Starcraft Mafia: 2 -- Game Over!


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mastina
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Post Post #124 (isolation #0) » Mon Jan 07, 2019 6:14 am

Post by mastina »

I have the power!!!

(Both back, and to ego. :P)
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Post Post #2800 (isolation #1) » Tue Jan 29, 2019 6:08 pm

Post by mastina »

Votecount 3.3

jjh927(2)
~ (57), (18)

Tibor and Lumia(1)
~ (19)


Not Voting (6): (14), Almost Chara(1), Mewtaph(6), Alchemist21(3), ProFlavor(2), (17)

With 9 alive it takes 5 to lynch.

Day 3 deadline is in (expired on 2019-02-06 00:06:52)


MOD REMINDERSMastina is the best!

FLAVOR
Spoiler:
Last edited by Krazy on Tue Jan 29, 2019 7:27 pm, edited 1 time in total.
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Post Post #3540 (isolation #2) » Mon Feb 11, 2019 10:25 am

Post by mastina »

In post 3511, Krazy wrote:Also big shoutout to mastina and schadd_ for helping design the setup! Love you guys <3 <3 <3
<3
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Post Post #3542 (isolation #3) » Mon Feb 11, 2019 10:29 am

Post by mastina »

In post 3530, pinturicchio wrote:Volxen, your setup spec was scaringly accurate
It was also right for the wrong reasons, because the "air" unit...

...Wasn't acting as an air unit, but rather an air unit GENERATOR.

Krazy pointed out multiple times how Almost Chara's role indicated that the scum air unit was something generating air units, rather than a solo air unit carrying out attacks, so the whole idea was flawed from the beginning, even if the ultimate conclusion was correct. :P
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Post Post #3573 (isolation #4) » Tue Mar 05, 2019 5:46 pm

Post by mastina »

In post 3570, pinturicchio wrote:How about a Age of Empires II mafia game? I fucking love that game
You could actually make it a series, based on every single campaign in the game + expansion. Each campaign would be a game.

Best part: the VT role would also be the Goon role, with the same name pretty much. Town Villager vs. Mafia Villager; powerless (unless Krazy added a flair to them to make them almost-VT-but-with-a-twist, a-la zerglings this game), but literally identical.
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