For completed/abandoned Mish Mash Games.
NotAJumbleOfNumbers
NotAJumbleOfNumbers
VashtaNeurotic
VashtaNeurotic He/Him
Bullet Trainer
VashtaNeurotic He/Him
Bullet Trainer Bullet Trainer
Posts: 125 Joined: March 11, 2017
Pronoun: He/Him
Post
Post #826 (ISO ) » Tue Mar 05, 2019 10:00 am
Post
by VashtaNeurotic » Tue Mar 05, 2019 10:00 am
Well that's rude.
mallowgeno
mallowgeno
Mafia Scum
mallowgeno
Mafia Scum Mafia Scum
Posts: 1244 Joined: May 26, 2010
Post
Post #827 (ISO ) » Tue Mar 05, 2019 10:05 am
Post
by mallowgeno » Tue Mar 05, 2019 10:05 am
Inspiratieloos will attack jumble for 4. Jumble will not yield.
Jumble gains 2 VP for being in Tokyo at the start of his turn. He deals 4 damage to all other players, then gains 2 energy and purchases heal. Random gains 1 energy for taking 2+ damage.
VICTORY POINTS
1/10
11 0 ---
VICTORY POINTS
3/10
9 4 (3) We're only making it stronger Keep
When you lose 2HP or more gain 1 ENERGY
.
NOTAJUMBLEOFNUMBERS
(Tokyo)
VICTORY POINTS
8/12 6 0 (4) Even bigger Keep
Your max HP is increased by 2. Gain 2HP when you gain this card
CURRENT POWERS UP FOR PURCHASE:
(3) Energy Hoarder Keep
You gain 1VP for every 6 ENERGY
you have at the end of your turn
(6) Nuclear Power Plant Discard
+2 VP and heal 3 damage
(6) Reflective Hide Keep
If you suffer damage the monster that inflicted the damage suffers 1 damage as well
VashtaNeurotic
VashtaNeurotic He/Him
Bullet Trainer
VashtaNeurotic He/Him
Bullet Trainer Bullet Trainer
Posts: 125 Joined: March 11, 2017
Pronoun: He/Him
Post
Post #828 (ISO ) » Tue Mar 05, 2019 10:06 am
Post
by VashtaNeurotic » Tue Mar 05, 2019 10:06 am
Well gotta go for 5s
Original Roll String: 6d6
6 6-Sided Dice: (5, 6, 4, 1, 5, 2) = 23
VashtaNeurotic
VashtaNeurotic He/Him
Bullet Trainer
VashtaNeurotic He/Him
Bullet Trainer Bullet Trainer
Posts: 125 Joined: March 11, 2017
Pronoun: He/Him
Post
Post #829 (ISO ) » Tue Mar 05, 2019 10:07 am
Post
by VashtaNeurotic » Tue Mar 05, 2019 10:07 am
Keep the 5 and only the 5
Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 4, 3, 5) = 18
VashtaNeurotic
VashtaNeurotic He/Him
Bullet Trainer
VashtaNeurotic He/Him
Bullet Trainer Bullet Trainer
Posts: 125 Joined: March 11, 2017
Pronoun: He/Him
Post
Post #830 (ISO ) » Tue Mar 05, 2019 10:07 am
Post
by VashtaNeurotic » Tue Mar 05, 2019 10:07 am
Keep the second 5
Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 6, 6) = 16
mallowgeno
mallowgeno
Mafia Scum
mallowgeno
Mafia Scum Mafia Scum
Posts: 1244 Joined: May 26, 2010
Post
Post #831 (ISO ) » Tue Mar 05, 2019 10:09 am
Post
by mallowgeno » Tue Mar 05, 2019 10:09 am
Vash heals 2HP, gains 1 energy, attacks for 2 damage on Jumble.
VICTORY POINTS
3/10
11 1 ---
VICTORY POINTS
3/10
9 4 (3) We're only making it stronger Keep
When you lose 2HP or more gain 1 ENERGY
.
NOTAJUMBLEOFNUMBERS
(Tokyo)
VICTORY POINTS
6/12
6 0 (4) Even bigger Keep
Your max HP is increased by 2. Gain 2HP when you gain this card
CURRENT POWERS UP FOR PURCHASE:
(3) Energy Hoarder Keep
You gain 1VP for every 6 ENERGY
you have at the end of your turn
(6) Nuclear Power Plant Discard
+2 VP and heal 3 damage
(6) Reflective Hide Keep
If you suffer damage the monster that inflicted the damage suffers 1 damage as well
NotAJumbleOfNumbers
NotAJumbleOfNumbers
mallowgeno
mallowgeno
Mafia Scum
mallowgeno
Mafia Scum Mafia Scum
Posts: 1244 Joined: May 26, 2010
Post
Post #833 (ISO ) » Tue Mar 05, 2019 10:21 am
Post
by mallowgeno » Tue Mar 05, 2019 10:21 am
Vash gains a VP for Jumble yielding
VICTORY POINTS
3/10
12 1 ---
VICTORY POINTS
3/10
9 4 (3) We're only making it stronger Keep
When you lose 2HP or more gain 1 ENERGY
.
VICTORY POINTS
6/12
6 0 (4) Even bigger Keep
Your max HP is increased by 2. Gain 2HP when you gain this card
CURRENT POWERS UP FOR PURCHASE:
(3) Energy Hoarder Keep
You gain 1VP for every 6 ENERGY
you have at the end of your turn
(6) Nuclear Power Plant Discard
+2 VP and heal 3 damage
(6) Reflective Hide Keep
If you suffer damage the monster that inflicted the damage suffers 1 damage as well
Randomnamechange
Randomnamechange
Jack of All Trades
Randomnamechange
Jack of All Trades Jack of All Trades
Posts: 6075 Joined: February 8, 2014
Post
Post #834 (ISO ) » Tue Mar 05, 2019 11:31 am
Post
by Randomnamechange » Tue Mar 05, 2019 11:31 am
Original Roll String: 6d6
6 6-Sided Dice: (2, 4, 1, 6, 5, 3) = 21
vonflare (21:40)
you suck randomidget
Randomnamechange
Randomnamechange
Jack of All Trades
Randomnamechange
Jack of All Trades Jack of All Trades
Posts: 6075 Joined: February 8, 2014
Post
Post #835 (ISO ) » Tue Mar 05, 2019 11:31 am
Post
by Randomnamechange » Tue Mar 05, 2019 11:31 am
keep 2 5s and a 6
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 6) = 11
vonflare (21:40)
you suck randomidget
Randomnamechange
Randomnamechange
Jack of All Trades
Randomnamechange
Jack of All Trades Jack of All Trades
Posts: 6075 Joined: February 8, 2014
Post
Post #836 (ISO ) » Tue Mar 05, 2019 11:32 am
Post
by Randomnamechange » Tue Mar 05, 2019 11:32 am
keep the 6 and the 4
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
vonflare (21:40)
you suck randomidget
Randomnamechange
Randomnamechange
Jack of All Trades
Randomnamechange
Jack of All Trades Jack of All Trades
Posts: 6075 Joined: February 8, 2014
Post
Post #837 (ISO ) » Tue Mar 05, 2019 11:32 am
Post
by Randomnamechange » Tue Mar 05, 2019 11:32 am
buy nuclear power plant
vonflare (21:40)
you suck randomidget
VashtaNeurotic
VashtaNeurotic He/Him
Bullet Trainer
VashtaNeurotic He/Him
Bullet Trainer Bullet Trainer
Posts: 125 Joined: March 11, 2017
Pronoun: He/Him
Post
Post #838 (ISO ) » Tue Mar 05, 2019 11:37 am
Post
by VashtaNeurotic » Tue Mar 05, 2019 11:37 am
I am totally fine yielding tokyo.
NotAJumbleOfNumbers
NotAJumbleOfNumbers
mallowgeno
mallowgeno
Mafia Scum
mallowgeno
Mafia Scum Mafia Scum
Posts: 1244 Joined: May 26, 2010
Post
Post #840 (ISO ) » Tue Mar 05, 2019 12:49 pm
Post
by mallowgeno » Tue Mar 05, 2019 12:49 pm
Random gains 2 HP, attacks Vash for 1, and gains 2 energy. He then spends 6 energy to buy a Nuclear Power Plant (heals 3 and gives 2VP). Vash yields Tokyo giving Random 1 VP.
VICTORY POINTS
2/10
12 1 ---
VICTORY POINTS
7/10 12 0 (3) We're only making it stronger Keep
When you lose 2HP or more gain 1 ENERGY
.
VICTORY POINTS
6/12
6 0 (4) Even bigger Keep
Your max HP is increased by 2. Gain 2HP when you gain this card
CURRENT POWERS UP FOR PURCHASE:
(3) Energy Hoarder Keep
You gain 1VP for every 6 ENERGY
you have at the end of your turn
(7) Evacuation Orders Discard
All other monsters lose 5 VP
(6) Reflective Hide Keep
If you suffer damage the monster that inflicted the damage suffers 1 damage as well
inspiratieloos
inspiratieloos
Goon
inspiratieloos
Goon Goon
Posts: 170 Joined: February 13, 2011
Location: The Netherlands
Post
Post #841 (ISO ) » Wed Mar 06, 2019 7:25 am
Post
by inspiratieloos » Wed Mar 06, 2019 7:25 am
Original Roll String: 6d6
6 6-Sided Dice: (5, 3, 3, 6, 4, 2) = 23
inspiratieloos
inspiratieloos
Goon
inspiratieloos
Goon Goon
Posts: 170 Joined: February 13, 2011
Location: The Netherlands
Post
Post #842 (ISO ) » Wed Mar 06, 2019 7:26 am
Post
by inspiratieloos » Wed Mar 06, 2019 7:26 am
keep 4,5,5
Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 1) = 12
inspiratieloos
inspiratieloos
Goon
inspiratieloos
Goon Goon
Posts: 170 Joined: February 13, 2011
Location: The Netherlands
Post
Post #843 (ISO ) » Wed Mar 06, 2019 7:26 am
Post
by inspiratieloos » Wed Mar 06, 2019 7:26 am
4,5,5
Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 3) = 8
inspiratieloos
inspiratieloos
Goon
inspiratieloos
Goon Goon
Posts: 170 Joined: February 13, 2011
Location: The Netherlands
Post
Post #844 (ISO ) » Wed Mar 06, 2019 7:27 am
Post
by inspiratieloos » Wed Mar 06, 2019 7:27 am
1 damage, 3 heal, 1 energy
mallowgeno
mallowgeno
Mafia Scum
mallowgeno
Mafia Scum Mafia Scum
Posts: 1244 Joined: May 26, 2010
Post
Post #845 (ISO ) » Wed Mar 06, 2019 9:57 am
Post
by mallowgeno » Wed Mar 06, 2019 9:57 am
Inspiratieloos deals 1 damage, heals 3 HP, and gains 1 energy. Random does not yield
VICTORY POINTS
2/10
12 1 ---
VICTORY POINTS
7/10 12 0 (3) We're only making it stronger Keep
When you lose 2HP or more gain 1 ENERGY
.
VICTORY POINTS
6/12
6 0 (4) Even bigger Keep
Your max HP is increased by 2. Gain 2HP when you gain this card
CURRENT POWERS UP FOR PURCHASE:
(3) Energy Hoarder Keep
You gain 1VP for every 6 ENERGY
you have at the end of your turn
(7) Evacuation Orders Discard
All other monsters lose 5 VP
(6) Reflective Hide Keep
If you suffer damage the monster that inflicted the damage suffers 1 damage as well
Last edited by
mallowgeno on Wed Mar 06, 2019 10:02 am, edited 1 time in total.