How to play:
A PDF form of rules can be found
HERE or if you like to have someone talk to you, a video can be found
HERE
How this specific challenge will work:
The goal of the game is to be the last monster standing OR to be the first one to earn 20 points. Each player starts the game with 10 HP and 0 points.
On your Turn:
You will go through the following phases...
1. ROLL DICE On your turn you can roll dice up to three times. You may stop rolling at any time. On your first roll you will roll all 6 dice. For your second roll you may choose to re-roll any of the die results you don't like. For your final roll again you may choose to re-roll any of the 6 dice you have rolled. After you finish these three rolls or decide to stop you continue to the resolving dice step.
2. RESOLVE DICE You can resolve your dice in any order but MUST resolve all of them. The following are what each number on the die correlates to:
>>VICTORY POINTS-If you roll three-of-a-kind of 1,2, or 3 gain as many VP as the number. Each additional die rolled with the same face earns you 1 extra VP (for example if you rolled 4 2's you would earn 2 VP for the three twos plus 1 VP for the fourth two you rolled)[
>>ENERGY
-Gain 1 ENERGY
for each ENERGY
rolled. These are stored and can be spent later.
>>SMASH
-Monsters that are not in the same location as you lose 1HP for each SMASH
rolled.
>>>If you are in Tokyo and roll a SMASH
, all monsters outside of Tokyo lose 1HP
>>>If you are outside of Tokyo and roll a SMASH
, the Monster in Tokyo loses HP and can choose to Yield
and leave Tokyo.
Each SMASH
results in the loss of 1HP. If you lose all your HP you are eliminated
.
>>HEAL
-If you are outside of Tokyo you heal 1HP for each HEAL
rolled. If you are in Tokyo you cannot regain health. Monsters cannot gain HP above 10.
3. ENTER TOKYO If no one is in Tokyo, you must enter and place your Monster in Tokyo. You can only Yield
when you lose HP from a SMASH
rolled by a Monster.
EFFECTS OF TOKYO...
-You gain 1VP for entering Tokyo.
-You gain 2VP if you are in Tokyo at the start of your turn.
-Monsters in Tokyo cannot heal from rolling heals but can regain HP from Power Cards.
-You may leave Tokyo after being damaged from a SMASH
.
4. BUY POWER CARDS You may buy 1 or more of the three face-up cards. To buy a Power card, spend as much ENERGY
as the cost indicated. Bought cards are replaced immediately and you may purchase whatever new card is revealed.
You may also spend 2 energy to remove all current cards and replace them with new cards.
A FULL LIST
5. END OF TURN Certain Power card effects happen at the end of your turn. Once you're done play proceeds to the next player.
Game Over:
The game ends when a player has reached 20VP OR if they are the last Monster remaining. This player is the winner and will receive
Immunity
AND an
Advantage
going into the final
Round Table
.
If all players are alive the player with the least VP at the end of the game is the
Duel Candidate
. If only one player is dead, they will be the
Duel Candidate
. If multiple players are dead the player with the least VP will be the
Duel Candidate
.
Randomidget
, since you won the last
Round Table
you will get an advantage in this game. You will start the game with a random power card costing 3 or less...
We're only making it stronger When you lose 2HP or more gain 1 ENERGY
.