[SETUP] Wayward Bullets

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[SETUP] Wayward Bullets

Post Post #0 (isolation #0) » Mon Feb 11, 2019 11:32 am

Post by BuJaber »

1 Mafia 1-shot BP Goon
3 Mafia Vengeful-traitors

3 Town 1-shot BP, 2-shot Vigilantes
6 VTs

Traitors know the goon, goon doesn't know traitors.
Traitors do not know each other.
If goon tries to NK a traitor, the traitor becomes a goon instead and loses vengeful modifier.

The 1-shot BP protects from all bullets the night the holder is shot at.

Town wins when all goons are dead.
Mafia have standard wincon, traitors count as mafia.

Mafia chat is always open. (Only matters if two goons or more are alive at the same time).
Wayward Bullets is in signups!

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Post Post #1 (isolation #1) » Mon Feb 11, 2019 11:34 am

Post by BuJaber »

Discussion point: if town is too weak, one VT can be a vanilla cop instead. (Traitors and vigs return not vanilla, goons and VTs return vanilla).
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Post Post #2 (isolation #2) » Mon Feb 11, 2019 11:37 am

Post by BuJaber »

In post 1, BuJaber wrote:Discussion point: if town is too weak, one VT can be a vanilla cop instead. (Traitors and vigs return not vanilla, goons and VTs return vanilla).
That said, the setup feels a bit townsided tbh.
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Post Post #4 (isolation #3) » Wed Mar 06, 2019 7:45 pm

Post by BuJaber »

If they flip they venge.

So yes if a vig shot a traitor they'll vengekill someone, but not if scum shoot them.
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Post Post #6 (isolation #4) » Wed Mar 06, 2019 7:55 pm

Post by BuJaber »

That's 2 town for 1 scum 3 times, if the goon hits VT everytime.

Which would leave 3 VTs against 1 goon at best case scenario for scum (traitors vengekill Vigs 3 times in a row, bypassing the BP)

Doesn't seem worth it.
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Post Post #7 (isolation #5) » Wed Mar 06, 2019 7:57 pm

Post by BuJaber »

Mylo is great for scum don't get me wrong but that's considering the best case scenario that still needs to dodge a 25% lynch, or 33% if town no lynch until 3p lylo.
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Post Post #11 (isolation #6) » Fri Mar 08, 2019 1:21 am

Post by BuJaber »

Yes that is a risk I thought about.

The setup is designed in a way that forces people to try and make good decisions. Acting on impulse or with haste is detrimental to both teams.

The vigs were given BP and made x-shot partly for balance and to add some element of a puzzle regarding night kills. But mainly it was to ensure they were adequately protected to live long enough to shoot based on having more information.

Basically if the biggest problem is that day 2 could be lylo that's fine with me. I'm giving the vigs the responsibility of avoiding this as best they can.

Much more interested in finding major flaws in the setup, breaking strategies, or if it is heavily unbalanced. I know the last one is difficult to calculate, and having vigs in any setup is risky, but mafia starting with only 1 goon is a huge vulnerability which theoretically counteracts the negative utility of vigs.
Wayward Bullets is in signups!

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Post Post #12 (isolation #7) » Fri Mar 08, 2019 1:30 am

Post by BuJaber »

I think there is also little value in vigs shooting on night 1, definitely a waste if all 3 shoot on night 1.

Traitors could be recruited later on but they would also lose their vengeful, so it makes sense to shoot only when you think you have the goon pegged.

Maybe vigs can claim one at a time.
Say day 1 a VT is mislynched. At some point on day 1 a vig claims. That vig then shoots the 2nd biggest wagon or something like that.

As long as that vig is alive they are the ones that shoot until they run out of bullets.

Something like that where there is some control over vigs while having backup pseudo-ICs.
Wayward Bullets is in signups!

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Usually I’m not big on puns, but I like the cut of your jib
"- Pine
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