Actually, I guess that counts as a productive point to raise.
In post 3539, mastina wrote: There maaaaaay be a mini normal or two not included, all alts are excluded, any hydra I didn't post on my main is excluded, but this is a pretty extensive list of my scumgames.
I think I also forgot to include
Encore Mafia, which was a recentish but important scumgame.
My point is to check those games and see which ones I was proactive in and which ones I was reactive in.
Mystery box was reactive; I never took initiative and everything I did was in response to something else.
more songs was mostly reactive; I did take initiative
briefly
to mislynch Robert, but even there I wasn't the only drive; all I did was push the town in the right direction and sit back and watch the fireworks unfold.
A Story Revisited was entirely reactive; my whole scum plan that game REVOLVED around my reactivity and basically improvising on the fly.
Minuet's Trio, I didn't contribute enough to really tell but I'd say more reactive than proactive; the closest I came to proactivity was pushing the other N3 vig as scum and even that was a weak push.
Turn of Camn might be proactive. Hard to say for sure, but hey. Let's give benefit of the doubt and count it as a proactive scumgame.
XP Mafia, reactive; I was flying by the seat of my pants near the end. The closest I came to being proactive? Proactively bussing my scumbuddy, because I knew Kokichi was competent enough to not get lynched.
Organization XIII, reactive to the extreme; it was kinda my thing.
Inventions Mafia, reactive by necessity; being constantly, consistently, neverendingly behind and struggling to stay afloat tends to do that to you.
I'm not sure if I succeeded in it, but in newbies as an IC I always try to set the best example and I consider being proactive a better example than being reactive so regardless of whether it shows or not I am counting Newbie 1814 as a second proactive scumgame.
WWF was multiball where literally everyone was scum; I was proactive there but multiball means it's a bit invalid because scum have incentive to scumhunt proactively--and I had a nightkill-immune role, so I knew I could get away with it. Let's call it .5 of proactive.
Mystery at King's Landing, I have never managed to recreate my success here in spite of efforts to try. I'm not sure if it counts as proactive from an objective standpoint but from my subjective standpoint hell yes. So that means count's at 3.5.
Civilization Mafia I made a grand total of two posts in the game thread, and worked entirely behind the scenes otherwise; reactive.
Green Day UPick, by the looks of it, I'd call that proactive? I remember the behind-the-scenes work more than I do the actual in-thread work. I thought it was reactive but the in-thread posting suggests proactivity. I guess it's 4.5 then.
Star Wars Rogue One was reactive as hell.
UNI MUM, pretty sure that was reactive.
Disney Villain I was fighting a siteflake; that automatically puts this in reactive territory.
Inorganic Chemistry, pretty sure that was equal parts both but has enough proactive to count as 5.5.
molliegeddon, I was emotionally compromised; reactive.
World of Mafiacraft, lategame replacement cruising to easywin; reactive.
Newbie 1465, same as 1814, automatically 6.5.
NY 172, I was busy fighting tooth and nail to the brim in Tales of You. I literally was sacrificing EVERYTHING for Tales of You, school included and mafia games included. As a result, this one was de facto reactive; I simply didn't have time for anything else.
Paranoia, by necessity, was reactive.
Book of Shadows, by virtue of following Titus's plan, was reactive.
Attack on Titan was reactive.
Left 4 Dead was infamously reactive; I bussed my scumbuddies and asked them to bus me, barely survived D1, and got cop guiltied but discredited the cop with my antics.
264 was, by game mechanics, necessarily reactive.
Kinda hard to tell for 242; vaguely I recall being reactive there since I know I was disadvantaged the entire game and lost it fairly early.
241 was reactive.
226 I seem to recall being known-to-scum, unknown-to-town multiball; in spite of that, I think this was a reactive game.
1530 I flaked from; reactive.
Theater Season, I flaked from; reactive.
195, I think might be proactive? So that'd be 7.5.
1378, newbie, auto-proactive; 8.5.
Anything Goes, also proactive although with Katsuki and with a "fuck the mod this is fucking bullshit" mindset, was hard not to be.
Still, 9.5 regardless.
Shadows and Light was multiball, but was also reactive.
The Walking Dead, reactive.
Void Mountain Nightless, reactive.
Buzzword Bingo, reactive.
116 looks proactive, so, 10.5.
Pretty sure Mind Reader was proactive, so, 11.5.
Playing With Fire, reactive.
/in-vitational, reactive.
Politics Mafia's null-and-void as I died immediately.
Discworld Mafia was reactive.
And Encore Mafia was also reactive.
Of my known scumgames in the last five years, that's more than I thought; 11.5 / 45. About 25% of my scumgames have me proactive then.
It would take me a significantly longer amount of time to
separate out and compile all the towngames from here.
There is almost (not quite) 200 results to search. Many are as a reviewer; some are as a moderator; some are games I didn't play in; there's at least one third party game in there, maybe two. And there's the scumgames too. But with 45/200 scumgames, and probably about that same number when you combine reviewers/moderators, that's probably ~100-110 towngames to try and search for whether I was proactive or reactive.
May or may not keep that up since we're approaching midnight.