wrote:
In post 359, good wrote:gg

id have to say the setup is pretty townsided
83 games of this specific setup (sans daychat) ran in Matrix 6 with a 54% winrate for town. That's pretty balanced.

As of this game, there have been 8 games of this specific setup (with daychat) run in 2d3 with a 75% winrate for town. That seems unbalanced, but the setup didn't change. So, is it the setup or something else?
that's a pretty small sample size
"all due respect, the words "Clemency" and "normal" do not belong in the same paragraph" - the worst
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Post Post #370 (ISO) » Thu Feb 21, 2019 6:42 am

Post by Frozen Angel »

In my balance ideology no mafia game should be locked by actions. Imo mafia is about the day game and actions should just add some spice - starting info to town and mafia actions should be enough to stop that from happening.

Unlimited cop checks in a small game like this + a perma possibility for heal and immortality doesn't fit here very well.

My 2 cents :)
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Post Post #371 (ISO) » Thu Feb 21, 2019 9:39 am

Post by Skellen »

This was a weird game. The total opposite of my first game. Even with the Lich mislynch I felt after the first day like most of the players I engaged with were town, which kind of left the "inactive" trio and that resolved super fast with good's claim and spot-on investigation.

Also thanks for modding Frozen, I actually enjoyed listenting to the songs in your posts. :) These page top steals though, that's even on a different level than Nauci.
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Post Post #372 (ISO) » Thu Mar 28, 2019 3:36 am

Post by PenguinPower »

Image
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