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It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Nothing, but I don't think it's a good strategy unless the spy's target is scum. If you lynch spy day 1 -> spy's target (who is town) day 2 you're in a lynchpin-ish LYLO with absolutely no information.
I suppose I could just say that town can't win via heirs if the spy is lynched to prevent that strategy entirely.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Not sure if that's necessary. If scum make one of their own an heir they can get screwed if the spy is told that player, even if they then kill the spy.
Irrelephant's and implosion's changes both seem fine though.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Actually, the whole idea of the Spy being an Heir is pretty nasty, because they're never going to be lynched unless they know they're an Heir, and then they just claim immediately. How's this:
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Lost Heirs v3
Pick 5
Microtown
Choose Your Own Adventure
I'd Take a Bullet
Pick Your Almost Everything
Leveler Mafia
Boring Setup
Martyrs
Pizza Mafia
Counter Strike
Inventions and Stability
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!