The Newbie 2d3 stats thread (upd. 2019-05-28, 87g)

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Post Post #57 (isolation #0) » Wed Feb 13, 2019 5:06 am

Post by callforjudgement »

Would this be a pool of Open setups, or Closed setups? (If the latter, the pool would have to be non-public, which in turn would likely disqualify the people who knew about it from playing in Newbies).

One problem I see with an Open pool is that even the simplest Opens tend to inspire endless strategy discussion, unless they've been widely played.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #62 (isolation #1) » Thu Feb 14, 2019 5:29 am

Post by callforjudgement »

In post 59, mhsmith0 wrote:Some examples of opens where there's very little strategy discussion

Cop/6 vts vs 2 goons
I disagree. Setups which are known to contain a Cop but not a protective role normally lead to players attempting to develop highly elaborate claiming strategies to be able to learn about the Cop result without outing the Cop themself.

From a "stop people arguing about the setup" point of view, it'd be better to have a role which made townies it targets into Activated Innocent Children, which is similar to a Cop but removes any incentive for claiming (as if you're about to lynch an investigated townie, they'll be able to activate and confirm themself, thus there's no reason not to play normally until that happens). However, I've never seen such a role before, so it'd need to be more standardised before using it in Newbies.

(A comparable role would be the Loyal Fruit Vendor; this also adds in potential counterclaiming strategies because scum, when run up, can claim to have received fruit when they didn't. Again, however, despite being a Normal role, it's not the sort of thing that's traditionally seen in Newbies.)
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Post Post #64 (isolation #2) » Thu Feb 14, 2019 6:47 pm

Post by callforjudgement »

My experience with newbie games is that the Cop typically doesn't claim D2 (although they may well leave a breadcrumb in case they die N2). You'd claim a guilty, and you'd claim if your inno is about to be lynched, but otherwise there's not much point in claiming, as it greatly reduces the chance of a useful result D3.
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Post Post #66 (isolation #3) » Thu Feb 21, 2019 9:28 am

Post by callforjudgement »

What version of Detective are you thinking of? It's not a standardised role on mafiascum.net, and it's a common enough name that different sites are likely to have different meanings for it.


EDIT: I had a complete thinko, ignore this.
Last edited by callforjudgement on Fri Feb 22, 2019 2:23 pm, edited 1 time in total.
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Post Post #68 (isolation #4) » Thu Feb 21, 2019 10:15 am

Post by callforjudgement »

Oh right. Somehow I managed to completely forget about that one.
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Post Post #74 (isolation #5) » Sun May 26, 2019 9:16 am

Post by callforjudgement »

Wasn't goon, rolecop vs. doctor, jailkeeper discovered to be very townsided back in the 2of4 days?

Admittedly, the balance of a subsetup will depend on what other subsetups exist, but I wouldn't have expected there to be that much of a difference.
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Post Post #131 (isolation #6) » Thu May 30, 2019 2:41 am

Post by callforjudgement »

I think "longer deadlines = higher scum win rates" is a bit surprising in its own right (most people assume the opposite), and would suspect that there might have been other changes at around the same time (e.g. a different playerbase) that might be an alternative explanation for the change.
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Post Post #135 (isolation #7) » Thu May 30, 2019 4:10 pm

Post by callforjudgement »

My guess is that #2 is relevant but #1 and #3 are mostly unimportant.
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Post Post #137 (isolation #8) » Thu May 30, 2019 5:22 pm

Post by callforjudgement »

Actually, thinking about it a bit more, #1 matters for roleblocker setups, just not for rolecop setups.
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