[MARCH CHALLENGE]

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #1 (isolation #0) » Mon Mar 04, 2019 4:26 pm

Post by Something_Smart »

Ego
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #17 (isolation #1) » Tue Mar 05, 2019 11:01 am

Post by Something_Smart »

Lost Heirs
2 Mafia Goons

6 Vanilla Townies

1 Town Spy


Pregame the Mafia must choose two players to be the
Lost Heirs.
One or both of the Lost Heirs may be Mafia members. The
Spy
is then informed of the name of one of the two Lost Heirs, randomly chosen. The Spy is not informed of the alignment of either Lost Heir. Lost Heirs are not aware of being Lost Heirs (unless they are mafia of course), but if they die, they flip as a
Town Lost Heir
or a
Mafia Lost Heir
.

If both Lost Heirs are dead, the Town automatically wins, even if they would otherwise be endgamed.

Once during the game, the Mafia may choose to
Arrest
their nightkill. This works the same as a normal nightkill, except that if the Spy is killed this way then the Town loses its ability to win by killing both Lost Heirs. It is not announced when this power is used, unless it is used successfully on the Spy.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #19 (isolation #2) » Tue Mar 05, 2019 11:31 am

Post by Something_Smart »

Nothing, but I don't think it's a good strategy unless the spy's target is scum. If you lynch spy day 1 -> spy's target (who is town) day 2 you're in a lynchpin-ish LYLO with absolutely no information.

I suppose I could just say that town can't win via heirs if the spy is lynched to prevent that strategy entirely.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #22 (isolation #3) » Tue Mar 05, 2019 12:14 pm

Post by Something_Smart »

Not sure if that's necessary. If scum make one of their own an heir they can get screwed if the spy is told that player, even if they then kill the spy.
Irrelephant's and implosion's changes both seem fine though.

Lost Heirs V2
2 Mafia Goons

6 Vanilla Townies

1 Town Spy


Pregame the Mafia must choose two players to be the
Lost Heirs.
One of the Lost Heirs may be a Mafia member, but not both. The
Spy
is then informed of the name of one of the two Lost Heirs, randomly chosen. The Spy is not informed of the alignment of either Lost Heir. Lost Heirs are not aware of being Lost Heirs (unless they are mafia of course), but if they die, they flip as a
Town Lost Heir
or a
Mafia Lost Heir
.

If both Lost Heirs are dead, the Town automatically wins, even if they would otherwise be endgamed.

Once during the game, the Mafia may choose to
Arrest
their nightkill. This works the same as a normal nightkill, except that if the Spy is killed this way then the Town loses its ability to win by killing both Lost Heirs. It is not announced when this power is used, unless it is used successfully on the Spy.

If the Spy is lynched and was not a Lost Heir, the Town also loses its ability to win by killing both Lost Heirs.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #24 (isolation #4) » Tue Mar 05, 2019 2:48 pm

Post by Something_Smart »

Actually, the whole idea of the Spy being an Heir is pretty nasty, because they're never going to be lynched unless they know they're an Heir, and then they just claim immediately. How's this:
Lost Heirs V3
2 Mafia Goons

6 Vanilla Townies

1 Town Spy


Before the game, alignments are randomized and distributed. Then, the Mafia must choose two players to be the
Lost Heirs.
One of the Lost Heirs may be a Mafia member, but not both. After they have chosen, a random townie who is not a Lost Heir becomes the
Spy
, and they are then informed of the name of one of the two Lost Heirs, chosen randomly. The Spy is not informed of the alignment of either Lost Heir. Lost Heirs are not aware of being Lost Heirs (unless they are mafia of course), but if they die, they flip as a
Town Lost Heir
or a
Mafia Lost Heir
.

If both Lost Heirs are dead, the Town automatically wins, even if they would otherwise be endgamed.

Once during the game, the Mafia may choose to
Arrest
their nightkill. This works the same as a normal nightkill, except that if the Spy is killed this way then the Town loses its ability to win by killing both Lost Heirs. It is not announced when this power is used, unless it is used successfully on the Spy.

If the Spy is lynched, the Town also loses its ability to win by killing both Lost Heirs.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
User avatar
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
User avatar
User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #118 (isolation #5) » Fri Apr 05, 2019 1:35 pm

Post by Something_Smart »

Lost Heirs v3
Pick 5
Microtown
Choose Your Own Adventure
I'd Take a Bullet
Pick Your Almost Everything
Leveler Mafia
Boring Setup
Martyrs
Pizza Mafia
Counter Strike
Inventions and Stability
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Post Reply

Return to “Open Setup Discussion”