Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #725 (ISO) » Thu Feb 28, 2019 1:57 pm

Post by NotAJumbleOfNumbers »

Exonerate
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Post Post #726 (ISO) » Thu Feb 28, 2019 2:55 pm

Post by mallowgeno »

McMenno is discarded, you are up Meme
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Post Post #727 (ISO) » Thu Feb 28, 2019 3:01 pm

Post by CaptainMeme »

I'll
Disguise
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Post Post #728 (ISO) » Thu Feb 28, 2019 3:04 pm

Post by NotAJumbleOfNumbers »

Arrest kdowns
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Post Post #729 (ISO) » Thu Feb 28, 2019 3:38 pm

Post by mallowgeno »

The Board


MallowgenoXofelf
Xalxe
CaptainMemeAgent Sparkles
Charles510
VashtaNeurotic
Randomidget
MithCheery Dog
CuddlyCaucasiankdownsIProbablySuckAdorabebsStrangerCoug
yabbaguyNotAJumbleOfNumbersInspiratieloosDeasvailPantaleon
McMennoFluminatorKlickRealeoFelissan


Meme was Xalxe! Xalxe is dead. Meme gets a new disguise.

Jumble arrests kdowns...

kdowns was Meme's new disguise. The murderer has been caught! Jumble has defeated Meme!
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Post Post #730 (ISO) » Thu Feb 28, 2019 3:42 pm

Post by NotAJumbleOfNumbers »

why do i keep lucking out >.>
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Post Post #731 (ISO) » Thu Feb 28, 2019 3:44 pm

Post by VashtaNeurotic »

are you dissapointed that you won?
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Post Post #732 (ISO) » Thu Feb 28, 2019 3:50 pm

Post by NotAJumbleOfNumbers »

i think you're more disappointed because you died
and also because mint works and quixx has been the only long duels so far
the ones i played in ended way too quickly
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Post Post #733 (ISO) » Thu Feb 28, 2019 3:53 pm

Post by VashtaNeurotic »

In post 732, NotAJumbleOfNumbers wrote:i think you're more disappointed because you died

*looks at username*

Yeah I'm not captainmeme, jumble. I'm still very much alive.
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Post Post #734 (ISO) » Thu Feb 28, 2019 4:02 pm

Post by NotAJumbleOfNumbers »

In post 733, VashtaNeurotic wrote:
In post 732, NotAJumbleOfNumbers wrote:i think you're more disappointed because you died

*looks at username*

Yeah I'm not captainmeme, jumble. I'm still very much alive.
points at board
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Post Post #735 (ISO) » Thu Feb 28, 2019 4:09 pm

Post by VashtaNeurotic »

Oh that was my evil twin.
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Post Post #736 (ISO) » Thu Feb 28, 2019 11:26 pm

Post by CaptainMeme »

Well darn

Gg
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Post Post #737 (ISO) » Fri Mar 01, 2019 4:31 am

Post by mallowgeno »

Image


How to play:


A PDF form of rules can be found HERE or if you like to have someone talk to you, a video can be found HERE

How this specific challenge will work:


The goal of the game is to be the last monster standing OR to be the first one to earn 20 points. Each player starts the game with 10 HP and 0 points.

On your Turn:


You will go through the following phases...

1. ROLL DICEOn your turn you can roll dice up to three times. You may stop rolling at any time. On your first roll you will roll all 6 dice. For your second roll you may choose to re-roll any of the die results you don't like. For your final roll again you may choose to re-roll any of the 6 dice you have rolled. After you finish these three rolls or decide to stop you continue to the resolving dice step.


2. RESOLVE DICEYou can resolve your dice in any order but MUST resolve all of them. The following are what each number on the die correlates to:

Image

>>VICTORY POINTS-If you roll three-of-a-kind of 1,2, or 3 gain as many VP as the number. Each additional die rolled with the same face earns you 1 extra VP (for example if you rolled 4 2's you would earn 2 VP for the three twos plus 1 VP for the fourth two you rolled)[

>>
ENERGY
-Gain 1
ENERGY
for each
ENERGY
rolled. These are stored and can be spent later.

>>
SMASH
-Monsters that are not in the same location as you lose 1HP for each
SMASH
rolled.
>>>If you are in Tokyo and roll a
SMASH
, all monsters outside of Tokyo lose 1HP
>>>If you are outside of Tokyo and roll a
SMASH
, the Monster in Tokyo loses HP and can choose to
Yield
and leave Tokyo.

Each
SMASH
results in the loss of 1HP. If you lose all your HP you are
eliminated
.

>>
HEAL
-If you are outside of Tokyo you heal 1HP for each
HEAL
rolled. If you are in Tokyo you cannot regain health. Monsters cannot gain HP above 10.



3. ENTER TOKYOIf no one is in Tokyo, you must enter and place your Monster in Tokyo. You can only
Yield
when you lose HP from a
SMASH
rolled by a Monster.

EFFECTS OF TOKYO...
-You gain 1VP for entering Tokyo.
-You gain 2VP if you are in Tokyo at the start of your turn.
-Monsters in Tokyo cannot heal from rolling heals but can regain HP from Power Cards.
-You may leave Tokyo after being damaged from a
SMASH
.


4. BUY POWER CARDSYou may buy 1 or more of the three face-up cards. To buy a Power card, spend as much
ENERGY
as the cost indicated. Bought cards are replaced immediately and you may purchase whatever new card is revealed.

You may also spend 2 energy to remove all current cards and replace them with new cards.

A FULL LIST


5. END OF TURNCertain Power card effects happen at the end of your turn. Once you're done play proceeds to the next player.


Game Over:


The game ends when a player has reached 20VP OR if they are the last Monster remaining. This player is the winner and will receive
Immunity
AND an
Advantage
going into the final
Round Table
.

If all players are alive the player with the least VP at the end of the game is the
Duel Candidate
. If only one player is dead, they will be the
Duel Candidate
. If multiple players are dead the player with the least VP will be the
Duel Candidate
.

Randomidget
, since you won the last
Round Table
you will get an advantage in this game. You will start the game with a random power card costing 3 or less...

We're only making it strongerWhen you lose 2HP or more gain 1
ENERGY
.
Last edited by mallowgeno on Fri Mar 01, 2019 4:58 am, edited 1 time in total.
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Post Post #738 (ISO) » Fri Mar 01, 2019 4:32 am

Post by mallowgeno »

Determining player order, highest roll goes first

Random
Original Roll String: 1d200
1 200-Sided Dice: (151) = 151


Jumble
Original Roll String: 1d200
1 200-Sided Dice: (89) = 89


Vash
Original Roll String: 1d200
1 200-Sided Dice: (50) = 50


Inspir
Original Roll String: 1d200
1 200-Sided Dice: (134) = 134
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Post Post #739 (ISO) » Fri Mar 01, 2019 4:57 am

Post by mallowgeno »

VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000---


RANDOMIDGET
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000
We're only making it strongerWhen you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000---


CURRENT POWERS UP FOR PURCHASE:

(4) High Altitude Bombing
Discard

All monsters (including you) take 3 damage


(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


(6) Vast Storm
Discard

+2VP. All other Monsters lose 1
ENERGY
for every 2
ENERGY
they have
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Post Post #740 (ISO) » Fri Mar 01, 2019 8:48 am

Post by VashtaNeurotic »

Well then:

Original Roll String: 6d6
6 6-Sided Dice: (1, 5, 4, 5, 5, 3) = 23
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Post Post #741 (ISO) » Fri Mar 01, 2019 8:50 am

Post by mallowgeno »

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Post Post #742 (ISO) » Fri Mar 01, 2019 8:51 am

Post by VashtaNeurotic »

Keeping the 3s

Hand: 3, 3

Roll 2:
Original Roll String: 4d6 (STATIC)
4 6-Sided Dice: (3, 2, 3, 3) = 11
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Post Post #743 (ISO) » Fri Mar 01, 2019 8:53 am

Post by VashtaNeurotic »

Let's try that again

Hand: 3,3

Roll 2 (Again):
Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 3, 3) = 12
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Post Post #744 (ISO) » Fri Mar 01, 2019 8:54 am

Post by VashtaNeurotic »

Smash and heal do nothing so full reroll

Hand: 3,3

Roll 3:
Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 1, 5) = 13
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Post Post #745 (ISO) » Fri Mar 01, 2019 8:54 am

Post by VashtaNeurotic »

Well I guess I gain an energy and enter tokyo
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Post Post #746 (ISO) » Fri Mar 01, 2019 8:55 am

Post by mallowgeno »

VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
1011---
<--IN TOKYO-->

RANDOMIDGET
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000
We're only making it strongerWhen you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
1000---


CURRENT POWERS UP FOR PURCHASE:

(4) High Altitude Bombing
Discard

All monsters (including you) take 3 damage


(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


(6) Vast Storm
Discard

+2VP. All other Monsters lose 1
ENERGY
for every 2
ENERGY
they have
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Post Post #747 (ISO) » Fri Mar 01, 2019 8:56 am

Post by mallowgeno »

Random is up!
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Post Post #748 (ISO) » Fri Mar 01, 2019 12:34 pm

Post by Randomnamechange »

Original Roll String: 6d6
6 6-Sided Dice: (3, 4, 6, 5, 4, 4) = 26
vonflare (21:40)
you suck randomidget
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Post Post #749 (ISO) » Fri Mar 01, 2019 12:35 pm

Post by Randomnamechange »

keep the 3s and 1 6
Original Roll String: 3d6
3 6-Sided Dice: (1, 1, 2) = 4
vonflare (21:40)
you suck randomidget
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