Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #850 (ISO) » Wed Mar 06, 2019 11:19 am

Post by VashtaNeurotic »

gonna wait to see whether random yields to roll
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Post Post #851 (ISO) » Wed Mar 06, 2019 11:28 am

Post by Randomnamechange »

not yielding
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Post Post #852 (ISO) » Wed Mar 06, 2019 11:29 am

Post by mallowgeno »

Jumble gains 4HP, gains 1 energy, attacks random for 1. Random does not yield.

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VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
2/10
121---


RANDOMIDGET
(Tokyo)
HEALTH
VICTORY POINTS
ENERGY
POWERS
6/10
120
(3) We're only making it stronger
Keep

When you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
HEALTH
VICTORY POINTS
ENERGY
POWERS
9/1063---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
10/1261
(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


CURRENT POWERS UP FOR PURCHASE:

(3) Energy Hoarder
Keep

You gain 1VP for every 6
ENERGY
you have at the end of your turn


(7) Evacuation Orders
Discard

All other monsters lose 5 VP


(6) Reflective Hide
Keep

If you suffer damage the monster that inflicted the damage suffers 1 damage as well
Last edited by mallowgeno on Wed Mar 06, 2019 11:30 am, edited 1 time in total.
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Post Post #853 (ISO) » Wed Mar 06, 2019 11:29 am

Post by VashtaNeurotic »

Original Roll String: 6d6
6 6-Sided Dice: (1, 2, 3, 2, 3, 5) = 16
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Post Post #854 (ISO) » Wed Mar 06, 2019 11:30 am

Post by VashtaNeurotic »

UGH....WHY MUST I BE AT 2 HP. Keeping a 6 because I know what I'm gonna do with it. Reroll the rest.

Original Roll String: 5d6
5 6-Sided Dice: (2, 4, 5, 1, 5) = 17
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Post Post #855 (ISO) » Wed Mar 06, 2019 11:33 am

Post by VashtaNeurotic »

Okay let's Keep that 3 heal, 3 energy. Let's trash the side, I'm not letting anyone get lucky and take away 5 VP from me. And let's see if any 2 cost powers I want come up.
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Post Post #856 (ISO) » Wed Mar 06, 2019 11:37 am

Post by mallowgeno »

Vash gains 3 HP and 3 energy. He trashes all cards in play for 2 energy

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VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
5/10
122---


RANDOMIDGET
(Tokyo)
HEALTH
VICTORY POINTS
ENERGY
POWERS
6/10
120
(3) We're only making it stronger
Keep

When you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
HEALTH
VICTORY POINTS
ENERGY
POWERS
9/1063---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
10/1261
(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


CURRENT POWERS UP FOR PURCHASE:

(8) Energize
Discard

Gain 9
ENERGY


(3) Plot Twist
Keep

Change one die to any result. Discard when used


(5) Herbivore
Keep

Gain 1 VP if you don't damage anyone on your turn
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Post Post #857 (ISO) » Wed Mar 06, 2019 11:38 am

Post by VashtaNeurotic »

let's leave that. I am fine with people getting those.
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Post Post #858 (ISO) » Wed Mar 06, 2019 11:43 am

Post by mallowgeno »

Random gains 2 VP for occupying Tokyo at the start of his turn
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Post Post #859 (ISO) » Wed Mar 06, 2019 11:46 am

Post by Randomnamechange »

Original Roll String: 6d6
6 6-Sided Dice: (1, 2, 4, 2, 1, 4) = 14
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Post Post #860 (ISO) » Wed Mar 06, 2019 11:46 am

Post by Randomnamechange »

keep the 1s
Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 2, 5) = 11
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Post Post #861 (ISO) » Wed Mar 06, 2019 11:47 am

Post by Randomnamechange »

keep the 4
Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 6) = 13
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Post Post #862 (ISO) » Wed Mar 06, 2019 11:47 am

Post by Randomnamechange »

so 4 1s, a 3 and a 4
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Post Post #863 (ISO) » Wed Mar 06, 2019 12:33 pm

Post by mallowgeno »

Random gains 2 VP and attacks everyone for 1 damage.

Image

VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
4/10
122---


RANDOMIDGET
(Tokyo)
HEALTH
VICTORY POINTS
ENERGY
POWERS
6/10
160
(3) We're only making it stronger
Keep

When you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
HEALTH
VICTORY POINTS
ENERGY
POWERS
8/1063---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
9/1261
(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


CURRENT POWERS UP FOR PURCHASE:

(8) Energize
Discard

Gain 9
ENERGY


(3) Plot Twist
Keep

Change one die to any result. Discard when used


(5) Herbivore
Keep

Gain 1 VP if you don't damage anyone on your turn
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Post Post #864 (ISO) » Thu Mar 07, 2019 10:40 am

Post by inspiratieloos »

So, Jumble, I see two ways to do this. Either I could try to go for VP, let random win and try to be not-last or I could try to hit random hard and maybe get in a position to kill him before he wins, giving both you and me some shot at winning.

What do you think?
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Post Post #865 (ISO) » Thu Mar 07, 2019 10:46 am

Post by NotAJumbleOfNumbers »

Kill him.
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Post Post #866 (ISO) » Thu Mar 07, 2019 10:47 am

Post by Randomnamechange »

It's treason, then
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Post Post #867 (ISO) » Thu Mar 07, 2019 12:09 pm

Post by inspiratieloos »

Original Roll String: 6d6
6 6-Sided Dice: (1, 1, 1, 1, 3, 3) = 10
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Post Post #868 (ISO) » Thu Mar 07, 2019 12:10 pm

Post by inspiratieloos »

....

Original Roll String: 6d6
6 6-Sided Dice: (2, 1, 4, 2, 6, 2) = 17
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Post Post #869 (ISO) » Thu Mar 07, 2019 12:11 pm

Post by inspiratieloos »

Well, guess the dice gave you a birthday present random

keep 4

Original Roll String: 5d6
5 6-Sided Dice: (6, 6, 5, 2, 6) = 25
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Post Post #870 (ISO) » Thu Mar 07, 2019 12:12 pm

Post by inspiratieloos »

2 energy, 1 damage

Buy Plot Twist
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Post Post #871 (ISO) » Thu Mar 07, 2019 12:13 pm

Post by Randomnamechange »

cheers lmao
i'll yield
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Post Post #872 (ISO) » Thu Mar 07, 2019 12:43 pm

Post by NotAJumbleOfNumbers »

Original Roll String: 6d6
6 6-Sided Dice: (2, 5, 6, 2, 5, 6) = 26
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Post Post #873 (ISO) » Thu Mar 07, 2019 12:43 pm

Post by NotAJumbleOfNumbers »

gonna keep the 2s
Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 3, 2) = 10
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Post Post #874 (ISO) » Thu Mar 07, 2019 12:44 pm

Post by NotAJumbleOfNumbers »

not keeping any of those
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 4) = 14
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