Grand Idea Mafia

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Post Post #6000 (ISO) » Thu Feb 21, 2019 1:15 pm

Post by Invisibility »

3rd party you win
3rd party you win unless somebody in the thread posts something about 3rd parties losing or you losing during day 1
Invisibility is actually AWESOME!
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Post Post #6001 (ISO) » Sat Feb 23, 2019 6:32 am

Post by Gamma Emerald »

reroll but take the alignment of the post below (what you reroll)
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #6002 (ISO) » Sat Feb 23, 2019 6:32 am

Post by Gamma Emerald »

reroll but take the alignment of the post above (what you reroll)
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #6003 (ISO) » Sat Feb 23, 2019 6:34 am

Post by Enter »

Undead.

You cannot post or vote until you are shot or lynched
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Post Post #6004 (ISO) » Sat Feb 23, 2019 6:35 am

Post by Enter »

Ugly. When you place your vote on a player, every other vote on that player is immediately removed before your vote is placed
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Post Post #6005 (ISO) » Sat Feb 23, 2019 5:10 pm

Post by BNL »

Vanilla Townie


Actually a
Death Miller
of a random groupscum faction not in the game
GTKAS - BNL

Busy, on indefinite V/LA. May return April 2020
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Post Post #6006 (ISO) » Mon Feb 25, 2019 11:17 am

Post by Gamma Emerald »

Wrong Place Wrong Time Survivor

Returns guilty to all cop results. Wins by surviving to endgame.
In post 6004, Enter wrote:Ugly. When you place your vote on a player, every other vote on that player is immediately removed before your vote is placed
What alignment would this be? I could see great mileage using this as scum to dismantle a wagon on someone.
Last edited by Gamma Emerald on Mon Feb 25, 2019 11:21 am, edited 1 time in total.
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Post Post #6007 (ISO) » Mon Feb 25, 2019 11:19 am

Post by Gamma Emerald »

Ugly Unlyncher

You win if the player that is your target is not lynched. If your target makes it to endgame or is killed by a method other than lynching you win. When you vote a player all existing votes on them will be removed.
<Embrace The Void>


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Post Post #6008 (ISO) » Mon Feb 25, 2019 11:21 am

Post by Gamma Emerald »

Lyncher

You win if your target is lynched, if they survive to endgame or die by another method you lose. If your target dies Night 0 or Day 1 (if not by lynch) you obtain a new target.
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Post Post #6009 (ISO) » Mon Feb 25, 2019 1:43 pm

Post by Enter »

Nightmare.

You scare a target into redirecting their night action to the player with the highest post count
In post 6006, Gamma Emerald wrote:
Wrong Place Wrong Time Survivor

Returns guilty to all cop results. Wins by surviving to endgame.
In post 6004, Enter wrote:Ugly. When you place your vote on a player, every other vote on that player is immediately removed before your vote is placed
What alignment would this be? I could see great mileage using this as scum to dismantle a wagon on someone.
I think it could be interesting as town, too, if you wanted to save a strong town read? Maybe it should be an Ugly Cop if town, and otherwise it is scum?
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Post Post #6010 (ISO) » Thu Feb 28, 2019 1:02 am

Post by TemporalLich »

Universal Neighbor
(alignment up to mod's discretion)

You have access to all Neighbor PTs and all Mason-like PTs that you are eligible for.

One random player becomes a Neighbor with you. This neighborhood is not affected by the Mason Feasibility Clause.

Mod Note: You are eligible for a Mason-like PT if you fulfill the guarantee of that Mason-like PT. For example, you will not be added to a Mason PT if you are Mafia-aligned.
Last edited by TemporalLich on Thu Apr 27, 2023 10:24 am, edited 2 times in total.
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Post Post #6011 (ISO) » Thu Feb 28, 2019 7:05 am

Post by callforjudgement »

Bunker-dweller
(non-Alien alignment chosen by moderator)

When rolling this role, another random non-Alien player becomes a Bunker-dweller.

You may talk with
[the other Bunker-dweller]
at any time.
[The other Bunker-dweller]
is confirmed to not be Alien-aligned (but you have no other information; they might or might not be town-aligned).
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #6012 (ISO) » Thu Feb 28, 2019 7:07 am

Post by Enter »

Jailbait

If a player targets you, they are jailed.
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Post Post #6013 (ISO) » Fri Mar 01, 2019 1:17 pm

Post by TemporalLich »

Town Last Hope Dayvig


If it is possible for Town to be endgamed or wiped out by the end of next Night assuming the elimination and all kills (except those from Last Hope roles) successfully hit Town, you will be notified of this and are allowed to post either
DAYKILL: {player}
or
DAYKILL: {player}
. That player dies and flips. This doesn't end the day.

For fancy Daykill format:

Code: Select all

[spoiler][color=#FFFFFF][b]DAYKILL: {player}[/b][/color][/spoiler]
Last edited by TemporalLich on Tue Jun 30, 2020 11:41 am, edited 1 time in total.
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Post Post #6014 (ISO) » Sun Mar 10, 2019 10:56 am

Post by Firestarters »

No moving Cop: you can investigate as many players as you want in a night but if one of them targets another another player or is targeted by another player, you die
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Post Post #6015 (ISO) » Sun Mar 10, 2019 11:24 am

Post by Ankamius »

Town Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

You win with town.
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Post Post #6016 (ISO) » Sun Mar 10, 2019 11:24 am

Post by Ankamius »

Mafia Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

You win if the mafia comprise at least 50% of the remaining players alive or nothing can prevent the same.
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Post Post #6017 (ISO) » Sun Mar 10, 2019 11:24 am

Post by Ankamius »

Alien Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

You win if the aliens comprise at least 50% of the remaining players alive or nothing can prevent the same.
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Post Post #6018 (ISO) » Sun Mar 10, 2019 11:25 am

Post by Ankamius »

Hamburger Compulsive Mystic


During Day 1, you can make a choice between the following options (one will be randomized for you if a lynch is achieved before):

1. Learn how many town are in the game. You will be gain access to the dead thread and all future flips will be automatically hidden.
2. Select three people. Upon the first lynch, they will be notified that they were selected by a Mystic and sent to a neighborhood along with you. The alignment distribution within the neighborhood will be made public within the thread and players will not be allowed to claim them within the main thread. All three neighbors will retain other neighborhoods, but will be untargetable by everyone except any neighbors and may only target their neighbors. The Mystic will become untargetable. Every phase shift, the Mystic may choose one neighbor to kill. Each neighbor's death will only flip their full role in the neighborhood, they will appear janitored in the main thread. After all three neighbors die, the Mystic is treestumped and the neighborhood is made public, along with all the neighbor's full roles.
3. Each phase shift, link your mind to a player. If any player you have linked at any point is killed by any means, they are janitored and added to your personal neighborhood instead of the dead thread. Any evil faction will know that a Mystic is in the game and who they link every night. If you die, all your links are severed and everybody is moved to the dead thread.

If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.
Last edited by Ankamius on Sun Mar 10, 2019 11:42 am, edited 1 time in total.
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Post Post #6019 (ISO) » Sun Mar 10, 2019 11:29 am

Post by Ankamius »

Town Cheatmaster


At the beginning of day one, the full list of roles is revealed and everybody gets a new random role. Alignments do not change.
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Post Post #6020 (ISO) » Sun Mar 10, 2019 11:35 am

Post by Ankamius »

Neutral Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

You win when every living person is addicted to candy.
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Post Post #6021 (ISO) » Sun Mar 10, 2019 11:35 am

Post by Ankamius »

Survivor Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

You win when every living person is addicted to candy while you are still alive.
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Post Post #6022 (ISO) » Sun Mar 10, 2019 11:36 am

Post by Ankamius »

Serial Killer Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

In addition to giving the target candy, you will also kill them.

You win when every living person is addicted to candy or you are the last person alive.
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Post Post #6023 (ISO) » Sun Mar 10, 2019 11:36 am

Post by Ankamius »

Alien Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

All aliens are immune to addiction.

You win when aliens outnumber town.
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Post Post #6024 (ISO) » Sun Mar 10, 2019 11:37 am

Post by Ankamius »

Hamburger Compulsive Candy Giver


Once every night, select a player to give candy to. If they use an ability while they have candy, their target will also receive candy. Members of neighborhoods will automatically give everybody in that neighborhood candy. Factional PTs do not function in this manner. If you would receive candy from multiple sources in one night, you receive multiple pieces of candy. Any player that is given a piece of candy during the night will eat one piece. They afterwards must eat one piece every night or they will be roleblocked from addiction withdrawal; the second night that they suffer this effect, they will also die. This pierces all night immunities.

All hamburgers are immune to addiction.

If there is no player with the "Hamburger" role, one random member of the Hamburger faction will be given the "Hamburger Hamburger" role as well as this one.
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