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This forum is for discussion of individual Open Setups, including theoretical balance.
6 posts
• Page 1 of 1
Something_Smart
Something_Smart
He/him
Somewhat_Balanced
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York
Post
Post #1 (isolation #0) » Mon Mar 04, 2019 4:26 pm
Postby Something_Smart »
Ego
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Post
Post #17 (isolation #1) » Tue Mar 05, 2019 11:01 am
Postby Something_Smart »
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Post
Post #19 (isolation #2) » Tue Mar 05, 2019 11:31 am
Postby Something_Smart »
Nothing, but I don't think it's a good strategy unless the spy's target is scum. If you lynch spy day 1 -> spy's target (who is town) day 2 you're in a lynchpin-ish LYLO with absolutely no information.
I suppose I could just say that town can't win via heirs if the spy is lynched to prevent that strategy entirely.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Post
Post #22 (isolation #3) » Tue Mar 05, 2019 12:14 pm
Postby Something_Smart »
Not sure if that's necessary. If scum make one of their own an heir they can get screwed if the spy is told that player, even if they then kill the spy.
Irrelephant's and implosion's changes both seem fine though.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Post
Post #24 (isolation #4) » Tue Mar 05, 2019 2:48 pm
Postby Something_Smart »
Actually, the whole idea of the Spy being an Heir is pretty nasty, because they're never going to be lynched unless they know they're an Heir, and then they just claim immediately. How's this:
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
Post
Post #118 (isolation #5) » Fri Apr 05, 2019 1:35 pm
Postby Something_Smart »
Lost Heirs v3
Pick 5
Microtown
Choose Your Own Adventure
I'd Take a Bullet
Pick Your Almost Everything
Leveler Mafia
Boring Setup
Martyrs
Pizza Mafia
Counter Strike
Inventions and Stability
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!