Family Game Night 2 (Welcome to the Dungeon) Inspir

For completed/abandoned Mish Mash Games.
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Post Post #900 (ISO) » Fri Mar 08, 2019 4:44 pm

Post by NotAJumbleOfNumbers »

Keeping the 6s
Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 1, 2) = 8
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Post Post #901 (ISO) » Fri Mar 08, 2019 4:45 pm

Post by NotAJumbleOfNumbers »

Keeping the 6

Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 1) = 8
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Post Post #902 (ISO) » Fri Mar 08, 2019 4:46 pm

Post by NotAJumbleOfNumbers »

I ACTUALLY DID IT

Buy Gas Refinery.
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Post Post #903 (ISO) » Fri Mar 08, 2019 4:48 pm

Post by VashtaNeurotic »

Well that is quite the luck. Gg
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Post Post #904 (ISO) » Fri Mar 08, 2019 5:02 pm

Post by NotAJumbleOfNumbers »

Also #ThrowbackSaturday
In post 14, Agent Sparkles wrote:I declare victory
He then proceeded to get dead last.
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Post Post #905 (ISO) » Fri Mar 08, 2019 5:07 pm

Post by Agent Sparkles »

>:(

Also holy shit that overthrow
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
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Post Post #906 (ISO) » Fri Mar 08, 2019 5:08 pm

Post by NotAJumbleOfNumbers »

o shoot you've been watching the game the entire time
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Post Post #907 (ISO) » Fri Mar 08, 2019 5:09 pm

Post by VashtaNeurotic »

I mean to be fair it's not over yet. Inspir is still on 2 health and 11 VP (after your turn ends) with you on 8 VP and 7 HP. Like technically the only person who can't be the eliminee at this point is Random since he has more VP than me.
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Post Post #908 (ISO) » Fri Mar 08, 2019 5:12 pm

Post by VashtaNeurotic »

Anyway I'm curious what I would have rolled since I was 5 VP away from a win with 3 energy so...imma do that to pass the time.

Original Roll String: 6d6
6 6-Sided Dice: (2, 1, 3, 6, 5, 2) = 19
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Post Post #909 (ISO) » Fri Mar 08, 2019 5:13 pm

Post by VashtaNeurotic »

would have kept the 6 and that's it.

Original Roll String: 5d6
5 6-Sided Dice: (3, 5, 4, 4, 2) = 18
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Post Post #910 (ISO) » Fri Mar 08, 2019 5:13 pm

Post by VashtaNeurotic »

Probably keep the 2s and roll
Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 4) = 11
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Post Post #911 (ISO) » Fri Mar 08, 2019 5:14 pm

Post by VashtaNeurotic »

Well that's dissapointing. Anyway, peace out.
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Post Post #912 (ISO) » Fri Mar 08, 2019 5:50 pm

Post by mallowgeno »

Jumble gets 5 energy and buys the Gas Refinery giving him 2VP and damaging all other players for 3.

Random and Vash have both been eliminated. Vash is currently the elim candidate however if someone else dies without getting to 15VP they will be the candidate instead!

Inspir gains 2 VP at the start of his turn.

Image

VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
153---


RANDOMIDGET
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
191
(3) We're only making it stronger
Keep

When you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
(Tokyo)
HEALTH
VICTORY POINTS
ENERGY
POWERS
2/10
111---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
7/1280
(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


CURRENT POWERS UP FOR PURCHASE:

(3) Psychic Probe
Keep

You can reroll a die of each other monster once each turn. If the reroll is [Heart] discard this card.


(4) Monster Sidekick
Keep

If someone kills you, go back to 10HP and lose all your VP. If either you or your killer win, or all other players are eliminated from the game you both win. If your killer is eliminated then you are also. If you are eliminated a second time this card has no effect.

(So for our game if your killer wins you match their VP)


(6) Amusement Park
Discard

+4 VP
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Post Post #913 (ISO) » Sat Mar 09, 2019 11:56 pm

Post by inspiratieloos »

I had a vague idea about something like this happening and then, offering to dig for Monster Sidekick....

I didn't expect it to actually happen.

Original Roll String: 6d6
6 6-Sided Dice: (6, 5, 4, 3, 1, 5) = 24
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Post Post #914 (ISO) » Sat Mar 09, 2019 11:56 pm

Post by inspiratieloos »

keep 6

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 2, 3, 5) = 15
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Post Post #915 (ISO) » Sat Mar 09, 2019 11:57 pm

Post by inspiratieloos »

1 more...

Keep 6,6

Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 4, 2) = 13
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Post Post #916 (ISO) » Sun Mar 10, 2019 12:01 am

Post by inspiratieloos »

... Jumble, could you please just roll for anything but 4s this turn and let me get Monster Sidekick? Then you can kill me and I'll just faff around until you get to 20 VP.
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Post Post #917 (ISO) » Sun Mar 10, 2019 2:40 am

Post by NotAJumbleOfNumbers »

Original Roll String: 6d6
6 6-Sided Dice: (5, 5, 3, 1, 2, 3) = 19
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Post Post #918 (ISO) » Sun Mar 10, 2019 2:40 am

Post by mallowgeno »

Inspir gains 2 energy and hurts Jumble for 1

Image

VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
153---


RANDOMIDGET
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
191
(3) We're only making it stronger
Keep

When you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
(Tokyo)
HEALTH
VICTORY POINTS
ENERGY
POWERS
2/10
113---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
6/12
80
(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


CURRENT POWERS UP FOR PURCHASE:

(3) Psychic Probe
Keep

You can reroll a die of each other monster once each turn. If the reroll is [Heart] discard this card.


(4) Monster Sidekick
Keep

If someone kills you, go back to 10HP and lose all your VP. If either you or your killer win, or all other players are eliminated from the game you both win. If your killer is eliminated then you are also. If you are eliminated a second time this card has no effect.

(So for our game if your killer wins you match their VP)


(6) Amusement Park
Discard

+4 VP
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Post Post #919 (ISO) » Sun Mar 10, 2019 2:40 am

Post by NotAJumbleOfNumbers »

...nevermind.
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Post Post #920 (ISO) » Sun Mar 10, 2019 2:42 am

Post by NotAJumbleOfNumbers »

Attack inspir for 2, game's over.
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Post Post #921 (ISO) » Sun Mar 10, 2019 2:50 am

Post by mallowgeno »

Jumble deals 2 damage to Inspiratieloos leaving them dead in his wake.

Image

VASHTANEUROTIC
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
153---


RANDOMIDGET
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
191
(3) We're only making it stronger
Keep

When you lose 2HP or more gain 1
ENERGY
.


INSPIRATIELOOS
HEALTH
VICTORY POINTS
ENERGY
POWERS
0/10
113---


NOTAJUMBLEOFNUMBERS
HEALTH
VICTORY POINTS
ENERGY
POWERS
7/1280
(4) Even bigger
Keep

Your max HP is increased by 2. Gain 2HP when you gain this card


CURRENT POWERS UP FOR PURCHASE:

(3) Psychic Probe
Keep

You can reroll a die of each other monster once each turn. If the reroll is [Heart] discard this card.


(4) Monster Sidekick
Keep

If someone kills you, go back to 10HP and lose all your VP. If either you or your killer win, or all other players are eliminated from the game you both win. If your killer is eliminated then you are also. If you are eliminated a second time this card has no effect.

(So for our game if your killer wins you match their VP)


(6) Amusement Park
Discard

+4 VP



RESULT:

With that
NotAJumbleOfNumbers
becomes the winner and will be
Immune
for this upcoming
Duel Game
and gain an advantage going into the final
Round Table
!

Inspiratieloos
, you have the lowest VP score of the dead monsters therefore you will be the
Duel Candidate
. You must select who you will duel between Vash and Random.

Everyone
has 24 hours to submit your veto lists for duels which I will put in the next post
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Post Post #922 (ISO) » Sun Mar 10, 2019 2:52 am

Post by mallowgeno »

-Lost Cities
-Cribbage
-Welcome to the Dungeon
-Santorini
-Hive
-Codenames
-Raptor
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Post Post #923 (ISO) » Sun Mar 10, 2019 3:04 am

Post by inspiratieloos »

So, I don't have a particular preference for either of you, so any reason I should pick one or the other?
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Post Post #924 (ISO) » Sun Mar 10, 2019 3:21 am

Post by Randomnamechange »

you already screwed me over once this game, spread it around a bit?
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